There’s no reason to believe the title can’t add cloak and give him a way to shoot while cloaked, or recloak immediately 😉
Darth Maul
26 minutes ago, GuacCousteau said:Probably the new one. The one everyone suspects will be our first Dark Side power.
if you zoom in on the (Darkside Force in the write up the top says [....1 or more damage] then on the bottom [..... force symbol] May it is if you would receive 1 or more damage the upgrade can prevent [X] number of damage?? Which would be nice, real nice.
@SpiderMana if Maul could attack while cloaked that'd be nuts.
Edited by Cgriffith4 minutes ago, Punning Pundit said: Using Heightened Perception requires a force token. Which means Maul won't have the 2 he needs to perform his double tap.
Im assuming there will be some new Dark Forces powers to make use of here and on Boba Fett/Nym/Dengar/Han/etc. etc.
8 minutes ago, Boom Owl said:Also, ships dont need to be broken with zero weaknesses to be fun.
Im 100% down for a I5, 3 force, 10 hp, 3 attack ship that can shoot twice take torps, cannons, crew, device, easily turn around, and cloak having significant weaknesses in the form of being vulnerable on defense and forward arc locked.
Every ship is supposed to be bad in some significant way or mediocre/average in every way.
Oh absolutely!
Sorry, wasn't trying to kill the hype. I'm not saying Maul is bad, I'm saying he looks really strong. I was just appreciating all the obvious balance choices that have been built in and trying to get ahead of any doomsayers.
X-Wing is fun when you're playing to the strengths of your ships and exploiting the weaknesses of theirs. I really like that Maul looks like a strong ship who'll be great fun to play with , but won't be impossible to play against .
9 minutes ago, SnooSnarry said:The ffg forums, where you have people trying to argue that ships won't be good because Wedge exists. Lol
Literally didn't say that.
I just said that one specific ship in the game would love to go up against Maul. Because it's true.
There's all the other lists out there that Wedge is crap against, but IMO Maul has at least one person to be scared of. And that's good.
11 minutes ago, SnooSnarry said:Let's look at the history of the game. The past 4 worlds winning lists have all had ships that can shoot more than once, and some had both finals lists with double taps in their lists.
At the same target and with mods, yes.
Neither of which Maul has.
Did you just ignore the rest of my previous post?
11 minutes ago, SnooSnarry said:I'd place my money on Maul > Wedge every time.
In terms of number of times featured in winning lists? Yeah probably.
In terms of a direct 1 on 1? Nah.
And that's all I was saying. That Maul isn't universally good and has weaknesses. Which, again, is something else to be excited about.
Balance is good.
Just ask Thanos.
Just now, Cgriffith said:if you zoom in on the (Darkside Force in the write up the top says [....1 or more damage] then on the bottom [..... force symbol] May it is if you would receive 1 or more damage the upgrade can prevent [X] number of damage?? Which would be nice, real nice.
I was also going to mention, the card is “Hate,” with Kylo’s helmet as the picture. Definitely a dark side force power there.
I believe it says “spend that many [force]” but preventing damage doesn’t exactly seem like “hate.” Just dealing damage, more like.
2 minutes ago, Punning Pundit said:Using Heightened Perception requires a force token. Which means Maul won't have the 2 he needs to perform his double tap.
Maul has 3 force charges.
Just now, Cgriffith said:if you zoom in on the (Darkside Force in the write up the top says [....1 or more damage] then on the bottom [..... force symbol] May it is if you would receive 1 or more damage the upgrade can prevent [X] number of damage?? Which would be nice, real nice.
It's probably "when you suffer 1 or more damage, you may recover 1 force" or something.
Which isn't half bad on Maul, your defenses aren't great and you've got lots of force to burn through. Better be cheap, though, or I'm sticking with Sense. Here's hoping there's a few more new options too...
Just now, svelok said:It's probably "when you suffer 1 or more damage, you may recover 1 force" or something.
I was just coming to this conclusion. Pain fueling power is very flavorful.
1 minute ago, svelok said:It's probably "when you suffer 1 or more damage, you may recover 1 force" or something.
That would make so much sense given the artwork is Kylo.
I'm picturing him punching his own wound here.
