Debris Gambit B-Wings?

By j_man_04, in X-Wing Squad Lists

I've been toying around with this Rebel list, and I'm growing fond of it. The Y-Wings are helping slow down the attack with their Ions and the Debris Gambit is helping the B-Wings get a stress when it doesn't make sense to do a red maneuver or there's not space to link into a barrel roll.

I initially built this as a practice list against my Fel & Friends list, but in proxy games this list beat the other one twice.

BTL-A4 Y-wing - •Horton Salm - 52
•Horton Salm - Gray Leader (38)
Ion Cannon Turret (6)
Veteran Turret Gunner (8)

BTL-A4 Y-wing - Gray Squadron Bomber - 38
Gray Squadron Bomber - (32)
Ion Cannon Turret (6)

A/SF-01 B-wing - •Ten Numb - 55
•Ten Numb - Blue Five (50)
Debris Gambit (2)
Fire-Control System (3)

A/SF-01 B-wing - •Braylen Stramm - 55
•Braylen Stramm - Blade Leader (50)
Debris Gambit (2)
Fire-Control System (3)

Total: 200/200

View in the X-Wing Squad Builder

Looks good. I’d drop fire control system off of the B’s and out hull upgrade instead. Makes them even more of a pain to kill with an extra hull. And Braylen stressed is getting rerolls already. And ten stressed does his thing which is like FCS anyway.

A friend of mine has been playing this with huge success, have only managed to beat him once in like 5 games:

Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Shield Upgrade 4
Ship Total: 51
Half Points: 26 Threshold: 5
Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Shield Upgrade 4
Ship Total: 51
Half Points: 26 Threshold: 5
Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Hull Upgrade 3
Ship Total: 50
Half Points: 25 Threshold: 5
Biggs Darklighter — T-65 X-Wing 48
Ship Total: 48
Half Points: 24 Threshold: 3


Its a huge amount of dice to throw in your opponents face and you never really end up having any one ship go down rapidly as they all redistribute the damage to one another. The first 5 games I was trying different variations of Luke/Wedge/Ap-5 but would hardly be able to take even one of his ships down to half HP. The game I did win I changed Wedge for Corran Horn with FCS and predator. I was able to get him to chase Corran enough so that he broke formation and I could isolate one of his B-wings so it couldn't spread its damage. Was very much hit and run and I think he should of won the matchup if he chased Corran less and went for Luke and the shuttle first. But yea, point its triple Selfless B-wings with Biggs is ridiculously strong if you're looking for a multi bwing list

1 hour ago, Prawncake said:

A friend of mine has been playing this with huge success, have only managed to beat him once in like 5 games:

Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Shield Upgrade 4
Ship Total: 51
Half Points: 26 Threshold: 5
Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Shield Upgrade 4
Ship Total: 51
Half Points: 26 Threshold: 5
Blade Squadron Veteran — A/SF-01 B-Wing 44
Selfless 3
Hull Upgrade 3
Ship Total: 50
Half Points: 25 Threshold: 5
Biggs Darklighter — T-65 X-Wing 48
Ship Total: 48
Half Points: 24 Threshold: 3


Its a huge amount of dice to throw in your opponents face and you never really end up having any one ship go down rapidly as they all redistribute the damage to one another. The first 5 games I was trying different variations of Luke/Wedge/Ap-5 but would hardly be able to take even one of his ships down to half HP. The game I did win I changed Wedge for Corran Horn with FCS and predator. I was able to get him to chase Corran enough so that he broke formation and I could isolate one of his B-wings so it couldn't spread its damage. Was very much hit and run and I think he should of won the matchup if he chased Corran less and went for Luke and the shuttle first. But yea, point its triple Selfless B-wings with Biggs is ridiculously strong if you're looking for a multi bwing list

Most of my losses in 2.0 have been against 4 b wings or 4 x wings our local rebel swarm player flies. 4 b wings with hull upgrade is horrible to try and chew through. And he’s had ridiculous good dice at range 2/3 with his 3 dice attacks so much that he’s taken out a u wing, a z, and a sheathipeade all at range 3.

ive beaten his list once so I feel your pain.

I've had zero success chewing through all the shields and health of my friends b-wing lists. With so much damage spreading, it's such a hurdle to overcome, I really don't know how to deal with it. These things have very tight maneuverability, so trying to flank is out, splitting your force is right out, they will never willingly break formation, which means they will focus down targets all the while spreading damage. If you can't delete one with an alpha strike on the first engagement, you are just going to get chewed up. The only thing I can think of is to get a really high health ship like Captn Oicunn to get in the middle of his formation to force the breakup and have the other ships maneuver to pick off the stragglers.

22 hours ago, uscsmurf said:

Looks good. I’d drop fire control system off of the B’s and out hull upgrade instead. Makes them even more of a pain to kill with an extra hull. And Braylen stressed is getting rerolls already. And ten stressed does his thing which is like FCS anyway.

Good recommendation. I've made adjustments to switch FCS for Hull upgrades. I was considering downgrading Horton so that both Y-Wings can have veteran turret gunners. That way I can have chances to punch through a bit more damage. Right now, Y-wings may help some, but they're not punching through too much damage. I'm just unsure of how much I'd miss having Horton and another I4 pilot.

