I'm about to embark on a new campaign set in Terribly and have an arcane mage who is looking for teleportation To be honest bone of the magic disciplines suit for me. I'm also wary that I don't want the player able to kite the enemy by moving to extreme range each time they get close.
Do my ideas so far are this
1/ Have it work very much like Force leap in star wars RPG, IE you can use your action to cast a spell that lets you move a maneuver worth of range during your action. This won't be expandable by range. the problem is the magic discipline to use .The obvious to me would be augment, but this isn't available to arcana. My player wants to use conjure, however I actually feel it's not a fit because of the way it's described. So my own thought was to use Barrier , the reason being that he could have barrier thematically cause an upgrade because of small teleportation movements, then allow the same effect for manipulative (found under attack, allows you to move a target a range band with the attack, which could well be narrated as teleporting). So the effect would be Barrier upgrade manipulative, +1 P spend an advantage on a barrier check to move yourself one range band in any direction. So short to medium, medium to long or long to extreme but like Force leap bottom let you engage or disengage.
2. The other option would be , and this is the one I prefer,is to make heroic ability that is identical to the teleportation rune's activation effect, the improved version would let you teleport a target in extreme range to the same locations possible with the basic power, with the supreme version being able to teleport either multiple people or everything in a 10' radius
What are you guys thoughts