I was surfing the Armada subreddit and came cross this:
And my heart just skipped a couple beats.
Edit: I'm going to try and collect all gathered data on this post. Also, a Shoutout to @OgRib , who posted the news just a second after me. His post was better structured and had more Intel than mine, and yet, it wasn't given attention. Sorry I took your spotlight.
SSD teaser (shared by @LordCola 😞
New cards (shared by @LordCola , @Jabby and @Crabbok )
Video Spoilers with everything:
Images, from Reddit:
Titles :
Executor: you can be assigned any number of any type of command tokens (2pts)
Eclipse: when a ship overlaps they suffer faceup damage (3pts)
Ravager: your concentrate fire tokens can add dice to the pool like dials (4pts)
Annihilator: you can reroll one dice when attacking a squadrons (8pts)
Officers:
Krennic: when attacking at med-long range if you spent a conc. fire dial you may reroll any number of red dice. If you spent a token you may reroll up to 2 red dice (8pts)
Lira Wessex: when you are dealt a faceup damage card you may spend an engineering token to flip it facedown without suffering any effects (2pts)
Emperor Palpatine: When an enemy ship or squadron declares you as the target of an attack it must spend 1 defense token if able (3pts)
Commander Gherant: When defending, the attacker can’t resolve critical effects. After you attack a ship discard this card (2pts)
Officer Vader: While a friendly ship at distance 1-5 is attacking a ship, it may discard 1 of its COMMANDER or OFFICER cards (other than Darth Vader) to reroll any number of dice in its attack pool (1pt)
Officer Ozzel: At the start of the first round, you may execute a speed 1 maneuver (2pts).
Commanders
Admiral Piett: When a friendly ship spends only a command token to resolve a command, you may exhaust this card. If you do, that ship resolves a command as if it had spent a dial of the same type instead (22pts).
New rules (shared by @Green Knight ) WARNING: Some of these might just be guesswork.
- It's HUGE, which is distinct from large/medium/small
- It has 6 hull zones; the new ones are the rearmost arcs, called "auxiliary" arcs. So they are NOT side arcs, so say EA won't have any effect on them.
- It can pass once per round.
-
Huge ships must
be in the setup area - but can extend outside the deployment zone, as long as they touch the back end (like Large X-wing ships).
- It can't deploy overlapping obstacles.
- Squads can't go beyond distance 1-2 of a deployment zone, even if the SSD sticks further out.
- When revealing a dial, it gets a matching token.
- It can shoot 3 times.
- You move from the REAR base.
- Half points (upgrades included): if it takes at lest half its hull value in damage (unlike X-wing shields are irrelevant).
I'll try to add images and sith as they come.
Edit 2: card images from reddit. Added guesswork warning for rules.
Edited by BillHimclaw