Too many I5s

By freakyg3, in X-Wing

23 minutes ago, Brunas said:

There aren't actually more i5s, they're just over-represented in what people are playing. Pilot counts by initiative:

1 - 26

2 - 43

3 - 57

4- 67

5 - 29

6 - 8

Do you have a breakdown of unique pilots, rather than all pilots?

31 minutes ago, Brunas said:

There aren't actually more i5s, they're just over-represented in what people are playing. Pilot counts by initiative:

1 - 26

2 - 43

3 - 57

4- 67

5 - 29

6 - 8

What's the breakdown in numbers of pilots with pilot abilities vs pilots without? I'm thinking the lens that is being looked through excludes those that don't have a special ability and might be where the skewed perception comes from.

10 minutes ago, Stinger07 said:

Do you have a breakdown of unique pilots, rather than all pilots?

Just now, Hiemfire said:

What's the breakdown in numbers of pilots with pilot abilities vs pilots without? I'm thinking the lens that is being looked through excludes those that don't have a special ability and might be where the skewed perception comes from.

I can check if you give me a bit, but the vast majority of generics are in the 2-3 range so 4 should outnumber everything dramatically.

Hopefully AMD's 7nm process will bring some much needed competition to the market and reduce the number of i5s and other is we see.

(And yes, I know, it's not really AMD's process)

That is what happens when the jump to I4 -> I5 is around 2pts, sometimes less. Add to the fact that many of the I5 ships rely on either getting a target lock, low hull or agility dodgers, or ability triggers at range 1.

I wouldnt mind a bigger point tax between initiatives. Makes taking the high inits have to sacrifice more in the squad. Currently, from Echo -> Whisper you give a whopping 2pts. It should be a much harder decision.

Counted by hand, so totals may be slightly off if I missed one:

1: 3

2: 19

3: 40

4: 62

5: 29

6: 8

That's with ALL generics removed.

The average initiative for any ship (including generics) is 3.23

The average initiative for unique pilots is 3.74.

15 minutes ago, Brunas said:

Counted by hand, so totals may be slightly off if I missed one:

1: 3

2: 19

3: 40

4: 62

5: 29

6: 8

That's with ALL generics removed.

The average initiative for any ship (including generics) is 3.23

The average initiative for unique pilots is 3.74.

I got 61 I4s, and 30 I5s, going over my data in excel for everything from Wave 1. Everything else was the same.

Edited by GeneralVryth

Overall the data is really telling. There is more I3s than I5s and I6s combined. and there is more I4s than either one of those by quite a bit. I think if you are seeing a lot of I5s on the field it's a combination of wanting perfect knowledge, wanting to play well known pilots, and wanting to play with pilots that have more powerful abilities. The first issue could probably be dealt with a small increase by initiative cost in general (or make some upgrades cost scale with initiative). The second can't be changed and shouldn't be discouraged by points unless you want to turn people off from the game. The third can also be addressed by targeted and slightly larger point increases. Decreases in some generics and lower cost pilots is probably also warranted, but I would be careful about too many decreases as that can land you in everyone flying lots of ships.

It is looking to me like the trend to higher init for firing and positing advantage (reduction of unknown variables before acting reacting) is unchanged from 1.0. I5 has just under 4x the pilots of I6 with a higher number being small based but is outnumbered by far by the other initiatives.

Obi wan look cool :

When a friendly ship at range 0 - 2 get a focus token. You may spend 1 force. That friendly ship get one focus token.

Edited by Arkanta974
30 minutes ago, wurms said:

Currently, from Echo -> Whisper you give a whopping 2pts. It should be a much harder decision.

Easiest decision in the game. Bendy decloaks FTW!

5s represent the "really good" pilots of the Galaxy.

Luke.

Norra.

Rexler.

Boba.

Etc.

...there's gonna be lot of them.

6s are only the "best of the best".

2ish per faction, it seems. (Except probably Seperatists. I'd be surprised if we get any 6s for them.)

27 minutes ago, Arkanta974 said:

Obi wan look cool :

When a friendly ship at range 0 - 2 get a focus token. You may spend 1 force. That friendly ship get one focus token.

Ooo Perceptive Wingman?

I would not be mad if that's it. Checks out with what I could read.

