Tripple vic fleet

By Kylemcph240, in Star Wars: Armada Fleet Builds

Here's a list that ive thought about running. Jonus is there to generate accuarcys for warlord. The other 2 are there to drain shields for warlord to then finish off. I have used this warlord/ jonus combo in other fleet builds but not with other vics.

Name: Triple victory
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Opening Salvo
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Victory II (85)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Heavy Ion Emplacements (9)
= 102 Points

Victory II (85)
• Moff Jerjerrod (23)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Heavy Ion Emplacements (9)
= 125 Points

Victory II (85)
• Captain Needa (2)
• Disposable Capacitors (3)
• Turbolaser Reroute Circuits (7)
• Leading Shots (4)
• Warlord (8)
= 109 Points

Squadrons:
• Howlrunner (16)
• Mauler Mithel (15)
• Valen Rudor (13)
• Captain Jonus (16)
= 60 Points

Total Points: 396

I'd really fit Gunnery Team on there somehow. Short of DCaps there's probably no better upgrade on a Vic. That 105 degree front arc covers a huge swath of real estate, so with Jerry you'll almost certainly get two shots; even if you somehow don't, you deny them the choice of over saturating one VSD front arc with targets.

I haven't really ever had very good luck with gunnery teams so I typically dont run them on my ships. With vics though i could see them being a bit more useful. I'll have to consider that.

1 hour ago, Kylemcph240 said:

I haven't really ever had very good luck with gunnery teams so I typically dont run them on my ships. With vics though i could see them being a bit more useful. I'll have to consider that.

Vics like them. Big front arc, and it's the only bit that's doing much work. Also can double your usage of D-Caps and QBTs.

On 2 ships there is no dice manipulation and on one you have 3 forms of dice manipulation. Leading shots is a much better choice in my opinion. Also gives you points to put gt. Good luck, I love Triple Vics

On 11/27/2018 at 8:21 AM, Cleto0 said:

On 2 ships there is no dice manipulation and on one you have 3 forms of dice manipulation. Leading shots is a much better choice in my opinion. Also gives you points to put gt. Good luck, I love Triple Vics

So leading shots on the 2 QBT ships?

Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Contested Outpost
Navigation: Solar Corona

Victory II (85)
• Moff Jerjerrod (23) or Piett
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
= 127 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Leading Shots (4)
• Warlord (8)
= 112 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• Maarek Stele (21)
• Mauler Mithel (15)
• Captain Jonus (16)
• Colonel Jendon (20)
• Howlrunner (16)
• Saber Squadron (12)
= 100 Points

Total Points: 389

An idea with 1 less Vic. You can run 3 tho.

Edited by Cleto0