Brother Robots 2.0

By Wahu, in X-Wing Squad Lists

Curious for some opinions on the weak points of this list

IG A (84)
Juke
Seismic Charges
Contraband Cybernetics
Title

IG C (84)
Juke
Seismic Charges
Contraband Cybernetics
Title

Jakku Gunrunner (32)
IG 88D Crew

Edited by Wahu

I have a problem with Seismic Charges - they do no real damage and only creates an open battlefield. I prefer to do direct damage.

10 minutes ago, Fudwicket said:

I have a problem with Seismic Charges - they do no real damage and only creates an open battlefield. I prefer to do direct damage.

They're good for countering obstacle huggers (Dash, Rebel and Scum Han being examples), Trick Shoters and for forcing a swarm to scatter or eat damage for 1.5pts per charge... They also have good area control built in since you don't choose which obstacle they destroy to trigger the AOE effect till the device detonates. Drop one range 1 of multiple obstacles and you've basically set up that enitre section of the board as an area to avoid until after it goes off.

My thinking is for Han or Swarms I can get some damage in if they use that area to evade or pick them off if they split, Contra to hit those nice sloops once that happens.

2 minutes ago, Hiemfire said:

They're good for countering obstacle huggers (Dash, Rebel and Scum Han being examples), Trick Shoters and for forcing a swarm to scatter or eat damage for 1.5pts per charge... They also have good area control built in since you don't choose which obstacle they destroy to trigger the AOE effect till the device detonates. Drop one range 1 of multiple obstacles and you've basically set up that enitre section of the board as an area to avoid until after it goes off.

This relies on being useful against specific lists I prefer more generic lists that can handle most situations. There are some days that you can never deal with lists that rely on shenanigans and you just have to shake hands and move along.

5 minutes ago, Fudwicket said:

This relies on being useful against specific lists I prefer more generic lists that can handle most situations. There are some days that you can never deal with lists that rely on shenanigans and you just have to shake hands and move along.

The other option I was thinking is drop the Seismics for 1 Proton or double Tractor Beam and go control.

Edited by Wahu

The IG's are in an awkward place points wise as taking two of them leaves a bit of tricky choice for a third ship.

They are also a bit action deficient with no linked actions. That's why the A&C build is a pretty good one - boost get and evade action.

I think a co-ordinate shuttle would help immensely - only problem is the IG's are fast and the shuttle is SLOWWWW!!!

So I came up with this.

IG88 A & C - Juke, Contraband, Title

Lando Shuttle - Composure (in case that co-ordinate is just out) Tactical Officer & Afterburners (to keep close to his buddies)

The bro list that made Top cut in mynocs was A+B

ion cannon, ablative plating, AdSe and protonbombs (if i remember all the upgrades).

So bumping/bombing and ion, playing control.

2ship list in this meta demands som immense skill though :)

personally i reevaluted B and will try something like C+B and atleast one cordinate shuttle