Piett

By The Jabbawookie, in Star Wars: Armada

2 minutes ago, clontroper5 said:

Question, is it possible his wording allows the Spent Token to generate another token on the SSD, Since the SSD gets a matching command token (I don't remember the timing... Is the free token upon reveal?)

Free token is on reveal for the SSD if what’s been said is to be believed. I haven’t seen any verbatim words yet.

if that’s the case, then no, as Piett is an on resolution, not a new reveal.

If Piett starts seeing some prevalence, I could see Gauntlets seeing more action. High hull to weather the flak better, doesn't need commanded since rogue, and a good chance to shut down Piett's ability for key commands. Assault may find its place yet!

47 minutes ago, clontroper5 said:

Question, is it possible his wording allows the Spent Token to generate another token on the SSD, Since the SSD gets a matching command token (I don't remember the timing... Is the free token upon reveal?)

If it did then it would really make it easier to command. It wouldnt feel like a command 4 ship anymore.

31 minutes ago, LordTesla said:

If it did then it would really make it easier to command. It wouldnt feel like a command 4 ship anymore.

Just Slap a Liasion on there and presto! Instant commands!

3 hours ago, Astrodar said:

If Piett starts seeing some prevalence, I could see Gauntlets seeing more action. High hull to weather the flak better, doesn't need commanded since rogue, and a good chance to shut down Piett's ability for key commands. Assault may find its place yet!

Or Ion Cannon batteries

9 hours ago, Green Knight said:

DCO 😀

This looks like it will be an auto include on a SSD for sure, other ships with Piett not sure yet. But if DCO becomes a thing then Vader Boarding Parties could become a thing, especially when expecting to face an SSD.

I was talking to some friends about all this Tech that doesn't see much play currently they may once the SSD comes out. I am still not sold that the SSD will be super competitive in 400 point play, actually if it is I think something will have gone very wrong. I just can't imagine a SSD mirror match, the ultimate battle of attrition with little skill needed.

13 hours ago, clontroper5 said:

Just Slap a Liasion on there and presto! Instant commands!

You could equip it with both if you're not too confident on your own skills.

I see him working well with ships requiring high quality activations to make the most out of. One example:

1 ISD (your preference), 1 interdictor (with the title).

You can navigate AND repair/activate squadron with both ships, making for a fleet way more nimble that it ought to be.

Have transports to provide tokens, or...

Load up on token for the first 2 turns. Have a Hondo somewhere, and you're good for the game. That should leaves you roughly 100/90 of squadrons.

He's super cheap, I'm sure he'll see his fair share of playtime.

15 hours ago, Coranhann said:

I see him working well with ships requiring high quality activations to make the most out of. One example:

1 ISD (your preference), 1 interdictor (with the title).

You can navigate AND repair/activate squadron with both ships, making for a fleet way more nimble that it ought to be.

Have transports to provide tokens, or...

Load up on token for the first 2 turns. Have a Hondo somewhere, and you're good for the game. That should leaves you roughly 100/90 of squadrons.

He's super cheap, I'm sure he'll see his fair share of playtime.

It's still Thrawn for " quality activations", as he gets you two dials and the associated tokens. With the token-pumping you refer to here, Thrawn is letting those same activations include an extra squadron...or an extra speed change...or a few more repair points...etc.

Where Piett does shine is:

  • Consistency of activations. With a token pump, you are basically getting two dials a turn, forever, nevermind merely half the game. Not exactly any more than that (certainly not two dial+token activations, although it could allow for a dial alongside dial+token, if you are willing to burn the token...but with Piett, you usually won't be)
  • Flexibility. The token->dial conversion happens on any ship, meaning your feeding the right token lets you get whatever dial you need, when you need it. On something like an ISD that has 3 turns of dials backed up, being able to get an extra dial of an unexpectedly needed type when it's needed is...very killer. Tarkin forces a choice fleet-wide, and it's only a token anyway, while Thrawn requires you decide before the game even begins which three dials you might ever need. Piett has a lot more flexibility than either of those commanders.
  • He's crazy cheap. Seriously, nail-in-JJ's-coffin-cheap. He'd become a go-to commander for that reason alone , even if his ability wasn't that incredible - but it is , so...

Yeah, I think we'll be seeing a lot of him.

According to my play- and listbuilding style, Piett is a very hard one to fit in properly.

Normally with most of the ships I deploy, I have a strict plan of what Im gonna do and which commands going to be revealed. So my first pro blem is from where I should get that tokens his effect need. If you spend 90% of your command dials directly you dont got Tokens.

To spam commands I choose combos with Taskmaster Grint, for example to create an Interdictor tank monster by combining repair dial and token every round. Piett its not working here, because he is not allowed to deal a token like a dial if you play out a dial of the same type . This is why he's not that good with the SSD from my point as some ppl say, unless youre revealing a different command every round.

For me this are major limitations for him. If you get a Token at Round 1 and spam a different dial from Round 2 on he may be an interesting Commander, but you need to get your Token back so Yularen is needed. And keep in mind that he's just working once per round.. which is bad for lists with 2 or more ships.

3 minutes ago, Jimbo2142 said:

According to my play- and listbuilding style, Piett is a very hard one to fit in properly.

Normally with most of the ships I deploy, I have a strict plan of what Im gonna do and which commands going to be revealed. So my first pro blem is from where I should get that tokens his effect need. If you spend 90% of your command dials directly you dont got Tokens.

