Rapid Reinforcments Rewrite Incomplete

By JediPartisan, in Star Wars: Legion

The rewite for Rapid Reinforcements reads:”RAPID REINFORCEMENTS

Starting with the blue player, each player sets aside 1 to 2 friendly non-commander, non-operative trooper units, marking each unit with a condition token. When a player draws an order token with a rank that matches a friendly set-aside unit, if they cannot choose a unit on the battlefield with a matching rank, they must place that set aside unit onto the battlefield, beyond range 2 of all enemy units if able. That unit is treated as activated and its order token is placed facedown.”

To me it looks like there is a sentence or two missing. It states that you are to place a condition token on the units set aside (and note we no longer have a choice on whether to set them aside or not), but it doesn’t say what we do with the token or why it’s there. I’m guessing we’re to add the units in on the round equaling the pips on the condition tokens. As written, it looks like maybe units are just added the first round, and don’t get to act that round. Was that the intention, and if so, what’s with the tokens? I don’t think the original wording required tokens, we just set the units aside (unless I was playing it wrong). Anyone else think this is weird?

You use the condition token to mark the 1-2 unit(s) that you will not deploy regularly.

You perform regular deploy, without the set aside.

At start of round 1 you mix all order tokens. When you pick an order token and you cannot activate any unit on the battlefield, you must deploy the set aside.

For example, you set aside a rebel trooper unit and a comando unit. If you pick a corps order token, you MUST deploy the rebel troopers.

32 minutes ago, JediPartisan said:

It states that you are to place a condition token on the units set aside (and note we no longer have a choice on whether to set them aside or not), but it doesn’t say what we do with the token or why it’s there.

The original card does say to mark the units with condition tokens. It's so that you know not to deploy them onto the board initially. The revised card does not say to add the order tokens to the pool in a later round, so your reinforcements are coming in round 1, just deployed to advance locations.

Edited by Turan
1 minute ago, YuriPanzer said:

If you pick a corps order token, you MUST deploy the rebel troopers.

Only if the rest of your corps units have already been activated or have face-up tokens next to them.

1 minute ago, Turan said:

Only if the rest of your corps units have already been activated or have face-up tokens next to them.

True, forgot to write it again :)

I just wanted to clarify since the OP was already confused.

30 minutes ago, Turan said:

The original card does say to mark the units with condition tokens. It's so that you know not to deploy them onto the board initially. The revised card does not say to add the order tokens to the pool in a later round, so your reinforcements are coming in round 1, just deployed to advance locations.

So I was doing it wrong. You would think my OCD would have caught that, but noooooo.

It would be cooler if we could decide when they come in like I described, but coming in at the end of the first round works too i guess.

Thanks to everyone for clearification. 😊

1 hour ago, JediPartisan said:

I’m guessing we’re to add the units in on the round equaling the pips on the condition tokens.

Keep this in mind in the future, Page 23 under Condition Tokens:

Each condition token is marked with a different number of glowing dots. These dots are ignored unless the condition card specifically references them.