Rebel Players: Is It Worth Continuing to Play until January?

By Firebird TMK, in X-Wing

This is a pretty rubbish thread.

I haven't had any problems with my rebels at club nights... though I am using a lot of x-wings and Y-wings, which both seem very good so far.

After not playing for a couple of weeks, I went along to a kit event with a non meta 4 ship list and went 3-1. Mulched a bunch of Whispers, Punishers and Fenn's. Rebels are fine if you think creatively in your list building and fly well.

I've played only about 8 games of 2.0.

6 of them have been Rebel lists (1 empire, 1 scum).

I have 6 wins. 5 are Rebel, and 1 is scum.
The one time I lost as Rebels, I decided to try out an E-Wing. E-wings are garbage fires right now, but I nearly pulled it off anyways. (The list I lost to was Rebels, that did not take an E-wing handicap). None of my Rebel lists have been the same. But I do use a lot of X-wings and B-wings. Both are fantastic ships now. As is the U-Wing.

But that's my mileage. It will undoubtedly be different from everyone other person's.

8 hours ago, Kelvan said:

"Rebel Players: Is It Worth Continuing to Play until January?"


Yes

Indeed, i’d recommend playing Empire or Scum...

3 hours ago, ForceM said:

Indeed, i’d recommend playing Empire or Scum...

However are Rebel players supposed to compete?
https://listfortress.com/tournaments/154

58 minutes ago, Kelvan said:

However are Rebel players supposed to compete?
https://listfortress.com/tournaments/154

Yeah, looking at top 10 that looks pretty grim.

Edit:

Next decently populated tournament:

https://listfortress.com/tournaments/144

and another one

https://listfortress.com/tournaments/148

I could go on and on, i mean rebels in top cuts are a true rarity. Maybe even more than we ever had a faction lacking play and good placement.

Edited by ForceM
1 hour ago, ForceM said:

Yeah, looking at top 10 that looks pretty grim.

Edit:

Next decently populated tournament:

https://listfortress.com/tournaments/144

and another one

https://listfortress.com/tournaments/148

I could go on and on, i mean rebels in top cuts are a true rarity. Maybe even more than we ever had a faction lacking play and good placement.

meanwhile in Europe...

https://community.fantasyflightgames.com/topic/286852-polish-sos-top1632-lists/

Four ship rebel is plenty strong. Luke/Wedge/Jan/AP5 was the top list in swiss in Aussie nationals. Apart from those four pilots, Norra, Thane, and Sabine are also good options for mixing into a Rebel salad. I think the reason why Rebels have been featured less prominently in top cuts is that rebel players making the transition from 1.0 to 2.0 were too used to playing lists with huge health pools (5X, 4 Gunships), damage mitigation (Ghost/Fenn), and regen (Miranda, Poe, etc). People are beginning to realize though that good old-fashioned 4-ship rebel synergy builds are really good again in 2.0.

Edited by Danomight

I've been playing with Squad Leader + Shield Upgrade Ten Numb, 2x Selfless Blades, and Biggs.

It's kind of like flying a snowplow. Or, more accurately, a snowplow blade strapped to the front of a shopping cart with a loose wheel.

(edit) - which is to say that it's incredibly fun

Edited by nexttwelveexits
8 hours ago, ForceM said:

I could go on and on, i mean rebels in top cuts are a true rarity. Maybe even more than we ever had a faction lacking play and good placemen  t. 

You already have been. Rebels isn't ascendant right now, but they are by no means unplayable or non-competitive. Don't overdo the panicking...

Image result for gif star wars we're doomed

Image result for gif star wars we're doomed

Image result for gif star wars we're doomed

10 hours ago, Rat of Vengence said:

You already have been. Rebels isn't ascendant right now, but they are by no means unplayable or non-competitive. Don't overdo the panicking...

Image result for gif star wars we're doomed

Image result for gif star wars we're doomed

Image result for gif star wars we're doomed

Say what you want but fact is that they are not performing as well as the other 2 factions. Look at the results, they are the least played faction with the least top cuts and least victories.

Yeah, but unless you're a regular high level tournie attendee...who gives a ****?

Balancing will need to happen to increase the variety of viable options available, but rebs have a bit to play with at the local level

On 11/28/2018 at 2:30 AM, ForceM said:

Yeah, looking at top 10 that looks pretty grim.

Edit:

Next decently populated tournament:

https://listfortress.com/tournaments/144

and another one

https://listfortress.com/tournaments/148

I could go on and on, i mean rebels in top cuts are a true rarity. Maybe even more than we ever had a faction lacking play and good placement.

