Mafia modding advice request

By Lord Preyer, in Star Wars: Armada Off-Topic

Great idea @PodRacer !

Also I'm sure one of us could mod if you wanted to play?

That is very good of you sir! After four games in a row I was feeling quite burnt down!

I’ll do the first one. Would you like to join us?

2 minutes ago, Lord Preyer said:

That is very good of you sir! After four games in a row I was feeling quite burnt down!

I’ll do the first one. Would you like to join us?

As a player?

Yes!

You'll be lynched D2. D1 you'll get a pass as the new guy but when the pressures on the outsider gets lynched. Its basic human nature.

Oh G - I feel like we’re placing a bet on human nature. And I bet on liberalism and pluralism winning through and the group lynching someone old!

Pod and Ebon-Don't scare them away please.

Have some of your friends not yet learnt the first rule of the internet? Dont use your real name....

8 minutes ago, Ginkapo said:

Have some of your friends not yet learnt the first rule of the internet? Dont use your real name....

Oh no! I’ve been doing it wrong this whole time...

Does anyone know if there’s an FFG moderator approval process or something that might explain a delay between new registrants signing up for the FFG forum and being able to post? Thanks!

1 hour ago, Lord Preyer said:

Does anyone know if there’s an FFG moderator approval process or something that might explain a delay between new registrants signing up for the FFG forum and being able to post? Thanks!

Yeah it took me a few days for my first post to get approved by a moderator when I signed up. It's also New Years.

Hey guys, I'm also reaching out for some advice on Mafia modding before I mod another game. In my last game, the concept of fairness came up in discussion afterward--how fair is it for the mod to comment on the game, dropping hints and reminding players of something they might be forgetting? @Lord Preyer brought this to my attention, and I had to agree with him. Although once he pointed it out, I realized I'd been doing it in multiple ways throughout the game. I think part of the problem is that among all of the game's rules, all of them tell players what not to do--not one tells a mod what to do, or not to do.

So I've come up with a few ideas--not necessarily new rules for every mod to follow, but at least concepts that might be helpful for me to follow before I mod another game. Let me know what you think.

1. A mod may remind players (in-thread) of the rules only if a rule has been broken, or if a player asks a rules question. (This prevents a mod from using rules reminders that are hints)

2. A mod may remind a player to ##role confirm, or remind a player if they haven't typed a proper ##vote, or remind a player if they haven't unvoted before revoting. (I don't think this is "interrupting" the game too much, and I think most players would appreciate it.)

3. "Rules shall be enforced with a general warning the first time they are broken, then a modkill. Unless the breach is serious in which case modkill comes instantly." Stick with this. If a rule is broken but it's not a big deal, just a general warning. If it's serious, then modkill. Limit in-between punishments that you came up with on the spot. (Unfortunately it's impossible to know how big of a deal it is if a player edits their post. It can be abused by either town or scum. But I'll probably limit myself to a "general warning first" in the future.)

4. If you want to drop hints (and personally, I wish our games had a little more information to go on sometimes; otherwise it can feel like we're completely guessing) then see if everyone is on the same page first, before roles are assigned. (I had an idea for my next game: What if I announced, at the start of the day, either "Not all night actions were submitted" or "All night actions were submitted"?)

5. Check with players to see if there's a time that would be a good time for a deadline that works for everyone. (6:00 EST?)

2 hours ago, Bertie Wooster said:

how fair is it for the mod to comment on the game, dropping hints and reminding players of something they might be forgetting?

I don't know what happened, but I would err on the side of never getting involved. I think the mod has the huge role of setting up the balance, and then just maintaining what happens. It is up to the players to play. Even the "missing" of the correct vote format can be used by players ("Whoops, did I forget that?)

I also think that you're missing:

6. Modkill @PodRacer whenever possible.

2 hours ago, CaribbeanNinja said:

I don't know what happened, but I would err on the side of never getting involved. I think the mod has the huge role of setting up the balance, and then just maintaining what happens. It is up to the players to play. Even the "missing" of the correct vote format can be used by players ("Whoops, did I forget that?)

I also think that you're missing:

6. Modkill @PodRacer whenever possible.

That's helpful advice, especially since you're a neutral party.

"Rules shall be enforced with a general warning the first time they are broken, then a modkill. Unless the breach is serious in which case modkill comes instantly."

Another rules situation/question about the above quotation: Let's say Player A edits a post. The mod makes a general warning to everyone, "Don't edit your posts." Later in the game, Player B edits a post. Should the penalty be: 1) a general warning, or 2) a modkill? I think it's 2, but I'm not sure.

1 hour ago, Bertie Wooster said:

"Rules shall be enforced with a general warning the first time they are broken, then a modkill. Unless the breach is serious in which case modkill comes instantly."

Another rules situation/question about the above quotation: Let's say Player A edits a post. The mod makes a general warning to everyone, "Don't edit your posts." Later in the game, Player B edits a post. Should the penalty be: 1) a general warning, or 2) a modkill? I think it's 2, but I'm not sure.

I would go 2 as well. It can perhaps be argued that leeway might be given if the distance between the 2 breaches was of sufficient length (say, 1 week). One can forget instances over time. . . However I think that is a very iffy proposition, and so a modkill is the safer option (since otherwise a player who knowingly edits a post thinks he might get away with it).

Always modkill, never think twice about it.

1 hour ago, Ginkapo said:

Always modkill, never think twice about it.

#modkill @Ginkapo

4 hours ago, Drasnighta said:

#modkill @Ginkapo

For use of fake day actions, Drasnighta, Village Treestump, has been modkilled.

45 minutes ago, Ginkapo said:

For use of fake day actions, Drasnighta, Village Treestump, has been modkilled.

You’re not allowed to talk, you’re dead...