3 hours ago, Stan Fresh said:By withholding pertinent information you're making it harder for the players to engage with the game as a whole - story AND mechanics.
Thing is, it's not like you're blocking anything as uncovering the information is pretty easy.
- The players can make broad assumptions in most cases. "Look, 50 Stormtroopers!" Fair to assume a goodly number of them are minions.
- Spotting a non-minion doesn't take a heck of a lot of skill. "These stormtroopers are wearing black armor, fancy helmets, covered in pockets holding extra powerpacks and grenades, and wielding really nasty looking cut down heavy blasters." These guys are probably not minions.
- Once the rolling starts its not hard to figure out the probability of a minon. "Lets see... he rolls two green to search you." Yeah, either galaxy's worst bodyguard... or probably a minion.
- Once the blasters start firing it's also easy. "I hit and do 11 damage" ... "Ok he's dead." Yeah. Minion.
The only place you need to with hold is when the players are trying to skip ahead when there's skills abilities and so on specifically to do this.
GM: You come across the bandit camp, it's a pretty good size with lots of bandits going about their business.
Player: How many Bandits?
GM: You see at least 8, there might be more in the tents though.
Player: Are they all minions?
GM: I dunno, why don't you make a Perception, or Warfare, or Underworld, or Education, or Vigilance, or Survival, or literally any other skill that you can justify check and see what you can figure out.