Helps when you look at the top 16 (the cut) more than the top10. Then look at the other rebels that were just outside the cut by a few points of MOV.
You literally just had two good players take something different and Rebel to the biggest Nationals in Australia and make it to the top 4 level. They weren't saying the sky is falling, they looked past the Trench Run and found things that work for Rebels (that suited their style).

1 hour ago, DamianR said:

Helps when you look at the top 16 (the cut) more than the top10. Then look at the other rebels that were just outside the cut by a few points of MOV.
You literally just had two good players take something different and Rebel to the biggest Nationals in Australia and make it to the top 4 level. They weren't saying the sky is falling, they looked past the Trench Run and found things that work for Rebels (that suited their style).

Stop bringing logic in here.

What's next!? Actually exploring the other combos!? MADNESS!

My thoughts on this is that YES there are some point imbalances here and there (some worse than others, HAN GUNNER!) but I really think in separating out the Resistance and the First Order FFG went about re imagining these factions and giving them their own spin and synergies. I.E. Scum has dirty tricks, Empire is about swarms and elites. I think the Resistance will be about scrappy ships that are hard to pin down and kill. The Rebels on the other hand I think are just much different than we know and we simply haven't figured them out yet. There really has not been a lot of time devoted to really figuring out what the rebels...do. I personally think its having many many options that fulfill the same role, having a very diverse group of fighters that have similar jobs with different twists (like how Bwings and Xwings are extremely similar) which kind of reflects the idea of alternatively equipped rebel cells. I think they also lean heavier on synergy than most, and none of that synergy is as obvious as we can see with our math inclined tournament eyes. Do they need point reductions? probably. Do they need other adjustments? Probably not.

For the moment I think we should all treat the rebels like a brand new faction instead of trying to recreate the builds of old. Its a new game and I think we need to treat it like that.

So the Hyperspace lineup for Rebels is X/Y/U/Falcon.

How well off is the faction in that more limited environment?

If nothing else, Boba's wingmates (Palob/4-LOM/Tugboats/etc) and Whisper/Redline being gone has to help Rebels more than anything they lose hurts, no?

11 minutes ago, svelok said:

So the Hyperspace lineup for Rebels is X/Y/U/Falcon.

How well off is the faction in that more limited environment?

If nothing else, Boba's wingmates (Palob/4-LOM/Tugboats/etc) and Whisper/Redline being gone has to help Rebels more than anything they lose hurts, no?

I am now questioning the value of the conversion kits if most of the components (if not all) are not allowed.

Just now, Marinealver said:

I am now questioning the value of the conversion kits if most of the components (if not all) are not allowed.

Hyperspace format is not the exclusive organized play format.

1 minute ago, svelok said:

Hyperspace format is not the exclusive organized play format.

all these formats are getting confusing. When going for formats I was thinking of some fun ideas like list mixing, X-wing cart, hunger games, scenarios. Now it is like just a series of ban lists (sort of like MTG formats) which is very dull. Sorry that card may be allowed in 2.0 but this is modern, also that is 1st edition since it wasn't reprinted this year.

At very least, Hyperspace is a better name than "Second Edition" format. Paraphrasing my local TO: "I feel like I have to specify Second Edition Second Edition twice."

To be fair, there isn't that much of a difference between second edition and the second edition of second edition :P

1 hour ago, svelok said:

So the Hyperspace lineup for Rebels is X/Y/U/Falcon.

How well off is the faction in that more limited environment?

If nothing else, Boba's wingmates (Palob/4-LOM/Tugboats/etc) and Whisper/Redline being gone has to help Rebels more than anything they lose hurts, no?

Rebel Falcons are really good, and if Rey's point cost is any indication, they'll probably get a points reduction. I'd say Rebels are pretty good when compared with Scum and Empire - but First Order and Resistance are looking pretty well ahead of the other factions.

I take it all back, if you like A-Wings.

1 hour ago, SpiderMana said:

I take it all back, if you like A-Wings.

You have to play resistance for A-wings

On 11/28/2018 at 11:54 AM, ForceM said:

Say what you want but fact is that they are not performing as well as the other 2 factions. Look at the results, they are the least played faction with the least top cuts and least victories.

First, one faction must be the least played, least top cuts faction. At the moment that might be Rebels (though I have seen no comprehensive statistics on this.

However, the question is if Rebels have no chance in tournaments (like Scum when they were released)? And that is clearly not true, especially if you look outside NA, which sometimes becomes very preoccupied with the "meta". The latest SoS in Poland had a close to even split between all factions in top 16, and a rebel in top 4. If the state of rebels was so dire, that should be impossible.