Best Officer Vader (1) Combination?

By WhatsArmadaWithYou, in Star Wars: Armada

What are some of the best Officer Vader (1) combinations? Officers whose uses occur only at the beginning of the game and are low cost are good considerations.

- Captain Needa (2)
- Admiral Ozzel (2) - Officer version
- Admiral Titus (2)
- Minister Tua (2) - Unless the defensive slot lost if she is discarded?
- Governor Pryce (7) - If used after her turn.

There is a good argument for general utility due to Vader's low cost and the potential for a re-roll of any number of dice (the best kind of re-roll) at

1) a critical moment,
2) if you have a poor match-up (you brought Kalus and your opponent has an all-ship list), or
3) the final turn of the game

On the other had, what are POOR combinations? I would consider officers who are "discard" to use not ideal since they create an either/or situation.

- Skilled First Officer (1)
- Chart Officer (2)
- Hondo Onaka (2)

What do you think?

Edit: Forgot to include new Ozzel card.

Edited by WhatsArmadaWithYou

There's a place for SFO because he's the cheapest possible officer. Regardless of whether you get his ability, 1 point for a single-use reroll is amazing. Taking that and Boarding Troopers on a Raider instead of OE? Delicious. Also, the new Ozzel officer. And SAd is often less useful lategame anyway...

2 hours ago, WhatsArmadaWithYou said:

- Governor Pryce (7) - If used after her turn.

I suspect ISD with Pryce will be a good fit for Vader.

Plus something should also be said about Governor Pryce and being able to 'Cancel' her effect before it activates in times of desperation. Obviously not ideal and won't happen often.

It seems Vader works fine with characters he choked in the films like Ozzel and Needa. Both are low cost and their effect ist triggered during deployment/1st round.

If FFG already planed this for Needa back then under Wave II development, they did a great job on that mechanic.

I think you might even come across some cases where you might want to choke Pryce out even before the Pryce turn as she can sometimes get you into trouble

To elaborate with commanders.

Those who are fully used at some point. They are basically done at some point and you can be pretty sure you won't need them anymore:

Tagge , fully resolved at the beginning of round 5 so you can get use from him during round 5 or 6.

Thrawn , fully resolved at the beginning of the round he reveals his last dial (6th round as furthest). You can get use from him during rounds 3, 4, 5 and 6, depending on your use of him. Definitely a round 6 choice.

Palpatine , similar to Thrawn but there are 4 defense token so 4 uses as best. May be used from round 4 to 6 (unless more defense tokens types added). Definitely a round 6 choice.

Konstantin , fully resolved at the end of the round 5. Completely meaninigless after that. Definitely a round 6 choice. However, it is possible to become useless before whenever you have only one medium-large left.

Tarkin , fully resolved at the beginning of round 6. Expendable after that point.

Piett , fully resolved whenever you exhaust him during the last round. If you have some activations left, then you can choke him without regret. If it is your last activation it will depend on the command. As long as the command is resolved BEFORE firing, choke him!

There is a weird case you may get use from until the very end but it may happen you cannot:

Sloane , comepletely useless after you loose your last squadron without rogue. Is that possible? I dunno, but if that happens she is a likely choice. If your last ship has flight commander or if there are squadrons that will activate during the squadrons phase she is still usefull. If not, you can choke her after activating squadrons as you will fire later and don't need her anymore.

Everyone else may be used util the end (being the end after your last ship fired). The situations may be quite different and you would like to choke Ozzel if you don't need speed changes or just for fun. But the thing is that you could need them for your last activation so choking them you're loosing that possibility.

Ozzel , Jerjerrod (who is unchokable by the way), Motti and Screed .

6 minutes ago, ovinomanc3r said:

Ozzel , Jerjerrod (who is unchokable by the  way), Motti and Screed .

Imagine you got 12 damage on one of your ISDs and you choke Motti out of the game...

And.. why is Jerry unchokable? Does the emperor share his optimistical appraisal of the situation? :D

I think I am going to start using Tarkin almost exclusively now, with various officers spread through the fleet. Inquisitor or Ozzel on my Glad, Krennic, Vader, Tarkin on my Arqs. Someone on my Vic 1s. Lots of fun new officer mechanics...

And if they fail.

Well, they have failed me for the last time.

We need a generic 1 Point admiral as choke fodder. Jar Jar? He is a sith after all.

1 hour ago, Jimbo2142 said:

...

And.. why is Jerry unchokable? Does the emperor share his optimistical appraisal of the situation? :D

In most games, Strategic Advisor is a chokable. Most people get their mileage out of it until engagement starts and then it sees little use afterwards. I do know it sometimes does come in handy on later turns, but it is fair game for being choked.

Edited by Church14
1 hour ago, Church14 said:

In most games, Strategic Advisor is a chokable. Most people get their mileage out of it until engagement starts and then it sees little use afterwards. I do know it sometimes does come in handy on later turns, but it is fair game for being choked.

More than that. Now I won't feel any pain bringing him to battle and finding myself outactivating my opponent by 3.

Non-related question. If Darth Vader (boarding party) boards Darth Vader's (officer) ship and try to get rid of him. Who wins?

🤣

21 minutes ago, ovinomanc3r said:

Non-related question. If Darth Vader (boarding party) boards Darth Vader's (officer) ship and try to get rid of him. Who wins?