7 hours ago, kempokid said:

Good recommendation. I've made adjustments to switch FCS for Hull upgrades. I was considering downgrading Horton so that both Y-Wings can have veteran turret gunners. That way I can have chances to punch through a bit more damage. Right now, Y-wings may help some, but they're not punching through too much damage. I'm just unsure of how much I'd miss having Horton and another I4 pilot.

Honestly I don’t think you need to be worried about another i4 pilot. If you go against aces you’re out of luck anyway, and most imps are going to be i5ish maybe 4 with initiative. I think downgrading and adding veteran turret gunners or torps is the way to go. But that’s my opinion.

Cool list, but DG FORCES you to make the evade white if you're close to an obstacle, so you might have some issues there. I for one prefer squad leader to fuel my B-wing abilities

12 hours ago, uscsmurf said:

Honestly I don’t think you need to be worried about another i4 pilot. If you go against aces you’re out of luck anyway, and most imps are going to be i5ish maybe 4 with initiative. I think downgrading and adding veteran turret gunners or torps is the way to go. But that’s my opinion.

I’m still over 200 moving down to Gray Squadron for both Y-Wings if I want Veteran Turret Gunners. So I’ll need to decide if the gunners are more advantageous than the hull upgrades.

4 minutes ago, Roller of blanks said:

Cool list, but DG FORCES you to make the evade white if you're close to an obstacle, so you might have some issues there. I for one prefer squad leader to fuel my B-wing abilities

There’s that, but don’t forgot that nearly half their dial is red so there should be plenty of ways to stress them even if I’m in the middle of debris/astroids.

They did make the change that failing a red action still gives you a stress, so if you're surrounded by objects you can easily focus -> BR to get your stress on the b-wing.

8 minutes ago, ConomeOnTheVine said:

They did make the change that failing a red action still gives you a stress, so if you're surrounded by objects you can easily focus -> BR to get your stress on the b-wing.

Purposely failing a linked action to get a stress? Noice.

I want to run this list now just so I can do that.

5 hours ago, ConomeOnTheVine said:

They did make the change that failing a red action still gives you a stress, so if you're surrounded by objects you can easily focus -> BR to get your stress on the b-wing.

Can you share where they say that? As far as I can see you cannot barrel roll or boost if you would overlap an obstacle, so would not actually perform that action.

As for the list it does look fun and that’s a lot of health for your opponent to chew through. I might suggest switching the B-wings to Marksmanship and Shield Upgrade since you do get bullseye a lot and shield gives you an extra crit protection. The Ys get dorsal turrets and VTG for additional damage.

Oh BB it’s a YY world

(50) Braylen Stramm
(1) Marksmanship
(4) Shield Upgrade
Points 55

(50) Ten Numb
(1) Marksmanship
(4) Shield Upgrade
Points 55

(32) Gray Squadron Bomber
(4) Dorsal Turret
(8) Veteran Turret Gunner
Points 44

(32) Gray Squadron Bomber
(4) Dorsal Turret
(8) Veteran Turret Gunner
Points 44

Total points: 198

37 minutes ago, LostScribe said:

Can you share where they say that? As far as I can see you cannot barrel roll or boost if you would overlap an obstacle, so would not actually perform that action.

That's basically the definition of failing a boost or barrel roll, if the direction you choose has no legal position to move to. So you don't perform that action, and it's considered a failed action.

17 minutes ago, ConomeOnTheVine said:

That's basically the definition of failing a boost or barrel roll, if the direction you choose has no legal position to move to. So you don't perform that action, and it's considered a failed action.

Maybe I’m misunderstanding but I don’t see where you get stress for failing an action? Only once you perform a red action.

If you cannot complete a boost or barrel roll you cannot perform the action, so no stress.

I’ll take this over to the rules sub forum :)

16 minutes ago, LostScribe said:

Maybe I’m misunderstanding but I don’t see where you get stress for failing an action? Only once you perform a red action.

If you cannot complete a boost or barrel roll you cannot perform the action, so no stress.

I’ll take this over to the rules sub forum :)

Rules Ref, Page 3, Actions:

  • Some actions can Fail
  • Actions are either white or red. After a ship performs or fails a red action, it gains 1 stress.

Rules Ref, Page 11, Fail:

  • A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys, jams, locks, or SLAMS.
  • After a red action fails, the ship gains a stress token.
7 minutes ago, Innese said:

Rules Ref, Page 3, Actions:

  • Some actions can Fail
  • Actions are either white or red. After a ship performs or fails a red action, it gains 1 stress.

Rules Ref, Page 11, Fail:

  • A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys, jams, locks, or SLAMS.
  • After a red action fails, the ship gains a stress token.

Thanks, I must have been looking at the wrong rules.

So what ConomeOnTheVine said applies, and the stress is gained. Thanks for the clarification!

2 hours ago, LostScribe said:

Can you share where they say that? As far as I can see you cannot barrel roll or boost if you would overlap an obstacle, so would not actually perform that action.

Disregard my now deleted response. I was replying via email and didn’t see the full discussion above.

Thanks for the clarification all!

Edited by kempokid