5 hours ago, Icelom said:
No matter how you slice it, higher initiative is a crutch to help compensate for poor flying. (At all skill levels).
Alternatively, it's a way to maximize your win chances, which is what you want to do in a tournament. There is no prize for playing the most difficult squad, only the best performing one.
IMO, the reason why so many effective playstyles over the years have gotten this kind of bad labels is because the best way to win at X-wing is to play as little X-wing as possible. If X-wing is a game of guessing your opponent's moves and rolling dice at him, many winning squads seem to revolve around reducing/eliminating the need to guess by using high initiative and/or ships with more firing arcs and reducing the impact of dice rolls by having multiple modifiers.
Edited by LordBlades