No Clone Wars Faction-EPTs?

By Bucknife, in X-Wing

3 minutes ago, WAC47 said:

I love the emphasis on flying side-by-side as brothers. I'm interested what formations will work best... Hard turns in particular seem tricky. I flew enough PTL Norra in 1.0 to know that often the banks are all you need on the ARC, but I don't know how well that translates to formation flying.

It'll assumedely be easier with the smaller and more maneuverable ships, like the V-19 (and assumedely later released ships like Clone z95 and V-Wing).

5 minutes ago, BDrafty said:

A fun "trooper only" EPT would be " Order 66. "

No idea what the wording would be..."You may fire on a friendly force using ship. If you destroy that ship, gain the points towards your final score" 🤣

I had the same thought 😂 I figured to balance it, you can only shoot at your own ship once (charge based ability).

10 minutes ago, Sir13scott said:

How about Obi? Or Greivious

Obi-Wan :

After an allied (friendly?) ship at range 0-2 spends a focus token, you may spend one force token. If you do, this allied (friendly?) ship gains a focus token.

Trying to read Grevious... wait a second, that's not french! Took me a while to realize that, lol! Resolution is too low and I'm language impaired there ;)

2 minutes ago, SpiderMana said:

I had the same thought 😂 I figured to balance it, you can only shoot at your own ship once (charge based ability).

Image result for we need to go deeper

We have to make this as broken as we can. If an Imperial player has Palp equiped, they get to order a Republic player to shoot at his own jedi ships with his clone ships.

4 minutes ago, dotswarlock said:

Obi-Wan :

After an allied (friendly?) ship at range 0-2 spends a focus token, you may spend one force token. If you do, this allied (friendly?) ship gains a focus token.

Trying to read Grevious... wait a second, that's not french! Took me a while to realize that, lol! Resolution is too low and I'm language impaired there ;)

Lol I’m pretty sure it’s Spanish, someone with a better Spanish understanding could probably do it better than I can.

6 minutes ago, SpiderMana said:

I had the same thought 😂 I figured to balance it, you can only shoot at your own ship once (charge based ability).

🤨 I fail to see the humor in the reference, nor do I see what would be a giant FU to your opponent ability (Ohh did you just blow all that time and ordinance to almost kill my points fortress ace?? Nah, those points are mine now. I Win...) as humorous or engaging in any way...

1 minute ago, Hiemfire said:

🤨 I fail to see the humor in the reference, nor do I see what would be a giant FU to your opponent ability (Ohh did you just blow all that time and ordinance to almost kill my points fortress ace?? Nah, those points are mine now. I Win...) as humorous or engaging in any way...

By no means do I actually think they should implement it, no. It would be pretty stupid, mechanically.

Just now, SpiderMana said:

I had the same thought 😂 I figured to balance it, you can only shoot at your  own ship once (charge based ability).

maybe make it an upgrade that starts with 3-6 recurring charges and loses them all at setup. would still be pretty limiting since you'd likely get to use it only once in a game, and allow your opponent the chance to eliminate your Jedi Aces before your clones get the order. Something like this probably can't really be balanced since it seems tailor made to create infuriating player experiences, but it is a fun little thought experiment nonetheless.

6 minutes ago, Hippie Moosen said:

maybe make it an upgrade that starts with 3-6 recurring charges and loses them all at setup. would still be pretty limiting since you'd likely get to use it only once in a game, and allow your opponent the chance to eliminate your Jedi Aces before your clones get the order. Something like this probably can't really be balanced since it seems tailor made to create infuriating player experiences, but it is a fun little thought experiment nonetheless.

Yeah, I think the whole order 66 idea was meant to be good fun. Not meant to be taken too seriously.

4 minutes ago, BDrafty said:

Yeah, I think the whole order 66 idea was meant  to be good fun. Not meant to be taken too seriously.

My favorite thing I've seen people jokingly speculate on is the possibility of a Jar-Jar crew. we already have The Senate himself popping up on the ARC so why not?

Best idea I've heard is having him force a stress onto his carrier, in exchange for forcing an enemy ship who's got Jar-Jar in arc to re-roll an attack die. kinda like Jar-Jar has just fallen onto the controls causing his shuttle to spin or jerk wildly and generally just be distracting. Plus if he's in the game, his card should mechanically provide an incentive for killing Jar-Jar first, for comedy purposes of course.

The low-res is strong with this one, but I'll have a go at it:

Separatist:

Quote

Treacherous

While you defend, you may choose a ship that obstructs that attack and spend 1 charge. If you do, cancel 1 HIT or CRIT result, and the chosen ship receives one SCHSGDSURGIA token.

