Well.... there goes $200
SSD Spoilers, from reddit
I'm very glad there's no Support Team slot on any of these...
11 minutes ago, dominosfleet said:"can" Sure, "likely to" not really. But I agree it has a decent front arc...for 411 points.
Gotta feel you’re getting your worth out of 3x ISDs worth of Hull...
2 minutes ago, Drasnighta said:Gotta feel you’re getting your worth out of 3x ISDs worth of Hull...
I'd have to see it on the table. My initial thought is "prob not" but I'm obviously curious. Thrawns "I'd rather have the equivalent materials in ISDs" makes more sense to me though. with it's terrible movement I just can't imagine a situation where it isn't flanked 3 seconds into deployment. Maybe the double side arcs will help that.
I mean, it’s still like, almost VSDs while flanked...
10 minutes ago, dominosfleet said:I'd have to see it on the table. My initial thought is "prob not" but I'm obviously curious. Thrawns "I'd rather have the equivalent materials in ISDs" makes more sense to me though. with it's terrible movement I just can't imagine a situation where it isn't flanked 3 seconds into deployment. Maybe the double side arcs will help that.
JJ?
Interesting revelation: we'll effectively never get an Imperial 19-pt (or less) Commander, unless he really, really sucks, as the Executor-I looks fairly terrifying as a single-ship-fleet, on its own.
3 hours ago, Do I need a Username said:Leaks like this can destroy IPs though. I'd be slow to praise this behavior.
How?
1 hour ago, dominosfleet said:I'd have to see it on the table. My initial thought is "prob not" but I'm obviously curious. Thrawns "I'd rather have the equivalent materials in ISDs" makes more sense to me though. with it's terrible movement I just can't imagine a situation where it isn't flanked 3 seconds into deployment. Maybe the double side arcs will help that.
If they can get past the two side arcs without dying they deserve to flank you
Must spoil more information.
So what are the other new cards!!!!!?????
So... the "DemOzzelsher" build:
Gladiator I (56)
• Admiral Ozzel (?)
• Ordnance Experts (4)
•
Engine Techs (8)
[
Optional?
]
• Assault Proton Torpedoes (5) [
Or your preferred Ordnance
]
• Demolisher (10)
= ?? Points
Bid for First Player, Darth Vader Officer on another ship if you don't have him as Commander, enough activations to last-first.
Start of the first round you move the Demo speed one.
Make sure to get a Navigate Token to it (Tarkin, Hondo?, Comms Net Flotilla?) Activate it last, CF Command (+token if you can) move it into close range of a big enemy ship (at effectively speed 4 should be able to make it). Demo it. If needed, Engine Techs to get closer for round 2.
Round 2, activate it first, CF Command, double arc, or single arc + Demolisher. Engine Techs to get away.
So that's three close-range GSD shots, two with a CF dial, one potentially with a "free" Vader re-roll. With no opportunity to respond.
Sure that's a lot of points and a bit gimmicky, but a pretty impressive first punch. Plus now your GSD should have time to swing back for a second pass, if the game goes on long enough.
Also I'm liking the themes of Vader and Ozzel. Officer Vader - you don't want him in your fleet in case you disappoint him (although only Officer Ozzel, Minister Tua, Admiral Titus, Captain Needa and General Tagge are "free" uses - should get bonus theme points for using him on Ozzel or Needa). And with Ozzel; it isn't that the ship he's on gets a bonus move first, instead his ship comes out of light-speed too close to the enemy fleet.
When basically this same thing happened for Legion last week FFG released the article on Monday, so here's hoping!
2 hours ago, The Jabbawookie said:JJ?
Not a bad idea but that whip turn is going to be a bit rough to predict and semi easy to counter with your own ships by tossing them where the butt would land. I could see a fleet of corvettes really ripping into this thing.
Downside with a corvette list is that a well-equipped SSD should be able to kill 1-3 corvettes a turn - particularly if they come into medium range. And with effective 6 engineering, pretty much guaranteed brace+redirect for two attacks... those corvettes will have a hard time out-damaging it.
Which makes sense; points-wise you'd need maybe 5 Intel-Officer TRCR90as to match an SSD.
6 minutes ago, dominosfleet said:Not a bad idea but that whip turn is going to be a bit rough to predict and semi easy to counter with your own ships by tossing them where the butt would land. I could see a fleet of corvettes really ripping into this thing.
