On 11/24/2018 at 8:54 AM, Cr0aker said:From a design design standpoint if I were making 2.0 with the ability to adjust point costs... I would start 2.0 off with Rebels being slightly over costed and correct during the first point adjustments. Get the player base to try new things, but not lose rebel only players.
I'm having much more fun with 2.0 than I was with 1.0, even as a (former) mostly rebel player.
I’ve thought this very thing. And I know that there are people that like to complain about FFG trying to make money, but they are a business so it makes sense from a sales standpoint, too. They’ve got new factions and ships coming that no one has, so give people a reason to buy them. If the stuff people already have is great, why would they buy into something weaker?