I seem to have a small problem when it comes to making adversaries last in a fight. If you have a NPC who is not combat oriented, there is very little they can do to affect the their own chances of survival in a fight. You either need to have talents (Dodge/Sidestep) or some sort of very good armor to make it difficult for a properly combat-trained PC to dispatch them with ease.
Specific example: Don't want to spoil more than needed, but for example in one of the last fights in "The Jewel of Yavin", one NPC is supposed to fight until they reach about 13 wounds. The problem is that this easily happends in the first two seconds of the fight since they have no armor, little cover and no useful defensive abilities (there is Adversary, but that is nowhere near enough). And they won't be able to escape any time soon without a miracle happening.
This also affects the PCs of course. Those not trained in combat have very little chance except taking cover and trying to stay out of harm's way.
Does anyone have any tips for making it easier to defend? For example an "evasive action" for character fights? I have other problems with evasive action but that might be a start?