Yes and no. Sure, the corvettes will do quality damage, but arc dodging matters less when there’s nowhere great to go. With QBTs or maybe even EA (depending on how it interacts) the sides can likely kill 3 corvettes in 3 rounds, which isn’t great. MSU starts off hard hitting but loses damage far more quickly than other archetypes.
Edited by The JabbawookieHow does this look, then?
QuoteName: Feeling Super
Faction: Imperial
Commander: General TaggeAssault: Close-Range Intel Scan
Defense: Contested Outpost
Navigation: Solar Corona [ Or Intel Sweep? ]SSD Assault Prototype (250)
• General Tagge (25)
• Captain Brunson (5)
• Minister Tua (2)
• [ Strategic Adviser (4) - if possible ]
• Gunnery Team (7)
• Quad Laser Turrets (5) [ Not sure if these are worth it? ]
• [Hardened Bulkheads (5) - if possible]
• Leading Shots (4)
• H9 Turbolasers (8)
• Quad Battery Turrets (5) [ Maybe XI-7s would be better, but we have a way of getting accuracies anyway. ]
• Advanced Projectors (6)
= 326 PointsRaider I (44)
• External Racks (3)
= 47 PointsGozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 PointsSquadrons:
= 0 PointsTotal Points: 400
General Tagge... because we can? Given we're going to be taking all the fire, we're going to burn through those defense tokens. Let's have a way to get them back. Plus, it's Tagge!
QLTs for the fighter cover.
Hardened Bulkheads (if allowed) because you don't want to get stuck in front of a hammerhead or GR-75.
I like the idea of H9s. With all those dice it would be really annoying not to have an accuracy - and you should have dice to spare for one. Tempted by Quad Turbolaser Cannons (so we have all the Quads) but that seems a bit excessive.
Then a Raider I for activation and clean-up, a Gozanti for tokens and activations. Maybe we could go with two Gozantis and throw in a couple of squadrons?
Close-Range Intel Scan because we have H9s, so three guaranteed accuracies a round. Plus plenty of dice so we can spare one for points. Should be able to get 120 points from that?
Contested Outpost; with the size of the base we should be able to keep any enemy large (or even medium) ships from getting close to the station. Plus we'll be in range at round 1, so hopefully 100-150 points?
Solar Corona is boring, but gives us a deployment advantage. Plus we don't need to worry about losing accuracies with H9s. Dangerous Territory or even Salvage Run might work?
Assuming Hardened Bulkheads will work for the SSD is like assuming Tua won't: the card says something different, and we don't have any reason to think otherwise before an errata.
1 hour ago, Grumbleduke said:So... the "DemOzzelsher" build:
Gladiator I (56)
• Admiral Ozzel (?)
• Ordnance Experts (4)
• Engine Techs (8) [ Optional? ]
• Assault Proton Torpedoes (5) [ Or your preferred Ordnance ]
• Demolisher (10)
= ?? PointsBid for First Player, Darth Vader Officer on another ship if you don't have him as Commander, enough activations to last-first.
Start of the first round you move the Demo speed one.
Make sure to get a Navigate Token to it (Tarkin, Hondo?, Comms Net Flotilla?) Activate it last, CF Command (+token if you can) move it into close range of a big enemy ship (at effectively speed 4 should be able to make it). Demo it. If needed, Engine Techs to get closer for round 2.
Round 2, activate it first, CF Command, double arc, or single arc + Demolisher. Engine Techs to get away.
So that's three close-range GSD shots, two with a CF dial, one potentially with a "free" Vader re-roll. With no opportunity to respond.
Sure that's a lot of points and a bit gimmicky, but a pretty impressive first punch. Plus now your GSD should have time to swing back for a second pass, if the game goes on long enough.
Also I'm liking the themes of Vader and Ozzel. Officer Vader - you don't want him in your fleet in case you disappoint him (although only Officer Ozzel, Minister Tua, Admiral Titus, Captain Needa and General Tagge are "free" uses - should get bonus theme points for using him on Ozzel or Needa). And with Ozzel; it isn't that the ship he's on gets a bonus move first, instead his ship comes out of light-speed too close to the enemy fleet.
Officer Ozzel on BT Avenger giving it Speed 4 (or a tiny bit further) on turn 1.
Officer Ozzel on a ship with FCTs can get you extra shuffling with squadrons. Firesprays Moving 1+1+3 from a single ship. When the (Probably slow) TIE Punnishers arrive this could be fun.