Also makes a ton of sense for it to be good on Maul, given how he survived being chopped in half.
1 minute ago, SpiderMana said:I was just coming to this conclusion. Pain fueling power is very flavorful.
But he doesn't have the high ground.
6 minutes ago, GuacCousteau said:Oh absolutely!
Sorry, wasn't trying to kill the hype. I'm not saying Maul is bad, I'm saying he looks really strong. I was just appreciating all the obvious balance choices that have been built in and trying to get ahead of any doomsayers.
X-Wing is fun when you're playing to the strengths of your ships and exploiting the weaknesses of theirs. I really like that Maul looks like a strong ship who'll be great fun to play with , but won't be impossible to play against .
Its good to have both sides of the hype train in equal measure.
I think the key to remember is that we have seen a # of 1 agility 8-10 hp ships thrive already.
4Lom, Punishers, Lambdas, Kavil, etc.
The big base might be a challenge to maneuver but thats why i am so hyped about the cloak mechanic paired with that dial. Seems like an really cool challenge.
Edited by Boom Owl1 minute ago, SpiderMana said:I was just coming to this conclusion. Pain fueling power is very flavorful.
Just now, GuacCousteau said:That would make so much sense given the artwork is Kylo.
I'm picturing him punching his own wound here.
Also makes a ton of sense for it to be good on Maul, given how he survived being chopped in half.
It also synergizes with the Scum Maul card. Would let you double up for double force regen, on IE the fat Maul/Kanan/Ezra thematic VCX builds.
1 minute ago, Boom Owl said:Its good to have both sides of the hype train in equal measure.
I think the key to remember is that we have seen a # of 1 agility 8-10 hp ships thrive already.
4Lom, Punishers, Lambdas, Kavil, etc.
The big base might be a challenge to maneuver but thats why i am so hyped about the cloak mechanic paired with that dial. Seems like an really cool challenge.
This is really intruging to me. FFG said 2.0 would have a major emphasis on manueverbility and with the lloks of the Scimitar they may be challenging the pilot to do just that. Yes you get the force, but that may not be enough if you fly recklessly and put you ship in unfavorable positions.
2 minutes ago, Cgriffith said:But he doesn't have the high ground.
Even when he does, he still manages to mess it up.
3 minutes ago, Boom Owl said:I think the key to remember is that we have seen a # of 1 agility 8-10 hp ships thrive already.
4Lom, Punishers, Lambdas, Kavil, etc.
Yep. Fair shout.
Though my point was that the Lambda is the only other large base one, and it's only really good because of amazing support it provides to cheap, potent ships like the Bomber.
Depending how many Darth Maul's and Vulture droids you can get in a list, the SI may well join those ranks. Or it might be as big of an anchor in your lists as the Falcon. Just gonna have to wait and see.
6 minutes ago, svelok said:It also synergizes with the Scum Maul card. Would let you double up for double force regen, on IE the fat Maul/Kanan/Ezra thematic VCX builds.
Oh, that's really nice. FFG are absolutely knocking the fluff out of the park from what's been decoded so far in the Clone Wars factions.
I wonder if this might be the card that gets the VCX back in the game?
Would ask some interesting meta questions of the players. Will they choose the quick and easy path to get their favourite ship back on the board? Or will they be patient and at peace with the game until a light side VCX fix arrives?
This model will look great on my shelf. I'm stoked to give it a go on the table as well, but mostly, it's pretty.
56 minutes ago, Cgriffith said:But he doesn't have the high ground.
Anakin lost because he wasn’t as powerful as he thought. He was imagining the pain of losing Padmé, but it hadn’t happened yet.
The pain of actually losing her, combined with burning alive, must be what pushed him over the edge not being the most powerful Sith ever 😜 😂
Edited by SpiderManaI'm not sure if anyone has looked at the French website, but in they show Darth Sidious in the Sith infiltrator expansion:
7 minutes ago, The_Weatherman said:
Republic or Separatist Sheev, then? And a full reveal of his text (or this side's, anyways.) Also, Scimitar title in the quick builds, no huge surprise there. Some of the probe text visible.
Shame I can't read this language.