🤣

Résultats de recherche d'images pour « double spiderman meme »

9 hours ago, Divad said:

I suspect ISD with Pryce will be a good fit for Vader.

Plus something should also be said about Governor Pryce and being able to 'Cancel' her effect before it activates in times of desperation. Obviously not ideal and won't happen often.

This needs an FAQ, but @i2xCross 's musings on the subject would indicate that Pryce triggers the once at the beginning of the game and then her effect persists. You can discard her afterwards but her effect cannot be stopped.

This makes her an appealing choke target for Vader because once a game begins she's no longer doing anything of value, but it means you can't choke her to save yourself if you guessed a bad round.

13 minutes ago, Snipafist said:

This needs an FAQ, but @i2xCross 's musings on the subject would indicate that Pryce triggers the once at the beginning of the game and then her effect persists. You can discard her afterwards but her effect cannot be stopped.

T  his makes her an appealing choke target for Vader because once a game begins she's no longer doing anything of value, but it means you can't choke her to save yourself if you guessed a bad round.

That is also interesting for BT Vader.

11 minutes ago, Snipafist said:

This needs an FAQ, but @i2xCross 's musings on the subject would indicate that Pryce triggers the once at the beginning of the game and then her effect persists. You can discard her afterwards but her effect cannot be stopped.

This makes her an appealing choke target for Vader because once a game begins she's no longer doing anything of value, but it means you can't choke her to save yourself if you guessed a bad round.

Don't think so. Rules are clear:

"When a card is discarded, its effect is no longer active in the game." Therea are even no more round tokens at the card because: " If a ship’s upgrade card is discarded, it is flipped facedown ..."

2 minutes ago, Triangular said:

Don't think so. Rules are clear:

"When a card is discarded, its effect is no longer active in the game." Therea are even no more round tokens at the card because: " If a ship’s upgrade card is discarded, it is flipped facedown ..."

Not really true.

DCaps gets discarded.

That's when they BEGIN to work, for a specified interval.

5 minutes ago, Green Knight said:

Not really true.

DCaps gets discarded.

That's when they BEGIN to work, for a specified interval.

Oh, come on! The card text says: "... you may discard this card. If you do, ..." Discarding and card effect is the same timing.

Totally other piece of cake when a card is discarded through another effect like destroyed ship or game effect!

2 minutes ago, Triangular said:

Oh, come on! The card text says: "... you may discard this card. If you do, ..." Discarding and card effect is the same timing.

Totally other piece of cake when a card is discarded through another effect like destroyed ship or game effect!  

Not quite.

All the Fleet Commands.

Rieekan, even if he leaves the table mid-round.

What happens to the round token on the card when you flip Pryce over from the discard? If it persists, the effect persists. The assumption that Pryce stops working assumes that there is some sort of continuing effect that card has, when according to the wording on it it is fully resolved once you place that token on the card. If you flip the card over and the token stays, then the effect stays. The assumption from the rulsiest of rules lawyers is that the token doesn't go away, and the effect resolves. If thrawn dies during a round his dial is flipped all ships still get the result, same with fleet commands, persisting effects like this DO have a precedent for resolving despite the upgrade being removed. The opposite - removing a token - has no precedent and therefore unless it gets an official FAQ for how to deal with it then Pryce is resolved at her trigger after deployment.

1 minute ago, Green Knight said:

Not quite.

All the Fleet Commands.

Rieekan, even if he leaves the table mid-round.

Sorry, but totally quite! It needed an FAQ to make clear, that the Fleet Commands work after they have been discarded. They are not the rule, but the exception.

And Rieekan needs to be in game to take place. He only triggers if not discarded. If the effect triggered it lasts even if the card is gone.

Pryce also needs to be in game to trigger. And she triggers when the round matches the round token at her card.

4 minutes ago, Triangular said:

And  she triggers w  hen the round matches the round token at her card     .

I would argue she triggers after deploying fleets, which is when you may place the round token. The “if you do” is the giveaway. That’s the point of no return, right there; it’s just that you actually witness her effect later on.

6 minutes ago, Triangular said:

Sorry, but totally quite! It needed an FAQ to make clear, that the Fleet Commands work after they have been discarded. They are not the rule, but the exception.

And Rieekan needs to be in game to take place. He only triggers if not discarded. If the effect triggered it lasts even if the card is gone.

Pryce also needs to be in game to trigger. And she triggers when the round matches the round token at her card.

To make it work on every "until the end of the round" effect made it a rule.

The lack of that in Pryce's wording makes me think she doesn't work that way until clarified otherwise, though.

6 minutes ago, The Jabbawookie said:

I would argue she triggers after deploying fleets, which is when you may place the round token. The “if you do” is the giveaway. That’s the point of no return, right there; it’s just that you actually witness her effect later on.

Her timing is: "If you do, during the round matching that round token, you must activate at the end of the Ship Phase (after all other ships have activated)."

If she is discarded before the round matching the token, the effect won't take place. If she is discarded during the round (or later) the effect will take place. It lasts during the round.

Same thing with all other cards and effects. You counter even when destroyed. You get your Thrawn-dials during the round he triggered but no more dials after the round he died.

Edited by Triangular