Don't worry, once we got our magic Initiative 6 build figured out you will never see an initiative 5 on the table again (unless it can augment its order to move after/shoot before initiative 6.

21 minutes ago, SpiderMana said:

Ooo Perceptive Wingman?

I would not be mad if that's it. Checks out with what I could read.

181121065436678925.png

In french so I did a rough traduction

Edited by Arkanta974
24 minutes ago, SpiderMana said:

Ooo Perceptive Wingman?

I would not be mad if that's it. Checks out with what I could read.

3 minutes ago, Arkanta974 said:

181121065436678925.png

In french so I did a rough traduction

Koon and Windu both solidly confirmed as Delta 7 pilots too..

1 hour ago, Bucknife said:

5s represent the "really good" pilots of the Galaxy.

Luke.

Norra.

Rexler.

Boba.

Etc.

...there's gonna be lot of them.

6s are only the "best of the best".

2ish per faction, it seems. (Except probably Seperatists. I'd be surprised if we get any 6s for them.)

I think I4 or I3 should be really good pilots while I5 should be more exceptional and I6 reserved for legendary aces

25 minutes ago, Hiemfire said:

Koon and Windu both solidly confirmed as Delta 7 pilots too..

Yep, and sticking with the theme of this thread, we have 2 confirmed I5 Aethersprite pilots (Kenobi and Koon), and an I6 (Anakin), and probably another in Windu. It would be interesting if every unique Aethersprite pilot in the squadron pack was I5 (3 likely are so far).

Ii love how the actual statistics totally wreck this thread.

I5, and i6 are often just a crutch to compensate for poor flying.

2 minutes ago, Icelom said:

Ii love how the actual statistics totally wreck this thread.

I5, and i6 are often just a crutch to compensate for poor flying.

You really need statistics from a tournament to see what distortion there is if any.

As for I5 and I6 being a crutch I really hate that mentality. It implies wanting to fly such ships makes one less of a player (which isn't true) and ignores the multitude of other reasons a player may want to.

14 minutes ago, Icelom said:

Ii love how the actual statistics totally wreck this thread.

I5, and i6 are often just a crutch to compensate for poor flying.

I don't think that's fair. The OP complaint is (even though they didn't phrase it that way) that they're sick of playing against everything being i5+ all the time, which is understandable. It's just worth noting that "too many i5+ pilots are being played" is different from "too many i5+ pilots exist".

7 minutes ago, GeneralVryth said:

You really need statistics from a tournament to see what distortion there is if any.

As for I5 and I6 being a crutch I really hate that mentality. It implies wanting to fly such ships makes one less of a player (which isn't true) and ignores the multitude of other reasons a player may want to.

Also, that. While there is a large distortion at i5+, people should be able to play whatever they want.

I dont know why they didn't stratify it better. make Vader/luke/biggs etc around 12 to 15 and stratify everybody else down..except Horn.. he should be at vader level...

26 minutes ago, GeneralVryth said:

As for I5 and I6 being a crutch I really hate that mentality. It implies wanting to fly such ships makes one less of a player (which isn't true) and ignores the multitude of other reasons a player may want to.

(1) Fewer ships to think about, (2) able to alter your plan with better information (moves after lower inits), (3) able to better capitalize on the more readily available information (Takes actions after lower inits and shoots before them). Playing higher Initiative pilots is easier (thus perceived by many as a crutch) than playing the lower initiative ones, but they "pay" (see (1), the higher points cost is questionable as a negative in many cases) to do so. Higher init lists also cost less out of pocket to put together, so there is the RL economic side to consider as to why they're popping up so frequently...

6 minutes ago, Hiemfire said:

(1) Fewer ships to think about, (2) able to alter your plan with better information (moves after lower inits), (3) able to better capitalize on the more readily available information (Takes actions after lower inits and shoots before them). Playing higher Initiative pilots is easier (thus perceived by many as a crutch) than playing the lower initiative ones, but they "pay" (see (1), the higher points cost is questionable as a negative in many cases) to do so. Higher init lists also cost less out of pocket to put together, so there is the RL economic side to consider as to why they're popping up so frequently...

So you are ignoring the "multitude of other reasons" to justify your own statement.