CIS fighters

By alwen, in X-Wing

now, we now how is the vultur droid.

So how do you imagine the others principals CIS fighters

For me, it may be:

tri-fighter droid: 2front attack,3bullseye attack(the central canon), 3agi,4hull and 0 shields.

The power: after perform a calcul action, you can perform an other action or gain a calcul token.

I chose this power because it means the fighter has always a calcul token, like a force token, and tri-fighter can attack and destroy jedis.

actions: calcul, lock,barrel roll, boost, evade.

the ship can equip 1 missil and a cannon, and the droid upgrade

geonosian fighter: 2 attack 180°(rotatif cannon), 3 agi,3 hull, and 0 shield

no power

action: focus,evade, barrel roll, boost

and you,what do you think?

That geonosian fighter is getting a k-turn no doubt, coupled with a 180 arc it could be an issue. The 180 arc totally makes sense though. 2 attack dice could balance it out but I'm hoping for some config gimmick that either allows a 180 arc or k-turn at different times. Huge fan of those types of ship designs. Also, I think you could give it a ship ability that represents some aspect of the geonosian race (apparently they used sense of smell or something to fight). The ship ability could convey the lack of necessity for vision in favor of scent so perhaps an evade reroll when being shot at outside their arc?

As for the tri-fighter, the vultures have kind of set a precedent in my mind for the enhanced flying ability of droid fighters being represented by their dials, and not initiative. Because of this, I'd prefer if the tri fighter didn't have much emphasis on the bullseye if ffg stick with this design concept. From what I can recall, the ships were a tad more independent, were maneuverable enough to keep up with Jedi (blue hard turns on the dial), fast, deadly and used ordinance.

The definite stats for me are: Tie/fo dial at least, 3 agility, missiles/torpedoes/both, solid primary attack (but make it gimmicky to distinguish from interceptors and such)

New idea for geonosian fighter: turret primary that can't be rotated to the back arc?

Droid Tri-Fighter
Scarab Droid Fighter
Geonosian Fighter
Technounion Starfighter
Ginivex Class Starfighter (Assaj Ventress' fanned-ship)
Neimodian Shuttle (e.g. Phantom II)
Punworcca 116 Interstellar Sloop (Dooku's solar sail)



The first five ships on this list were in the WotC StarShips Battle Game (at a scale pretty much fitting X-Wing, even) and are probably pretty likely, sans the Scarab Droid Fighter because I'm not sure there's room in X-Wing for a predecessor to the Vulture-Droid series, plus it's not really canon any longer.

The rest all seem pretty darn likely, especially the Neimodian Shuttle given it already has a sculpt and would be a great way to introduce Dooku (pilot and crew) into the game. The Ginivex seems likely, because it's the only other "ace" sort of ship the Separatists can expect, and they'll want to get Ventress into the faction. After that, Dooku's Punworrca Solar Sail is pretty lame and not likely to appear.

The Tri-Droid is probably assured, since it'll be the "elite" droid-pilot ship option. After that, the Geonosian Starfighters are more iconic, but the Technounion Fighters look so much sweeter in my mind. But I'd expect to see the Geonosian Fighters.

I'm beyond hyped for this faction. The CIS apparently is one of the most fleshed-out navy's in star wars and off the top of my head I can think of multiple ways for them to fill each of the ship roles.

48 minutes ago, AllWingsStandyingBy said:

After that, Dooku's Punworrca Solar Sail is pretty lame and not likely to appear.

I 'd have to disagree, as it's got some properties that really set it apart from existing ships. For one it seemingly has no offensive capabilities, meaning that it would be relegated purely to a support role for super cheap. Secondly it's apparently the fastest thing in star wars, making it potentially really potent as said support. Thirdly it (along with the other geonosian fighters) has some tractoring capability, further bolstering its support capabilities

34 minutes ago, Prosk_019 said:

Thirdly it (along with the other geonosian fighters) has some tractoring capability, further bolstering its support capabilities

And capabilities to induce player rage depending on how the tractor abilities are implemented and what the person on the receiving end likes to play.

1 hour ago, AllWingsStandyingBy said:

great   way to introduce Dooku (pilot and crew) into the game. 

Dooku’s in the Sith Infiltrator as pilot and crew already.

41 minutes ago, Prosk_019 said:

I 'd have to disagree, as it's got some properties that really set it apart from existing ships. For one it seemingly has no offensive capabilities, meaning that it would be relegated purely to a support role for super cheap. Secondly it's apparently the fastest thing in star wars, making it potentially really potent as said support. Thirdly it (along with the other geonosian fighters) has some tractoring capability, further bolstering its support capabilities


I just don't see them making a ship with no offensive output. Especially when they can make theNeimodian Shuttle the "support ship" for the Separatists, as it has armaments (and they already have a sculpt for it).