To spam commands I choose combos with Taskmaster Grint, for example to create an Interdictor tank monster by combining repair dial and token every round. Piett its not working here, because he is not allowed to deal a token like a dial if you play out a dial of the same type . This is why he's not that good with the SSD from my point as some ppl say, unless youre revealing a different command every round. 

For me this are major limitations for him. If you get a Token at Round 1 and spam a different dial from Round 2 on he may be an interesting Commander, but you need to get your Token back so Yularen is needed. And keep in mind that he's just working once per round.. which is bad for lists with 2 or more ships.

If only there were some kind of cheap ship designed specifically to feed tokens... Make it 25 points or so.

With the SSD you don't even need a flotilla, you can just alternate 2-3 commands each round and save the tokens as you mentioned. That's worth 22 points; you can actually have yaw and 6 engineering points, which really adds up over a game. But I would still probably bring Gozantis, especially with Ravager.

Gozantis with Comms Net can help out and give you the tokens Piett need. But 25pts to get a commander in that place you want him to be.. I dont know... that would be 47pts. Seems Thrawn is way better to go if you want better and more flexible commands as imperial player.

Im thinking about Piett list with a ISD Carrrier, him and Yularen. Get squadron token in first round and you got your auto-squadron-spam on that ship. With your "normal dials" you can do some more standard battleship stuff beside (repair, cf). But away from that concept I dont see a niche for Piett to be honest.

EDIT: For Piett as my favourite imperial officer from the movies, I expected a more firepower-based effect. Krennic will do that job I wished for Piett now.

Edited by Jimbo2142
23 minutes ago, Jimbo2142 said:

Im thinking about Piett list with a ISD Carrrier, him and Yularen. Get squadron token in first round and you got your auto-squadron-spam on that ship. With your "normal dials" you can do some more standard battleship stuff beside (repair, cf). But away from that concept I dont see a niche for Piett to be honest.

Why not just use Wing Commander at this point?

Imperials are spoilt for choice of really solid, cheap commanders. Piett fills a good spot amoungst them.

I can’t see the synergy with the Interdictor title actually being a thing in games.

That title is already being used every turn for double Targetting Scramblers / Brunson.

Thrawn lets you do it all without the token.

1 hour ago, Ginkapo said:

Why not just use Wing Commander at this point?

Because Piett let's you do the squadron command and the other command you were going to do instead of shifting that could to a squadron command

11 minutes ago, TheCallum said:

I can’t see the synergy with the Interdictor title actually being a thing in games.

That title is already being used every turn for double Targetting Scramblers / Brunson.

Thrawn lets you do it all without the token.

I think Thrawn will be better for squads as often 3 turns of being able to activate squads from 2 ships or more will determine the squad battle if you are up against squads.

I can see Piett being more useful for commands you might want to use for rounds 2-6 such as navigate or Engineering. It's also super handy with Hondo as you can get a free emergency command dial on any ship you want at any time.

On 11/24/2018 at 12:15 AM, The Jabbawookie said:

4. Someone mentioned the Interdictor, which can refresh him and makes a good flagship.


I thought Commander cards weren't upgrade cards (ergo, Interdictor could not ready Piett).

8 minutes ago, AllWingsStandyingBy said:


I thought Commander cards weren't upgrade cards (ergo, Interdictor could not ready Piett).

RRG says they are, page 3 under the 'Commanders' section.

9 minutes ago, AllWingsStandyingBy said:


I thought Commander cards weren't upgrade cards (ergo, Interdictor could not ready Piett).

RRG page 3 under COMMANDERS:

"A commander is a special type of upgrade card..."

Edit: Ninja'd

Edited by Astrodar

Piett - "Let's make MS-1 Ion Cannons good agai..... I mean.... for the first time ever since they came out!"

1 minute ago, BrobaFett said:

Piett - "Let's make MS-1 Ion Cannons good agai..... I mean.... for the first time ever since they came out!"

MS-1 Ion Cannons are alright for 5 points as is. A solid counter for certain effects, and +1 damage if they don't have a token. The problem is that Leading Shots also exists, and there is little compelling reason to just not take that instead, something that almost every upgrade in that slot suffers from.

Just now, BrobaFett said:

Piett - "Let's make MS-1 Ion Cannons good agai..... I mean.... for the first time ever since they came out!"

Just now, Do I need a Username said:

MS-1 Ion Cannons are alright for 5 points as is. A solid counter for certain effects, and +1 damage if they don't have a token. The problem is that Leading Shots also exists, and there is little compelling reason to just not take that instead, something that almost every upgrade in that slot suffers from.

I believe one of you means Ion Cannon Batteries, and the other should mean Ion Cannon Batteries.

Just now, Do I need a Username said:

MS-1 Ion Cannons are alright for 5 points as is. A solid counter for certain effects, and +1 damage if they don't have a token. The problem is that Leading Shots also exists, and there is little compelling reason to just not take that instead, something that almost every upgrade in that slot suffers from.

You are thinking of Ion Cannon Batteries.

MS-1 Ion cannons are the ones that exhaust an upgrade card - aka I turn your admiral off, and you don't get to do ANYTHING with him.

Because I think everyone here is forgetting Piett is an exhaust to use. So you can only use him on 1 ship per turn, and he can be completely negated by a crit from the MS-1 Ions.