So, being probably one of the few poles not attending the event right now and therefore having abundant free time to spare, I'm going to leave you guys with the translation of the new cards we got to see at the event, where the polish kits are already being sold. The original gallery you can find
here
. Here we go. Some might have already been spoiled in sources I didn't encounter before:
TECH
-
Advanced Optics
When you attack, you can spend a focus token to change one of your blank results to a 💥 -
Pattern Analyzer
After you fully execute a red manoeuvre, before the check difficulty step, you may perform one action. -
Targeting Synchronizer
- (Req.: Lock)
When a friendly ship in range 1-2 performs an attack against a ship you have locked, it may ignore lock requirement(s) -
Biohexadecimal codes -
(Req.:
FO, Lock)
When you perform a coordinate or jam action, you may choose the ship you are locking, ignoring range restrictions. If you do, spend your lock on that ship.
FORCE
- Just take a look at @SpiderMana 's thread here .
TIE/SF
-
"Blast" -
I4
While you perform a primary attack 💧 , if the defender is in your ( 🔺 ), roll one additional attack die
TIE/FO
-
"Muse"
- I2
At the beginning of the combat phase, you may choose 1 friendly ship at range 0-1. If you do, that ship removes 1 stress token. -
"Void"
- I0 (!!!)
While you are not damaged, treat your initiative value as if equal to 7.
UPSILON SHUTTLE
-
Cpt. Cardinal
- I4 - 2 (
⚡
) (Two charges)
When a friendly ship with the initiative value lower than yours performs an attack or defends in range 1-2, if you have at least 1 active ( ⚡ ), this ship may reroll one of its 🌀 results.
When a friendly ship at range 1-3 is destroyed, lose 1 ( ⚡ ). -
Lt. Tavson
- I3 - 2 (
⚡
)^ (Two charges, recurring)
When you are dealt damage, you may spend ( ⚡ ) to perform an action. -
Officer Thanisson
-
I1 - 1 (
⚡
)^ (One charge, recurring)
During the activation phase or the combat phase, if a ship in your ( 🔻 ) at range 0-2 gains a stress token, you may spend 1 ( ⚡ ). If you do, that ship gains a tractor beam token.
TIE SILENCER
-
"Eclipse" / "Blackout"
- I5
While you perform attack, if it's obstructed by an obstacle, the defender rolls 2 fewer defence dice. - Shout out to @nexttwelveexits for pointing out that I've missed it initially. -
"Recoil"
- I4
While you are stressed, you may treat ships in your ( 🔻 ) at range 0-1 as if they were in your ( [] ) [bullseye] arc. -
"Avenger"
- I3
When another friendly ship is destroyed, you may perform one action, even if you are stressed.
CONDITION CARDS
-
I'll show you the Dark Side
Just like it was in 1.0, but now you know it for sure.
Fixed known card name