Best Officer Vader (1) Combination?

By WhatsArmadaWithYou, in Star Wars: Armada

10 minutes ago, Triangular said:

Her timing is: "If you do, during the round matching that round token, you must activate at the end of the Ship Phase (after all other ships have activated)."

If she is discarded before the round matching the token, the effect won't take place. If she is discarded during the round (or later) the effect will take place. It lasts during the round.

Same thing with all other cards and effects. You counter even when destroyed. You get your Thrawn-dials during the round he triggered but no more dials after the round he died.

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I move. I ram. I die. I activate squadrons???!!!

Counter is specified that way in the wording, not as a rule. Also is not a during effect rather than an after one.

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Thrawn works "until the end of the round".

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Edited by ovinomanc3r
10 minutes ago, ovinomanc3r said:

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I move. I ram. I die. I activate squadrons???!!!

If your commander is Rieekan, you can. If not: "When a ship is destroyed, remove it from the play area." A ship out of game can't activate squadrons.

That's no example for the ongoing discussion. But if there would be an effect that would allow to choke your flight commander during an attack to reroll, then I would argue, the effect triggers "during your activation", so it triggered before you discarded it and it lasts until end of round.

Edited by Triangular

Pryce has a trigger with a delayed effect. The trigger occurs after deploying fleets, the effect occurs in the round matching the token. Once Pryce has triggered, the effect still lasts to its conclusion. This is consistent with the standard critical effect, fleet commands, and all "until end of round" effects.

Later on, an FAQ may clarify and rule differently, but until then, I fully support the ruling that Pryce can be killed by a friendly or enemy Vader and still have her effect persist.

4 minutes ago, Triangular said:

A ship out of game can't activate squadrons.

Why?

I'm just saying that until an FAQ says otherwise, I'm going with the opinion of the guy that is the judge at Worlds, Gencon, Adepticon (now also Worlds), NOVA, etc., about how Pryce works. If FFG trusts him to make the rules calls in the competitive events in which it is directly involved, then we should give him the benefit of the doubt.

15 minutes ago, Snipafist said:

I'm just saying that until an FAQ says otherwise, I'm going with the opinion of the guy that is the judge at Worlds, Gencon, Adepticon (now also Worlds), NOVA, etc., about how Pryce works. If FFG trusts him to make the rules calls in the competitive events in which it is directly involved, then we should give him the benefit of the doubt.

This is actually one of the two more logical readings.

IMHO or she trigger after deployment (what se does) and if so, no matter what happens the ship will activated last the chosen round in some kind of "until the end of the game" effect, or her effect is an on-going one and is active as long as she is. But being able counter her before the chose round but not once that round started makes no sense to me.

Actually the more I think on she the more I see she has only one timing "after the deployment". I can see her effect is fully resolved before the beginning of the first round. The round is chosen, that will happen. Done. Pretty similar to brace or redirect tokens.

2 hours ago, ovinomanc3r said:

Actually the more I think on she the more I see she has only one timing "after the deployment". I can see her effect is fully resolved before the beginning of the first round. The round is chosen, that will happen. Done. Pretty similar to brace or redirect tokens.

yes, this is the ruling that is de facto right at the moment barring a ruling flipping it from FFG in an official FAQ (which could totally happen, but until that day, play it like this).

16 hours ago, The Jabbawookie said:

There's a place for SFO because he's the cheapest possible officer. Regardless of whether you get his ability, 1 point for a single-use reroll is amazing. Taking that and Boarding Troopers on a Raider instead of OE? Delicious. Also, the new Ozzel officer. And SAd is often less useful lategame anyway...

The true cost, here, is not points so much as opportunity cost .

IE., Vader is costing you two officer slots for any non-commander to get a single attack re-roll. That's...not great. He makes a bit more sense with a Commander that is dead weight after a certain point in the game, as it's not unlikely you have a flotilla around with an unused officer slot and can burn a point for him, but setting up specific officer combos to back him feels...like a poor use of too many of those upgrade slot.

8 minutes ago, xanderf said:

The true cost, here, is not points so much as opportunity cost .

IE., Vader is costing you two officer slots for any non-commander to get a single attack re-roll. That's...not great. He makes a bit more sense with a Commander that is dead weight after a certain point in the game, as it's not unlikely you have a flotilla around with an unused officer slot and can burn a point for him, but setting up specific officer combos to back him feels...like a poor use of too many of those upgrade slot.

How useful the officer slot is depends on whether it was going to be filled anyway. An ISD slot? Yeah, not so amazing. A Raider, an Arq, a Glad? Probably worth it. I can't think of much I'd rather have there, especially so cheaply (Needa on the first Arq, probably.) The flotilla Vader should be on almost certainly had the chair open.