When a ship within range 0-3 of you is destroyed, recover 1 charge.

Edited by takfar
Just now, takfar said:

The low-res is strong with this one, but I'll have a go at it:

Separatist:

Treacherous

While you defend, you may choose a ship that obstructs that attack and spend 1 charge. If you do, cancel 1 HIT or CRIT result, and the chosen ship receives one SCHSGDSURGIA token.

Bottom part looks like you recover the charge after some condition happens. Where are our Spanish speakers?

3 minutes ago, GILLIES291 said:

Bottom part looks like you recover the charge after some condition happens. Where are our Spanish speakers?

got that one in the edit. Can't for the life of me understand that the unreadable token is. Doesn't help that I've never seen the Spanish game or the words they use for tokens.

Edited by takfar
4 minutes ago, takfar said:

Treacherous

While you defend, you may choose a ship that obstructs that  attack and spend 1   charge. If you do, cancel 1 HIT or CRIT result, and the chosen ship receives one SCHSGDSURGIA   token.


When a ship within  range 0-3 of  you is destroyed, recover 1 charge  .

That's pretty cool. I enjoy that if any Vultures can take this, they are basically just aware of how expendable they are, so they have no problem with letting their squad-mates get blown away. Seems like it'll be pretty much stapled on to anyone carrying Kraken or other Tac Relays (that is what they called them right? tactical relay or something like that) for their Vulture swarm.

Any translation attempts for Grevious’ ability? I can try to google translate it in like 10 minutes here.

I didn’t know we had so many linguists on the forum well done decoding the cards with little resolution that they have.

6 minutes ago, Cgriffith said:

I didn’t know we had so many linguists on the forum well done decoding the cards with little resolution that they have.

Wow I didn't realize how much I'm filling in words based on just a couple letters or the shape of the whole word when I do this in English... Google translate isn't much help when you can't read how to spell the words. Thanks much to those who can decipher it!

2 hours ago, Cgriffith said:

I didn’t know we had so many linguists on the forum well done decoding the cards with little resolution that they have.

Hah! Having lived in Spain for a few months, and being a teacher who needs to decode students' handwriting finally combine into a useful result!

2 hours ago, SpiderMana said:

Any translation attempts for Grevious’ ability? I can try to google translate it in like 10 minutes here.

When you perform a primary attack, if you're not in the defender's firing arc, you may reroll up to two attack dice.

Edited by takfar
3 minutes ago, takfar said:

When  you perform a primary attack, if you're not in the defe  nder's firing arc, you may reroll two attack dice.

Oof, Outmaneuver Grevious is gonna be nasty. The i4 will make it harder to pull off, but that much more satisfying.

2 minutes ago, takfar said:

When you perform a primary attack, if you're not in the defender's firing arc, you may reroll two attack dice.

😲 😈 😈 This is going to be fun. 😈 😈 Even at I4 he's screaming for Outmaneuver now.

I can't even being to guess what that word in the Treacherous talent is

Although it does say firing arc, instead of the front arc symbol... So you could proc one without the other, against turret ships. That’s actually kind of cool.

7 minutes ago, SpiderMana said:

Although it does say firing arc, instead of the front arc symbol... So you could proc one without the other, against turret ships. That’s actually kind of cool.

Bug-22s primary is its front arc, Outmaneuver requires you use a front arc weapon. Both Grevious and Outmaneuver have the same secondary trigger of being outside of the defender's firing arc, so that includes defender turret arcs. Outmaneuver Grevious (unlike outmaneuver Wedge) will either trigger both or neither when using Grevious's primary, Outmaneuver only if the Bug-22 has a front arc secondary and the other requirement is met. :)

Edited by Hiemfire
2 minutes ago, Hiemfire said:

Bug-22s primary is its front arc, Outmaneuver requires you use a front arc weapon. Both Grevious and Outmaneuver have the same secondary trigger of being outside of the defender's firing arc, so that includes defender turret arcs. Outmaneuver Grevious (unlike outmaneuver Wedge) will either trigger both or neither when using Grevious's primary, Outmaneuver only if the Bug-22 has a front arc secondary. :)

You got me. I was thinking Outmaneuver was "If you are not in the enemy ship's V." I knew the V arc came into play there somewhere, I forgot it was to limit the weapons it could be used on.

2 minutes ago, SpiderMana said:

You got me. I was thinking Outmaneuver was "If you are not in the enemy ship's V." I knew the V arc came into play there somewhere, I forgot it was to limit the weapons it could be used on.

That is easy enough to do, so no worries. :) Doesn't change that the combo will be nasty evil when it clicks. 😈