My French is a little rusty, but I believe that says,
"After you perform a purple co-ordinate action, the ship you have co-ordinated gains one stress token. Then [it] gain[ s ] 1 focus token or recover 1 Force token."
I can't see if that's an "il gagne" in the second clause, so I'm not sure if it's the target ship or Sidious' ship that gains the focus and Force token.
Based on the conjugation of "gagne", though, I think it's the target ship.
Really interesting card if so, and nothing about flipping him to Chancellor Palpatine. So either it's not dual sided, or it's only one way. Would make sense, of course. Once Sidious is revealed, he's not going back.
Seems more powerful than Emperor Palpatine, IMO. Really interesting that he doesn't work on droids, seemingly (beyond the normal co-ordinate effect). Makes him arguably of limited use in CIS lists.
Edited by GuacCousteauin the quick build card, it also shows general greivous as a crew card.
The probe upgrade looks like it doesn't say anything more than "spend a charge to drop the thing, can't recover charges", etc. So we'll be waiting for RRG/preview article to tell us what it actually does.
Surprised to see two charges, though.
K2-B4 seems to do something with calculate tokens and evade results.
6 minutes ago, GuacCousteau said:My French is a little rusty, but I believe that says,
"After you perform a purple co-ordinate action, the ship you have co-ordinated gains one stress token. Then [it] gain[ s ] 1 focus token or recover 1 Force token."
I can't see if that's an "il gagne" in the second clause, so I'm not sure if it's the target ship or Sidious' ship that gains the focus and Force token.
Based on the conjugation of "gagne", though, I think it's the target ship.
Really interesting card if so, and nothing about flipping him to Chancellor Palpatine. So either it's not dual sided, or it's only one way. Would make sense, of course. Once Sidious is revealed, he's not going back.
Seems more powerful than Emperor Palpatine, IMO. Really interesting that he doesn't work on droids, seemingly (beyond the normal co-ordinate effect). Makes him arguably of limited use in CIS lists.
If it doesn't say "Perform a Focus action" then the droids benefit from it. Guri can't perform a Focus action but she still gains her range 1 Focus token from her ability.
1 minute ago, svelok said:Surprised to see two charges, though.
Maul launched 2 on Tatooine.
1 minute ago, Hiemfire said:If it doesn't say "Perform a Focus action" then the droids benefit from it. Guri can't perform a Focus action but she still gains her range 1 Focus token from her ability.
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Good catch!
I'd forgotten there was nothing stopping them from getting the tokens.
Yeah, even better than I thought then.
Makes sense too. When Sidious interferes, even the droids perform better.
2 minutes ago, GuacCousteau said:Good catch!
I'd forgotten there was nothing stopping them from getting the tokens.
Yeah, even better than I thought then.
Makes sense too. When Sidious interferes, even the droids perform better .
Machina
Mechu-deru.
I sense smatterings of that ancient Sith art in the ability.
ment Mechu-deru, not Machina Deru
35 minutes ago, svelok said:The probe upgrade looks like it doesn't say anything more than "spend a charge to drop the thing, can't recover charges", etc. So we'll be waiting for RRG/preview article to tell us what it actually does.
"[At the start/end] of the [engagement] phase, you may [spend 1] charge token for... width? (I'm not sure what the context for that would be) [to drop/launch/place 1 DRK] probe droid [template] using [a maneuver template] of speed 3. [The charges on] this card [cannot] be recovered."
So yeah, pretty generic really. The only interesting parts are the bits I can't see, namely what maneuver templates can be used, whether it's dropped out the rear or launched, and what the context for the word width is, unless I'm badly mistranslating and 'largeur' is a standard XWM term in French for something obvious.
35 minutes ago, svelok said:K2-B4 seems to do something with calculate tokens and evade results.
Yeah, there's just not enough there for me to be able to read.
I think it's something about allowing a friendly ship to spend a calculate token. Possibly to roll an evade die and choose to gain something or one of the new tokens on an evade result? It might not be a separate roll, it might be a normal defence roll.
I can definitely see '[il] choisit de gagner' at the bottom there (it chooses to gain) and 'de contraint' as the last word, which I think is the new red token.
It might be something like letting an ally spend a calculate to turn a blank into an evade if takes the new token? I dunno.
Edited by GuacCousteau