Ozzel can get you an extra attempt to grab objectives in missions like Salvage Run, Capture VIP, or Sensor Net. If someone Fleet Ambushes a force containing an Ozzel ISD or SSD they could regret it when it activated first a little closer than expected.
I think Vader on a Gozanti and some combat ships with cheap SFOs could become common. Vader Choking your Strategic Adviser around turn 3-4 gives an extra use as SAs are often only used on turns 1,2 and maybe 3. Once Thrawn has used his three bonus commands might as well sacrifice him for a reroll.
41 minutes ago, The Jabbawookie said:Assuming Hardened Bulkheads will work for the SSD is like assuming Tua won't: the card says something different, and we don't have any reason to think otherwise before an errata.
Hardened Bulkheads says "Large Ship Only." But as the rules stand the SSD must be a large ship.
Now, we've got a pretty good idea that the SSD will come with rules changes to create a Huge ship class, which the SSD will be part of. It is likely that those rule changes will set out how existing ~11 upgrade cards that reference size class will deal with Huge ships.
So all we can do is speculate. Without more data I don't think it is unreasonable to think that Hardened Bulkheads might work for the SSD (both thematically and in terms of gameplay). Similarly, I don't think it is unreasonable to suspect that all cards that can go on a Large ship will be able to go on a Huge ship (Strategic Advisor being the most questionable). Admirals Konstantine and Motti will need a bit of clarifying if they do work on Huge ships, as might Hardened Bulkheads.
So, as a graphic artist, reviewing this item with other promotional material images and the SSD ship card designs with other cards, this looks 100% legit So unless someone was really, really bored... its real. Font, Line and word spacing are correct, artwork is correct on the cards with the text on the left side of the art, color pallete seems to by CYMK which all FFG products are... like I said, seems correct enough to pass.
Just now, Grumbleduke said:Hardened Bulkheads says "Large Ship Only." But as the rules stand the SSD must be a large ship.
Now, we've got a pretty good idea that the SSD will come with rules changes to create a Huge ship class, which the SSD will be part of. It is likely that those rule changes will set out how existing ~11 upgrade cards that reference size class will deal with Huge ships.
So all we can do is speculate. Without more data I don't think it is unreasonable to think that Hardened Bulkheads might work for the SSD (both thematically and in terms of gameplay). Similarly, I don't think it is unreasonable to suspect that all cards that can go on a Large ship will be able to go on a Huge ship (Strategic Advisor being the most questionable). Admirals Konstantine and Motti will need a bit of clarifying if they do work on Huge ships, as might Hardened Bulkheads.
To my understanding it is explicitly stated the SSD will be "huge" and "huge" will be a new size class (ergo, not an existing one.)
Yes, but the old cards existed in a world where Huge didn't exist. SO while they could FAQ every card that referenced size, they could instead just include it in the huge ship rule. That might just be that the cards don't work, but that would suck for Motti especially.
4 minutes ago, Crewgar said:Yes, but the old cards existed in a world where Huge didn't exist. SO while they could FAQ every card that referenced size, they could instead just include it in the huge ship rule. That might just be that the cards don't work, but that would suck for Motti especially.
I’m not saying they won’t offer an errata or rule change. But given what we know, why stop at large only? Why not allow Disposable Capacitors? My point is that as things stand we have a reasonably clear picture of what is and isn’t compatible with huge ships, and deviating from that relies on unfounded assumptions; it’s not bad or wrong, just arbitrary.
8 minutes ago, The Jabbawookie said:To my understanding it is explicitly stated the SSD will be "huge" and "huge" will be a new size class (ergo, not an existing one.)
Yep. But a new size class needs defining - so we're going to have new rules (rather than errata). It is likely that those new rules will specify how a Huge ship works in reference to older cards; either with a general statement, or with errata for existing cards.
Without those new rules the SSD must be a Large ship. We know that it isn't going to be a Large ship, so we must have new rules coming.
Until we see those new rules we can only speculate as to how they'll work. But again, I don't think it is unreasonable to think that most - if not all - size-restricted cards will treat the SSD as Large. Both for thematic and gameplay reasons.
As for why not suspect Disposable Capacitors, I think that is clearer in terms of gameplay (that DCs should only work on the smaller ships without as many blue dice), and goes against the current default (being that without new rules the SSD is a Large ship).