As to be the fastest thing in Star Wars, I assume that only applies to its interstellar travel with it's solar sail deployed while traveling between systems. As to flying around during a dogfight, it's certainly not going to have its sail deployed and at that point it's awfully close to just a geonosian fighter with no guns.

Edited by AllWingsStandyingBy

Indeed I wouldn't want to step on the spacetug's (or opponent's) toes so I would probably give it something like a mist hunter title to compromise.

Edit: 1e mist hunter

Edited by Prosk_019

i tkink a turret for the geonosian is not a good idea: if this ship has a turret, why not auzituck and hounds tooth? becaus it's not a good gameplay, and i think it's the same for a little fighter like this.an exemple of a dual card a imaginated: sorry it's in french if you need any traduction i can.

this is a dual card i think it can be a good mechanic:

717093020_aggressivit.PNG.5f629ba3489fef1ccce610e662a2a076.PNG

899025354_passivit.PNG.949e854c0c9b1fe24695b69995644b19.PNG

Edited by alwen

What about the Rogue Class Starfighters? The ships the Magnaguard Droids flew. I really like that design. Here is a picture for reference.

Model.jpg

obi-wan.PNG.d217687c64291b940e9e0edf0ea18096.PNG poggle.PNG.18dac813449d3da2e20a1b91afe77938.PNG 348360071_unitcentral.PNG.c3d423c58cce2226cdf81e0afab16db0.PNG yoda.PNG.d62e3f587ae04ab673d32982d9e1558d.PNG

Yeah the rogue class is a great choice, makes a fantastic model. But now that's three (or four if the vulture's title adds an evade) possible ships that would most likely have 3 evade dice. I hope we get to distinguish all of them with a quirky ship ability or config.

I am indeed interested to see some translations of those cards if you have the time

me? ok but what translations? say me i'll do this

I'm most curious about the CIS ones if that's cool, Alwen

sorry, what do you want say? what things you ask know?

23 hours ago, alwen said:

These are what I think @Prosk_019 is asking about. CIS is the old acronym for the Confederacy of Independent Systems (the "bad guy" faction from the Clone Wars era), what FFG calls the Separatist Alliance.

yes i know the signification of cis but i didn't know what cards want you?

these cards aren't official, there are mine;)

this is a dual card with the power:

when you do an attack, you can change one focus to hit; when you defend, you must change one evade to focus

when you attack, you must change one hit to focus; when you defend , you can change one focus to hit

i've forgotten for the first face, but you can flip this card during the start of your activation.

Do you want an image?

(sorry again for my terrible english)

Thanks Hiemfire for clearing things up! Thanks Alwen for that first translation and your english is perfectly fine

And yes, I'd like to see the translation for the Poggle card and 'unité central de détection', your first dual card is really cool and I'm curious about the others.

ok! thank you !

poggle isn't perfect but the goal is poggle is one of the better producer of droids, so when there is a lot of droids, he can sell them cheaper. The shield is because he is coward and want be protected.

POGGLE THE BRIEF: decrease the price of your other ships by 2. During the start of the engagement phase, you can give at ship at range 1 a calcul token.

the goal of the central detection unit is to explain the connection of droids with a central unit.

CENTRAL DETECTION UNIT: you can consider the target lock of friendly ship with the "central detection unit" like yours. you can't lock a ship already lock by a friendly ship with the card "central detection unit".

for an easy comprehension the target lock of ships with this upgrades are joint, but you can't have 3 or 4 lock on the same , because it would be powerfull.

the two upgrades are CIS only and the second is calculate(droid) only

i have more upgrades, i you want.

No need for more upgrades, thanks.

I really like Poggle, he's very thematic and would be easier to implement in 2.0 because of the app. However, he should possibly just reduce the price by 1 and be costed so that you want to field as many cheap ships as possible to maximize his value.

yes i thank this but 1 in 2.0 is not to important...

I personally hope that FFG will release the Scarab-class Droid Starfighter. Where the Vulture droid is a swarm/filler ship the Scarab droid could be the slightly heavier ship option similar to how the Empire has the Tie Advanced as a heavier option to the Tie Fighter. The Scarab Droid had four laser cannons so a 3 attack, it was evasive than the Vulture droid so assuming the Vulture droid's configuration gives it +1 evasion on the opposite side that we've seen it could have 2 evasion, a similar amount of hull and then a shield or two as it was shielded.

latest?cb=20110910174125

5 minutes ago, Animewarsdude said:

I personally hope that FFG will release the Scarab-class Droid Starfighter. Where the Vulture droid is a swarm/filler ship the Scarab droid could be the slightly heavier ship option similar to how the Empire has the Tie Advanced as a heavier option to the Tie Fighter. The Scarab Droid had four laser cannons so a 3 attack, it was evasive than the Vulture droid so assuming the Vulture droid's configuration gives it +1 evasion on the opposite side that we've seen it could have 2 evasion, a similar amount of hull and then a shield or two as it was shielded.

latest?cb=20110910174125

Wasn't the Scarab a bomber?