I don’t know of any game that has something like that, to be honest. In games where triggers are actually managed to some degree, the timing of them is codified but not actually “interrupted.” I suspect that the distinction is less semantic than it is a snub at a more comprehensive ruleset, though to what end I’m not so sure.
I’m still nonplussed by the absence of major portions of the rulebook, considering we’ve had one since at least August - to say nothing of a designer who’s been doing this for what, over 25 years now?