The rewite for Rapid Reinforcements reads:”RAPID REINFORCEMENTS
Starting with the blue player, each player sets aside 1 to 2 friendly non-commander, non-operative trooper units, marking each unit with a condition token. When a player draws an order token with a rank that matches a friendly set-aside unit, if they cannot choose a unit on the battlefield with a matching rank, they must place that set aside unit onto the battlefield, beyond range 2 of all enemy units if able. That unit is treated as activated and its order token is placed facedown.”
To me it looks like there is a sentence or two missing. It states that you are to place a condition token on the units set aside (and note we no longer have a choice on whether to set them aside or not), but it doesn’t say what we do with the token or why it’s there. I’m guessing we’re to add the units in on the round equaling the pips on the condition tokens. As written, it looks like maybe units are just added the first round, and don’t get to act that round. Was that the intention, and if so, what’s with the tokens? I don’t think the original wording required tokens, we just set the units aside (unless I was playing it wrong). Anyone else think this is weird?