Rebel synergy

By Roller of blanks, in X-Wing Squad Lists

The rebel "faction identity" is to support and protect eachother, so I tried to capture this in a semi-competitive list. Here's what I came up with:

BTL-A4 Y-wing - •“Dutch” Vander - 56

•“Dutch” Vander - Gold Leader (42)

Proton Torpedoes (9)

R5 Astromech (5)

A/SF-01 B-wing - •Ten Numb - 54

•Ten Numb - Blue Five (50)

•Squad Leader (4)

Attack Shuttle - •Sabine Wren - 40

•Sabine Wren - Spectre-5 (38)

Debris Gambit (2)

RZ-1 A-wing - •Jake Farrell - 50

•Jake Farrell - Sage Instructor (40)

Elusive (3)

Proton Rockets (7)

Total: 200/200

View in the X-Wing Squad Builder

Thoughts?

I'm taking the same path. Still trying to balance the list. Token economy and damage mitigation/regen seem to be the core flavors of the Rebellion. Four ships feels about right.

I currently have Biggs, Garven (Selfless), Dutch (Selfless/ProTorps/R4 Astro) and Jake (Selfless/Homing Missiles) in there and it feels solid. But I need more table time and it still feels one ingredient short...like a B-Wing would be nice...maybe run Jake naked and trade Biggs in for Braylen Stramm (Selfless)? But it's tough to lose Biggs...I just don't know. Need more reps.

I was taking a similar approach. The following is tweaked slightly from a list someone was running at the Mynock Open.

RZ-1 A-wing - •Arvel Crynyd - 46

•Arvel Crynyd - (36)

Intimidation (3)

Proton Rockets (7)

T-65 X-Wing - •Biggs Darklighter - 50

•Biggs Darklighter - (48)

R4 Astromech (2)

Servomotor S-foils (0)

A/SF-01 B-wing - •Blade Squadron Veteran - 51

•Blade Squadron Veteran - (44)

Selfless (3)

Shield Upgrade (4)

A/SF-01 B-wing - •Blade Squadron Veteran - 51

•Blade Squadron Veteran - (44)

Selfless (3)

Shield Upgrade (4)

Two Bs with Selfless and Biggs can be fairly resilient, and Arvel left alone can pack a bit of a punch. :)

If you want a little bigger bid, the R4 probably isn't necessary.

Kevin

4rebels

(52) Wedge Antilles
(1) Trick Shot
(0) Servomotor S-foils
(9) Proton Torpedoes
(2) R4 Astromech
Points 64

(38) Sabine Wren
(2) Debris Gambit
(4) Dorsal Turret
Points 44

(42) Jan Ors
(12) Moldy Crow
(1) Trick Shot
(6) Stealth Device
Points 61

(30) AP-5
(1) Trick Shot
Points 31

Total points: 200

full power Wedge with Protons

Jan Ors 3green dice Double focused and 3/4 red with trickshot

unpredictible Sabine with additional turret

and AP which will set them together. Ap gives very big problem for opponent to catch perfect dial for round when we can do anything

another version is:

4rebels

(52) Wedge Antilles
(1) Trick Shot
(0) Servomotor S-foils
(2) R4 Astromech
Points 55

(38) Sabine Wren
(2) Debris Gambit
Points 40

(42) Jan Ors
(12) Moldy Crow
(4) Squad Leader
(2) Tactical Officer
Points 60

(32) Gray Squadron Bomber
(3) R3 Astromech
(9) Proton Torpedoes
Points 44

Total points: 199

if we want to use jan Ors more than before and shoot with protons as last in chain.