New RRG - Key Positions Fixed

By Zrob314, in Star Wars: Legion

KEY POSITIONS This battle card should read: "Setup: Place an objective token on the piece of terrain closest to the center of the battlefield (if multiple pieces are equally close to the center, the blue player chooses). Then, starting with the blue player, each player places 1 objective token on a piece of terrain. Each token must be placed on a piece of terrain that is completely outside all deployment zones and beyond range 1 of any other piece of terrain with an objective token. If a player is unable to place a token according to these rules, they can place that token on any piece of terrain that does not have an objective token and that is outside all deployment zones. If that token still cannot be placed, then it is not placed. Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 1 victory token."

Edited by Zrob314

Interesting...Emplacement troopers cannot claim or repair/sabotage

Interesting - they've added rules for Repair and Treat. I'm guessing those will apply to the specialists.

Repair/Treat has been seen sussed out on some of the specialists, yeah. They will also probably have the Noncombatant rule.

Looks like you can’t force push off the board any more!

28 minutes ago, TerranCmdr said:

Interesting - they've added rules for Repair and Treat. I'm guessing those will apply to the specialists.

WOW!!

Treat actually restores defeated minis in multi-mini units. I totally was not expecting that.

Just now, FSD said:

WOW!!

Treat actually restores defeated minis in multi-mini units. I totally was not expecting that.

But only if they were defeated in the same round that Treat is used.

Maybe it's the cold I caught at the tournament this weekend but I am really not understanding the caveats put down for repair and treat....help?

1 minute ago, Zrob314 said:

Maybe it's the cold I caught at the tournament this weekend but I am really not understanding the caveats put down for repair and treat....help?

My guess here is that a unit with Repair 3 can, as free actions, remove up to 3 wound tokens from any Vehicles, but can't remove any more once 3 have been removed.

Repair X: Capacity Y

You can repair X damage Y number of times

Edited by NeonWolf
4 minutes ago, Indy_com said:

My guess here is that a unit with Repair 3 can, as free actions, remove up to 3 wound tokens from any Vehicles, but can't remove any more once 3 have been removed.

That looks right to me. They can also remove ion tokens, or vehicle damage state tokens. While this is less potent on the long term than I was expecting, the fact that you can repair some large amount of health in one burst is pretty sweet.

Just now, OccasionallyCorrect said:

That looks right to me. They can also remove ion tokens, or vehicle damage state tokens. While this is less potent on the long term than I was expecting, the fact that you can repair some large amount of health in one burst is pretty sweet.

The other nuance to removing the vehicle damage tokens is if they hit their Resilience value after being Repaired and having a token removed, they do not gain a token again.

You can make a "broken" vehicle "unbreakable"

21 minutes ago, NeonWolf said:

But only if they were defeated in the same round that Treat is used.

Good catch, I didn't see that.

1 hour ago, Zrob314 said:

Interesting...Emplacement troopers cannot claim or repair/sabotage

Because they don't have unit leaders?

So are we getting some errata versions of key positions cards in the furtute or are we just fudged without the rule reference

9 minutes ago, Praetorate of the Empire said:

Because they don't have unit leaders?

Well, technically they are their own unit leader, just as an AT-RT is its own unit leader, but vehicles like the AT-RT and bikes only count as such for certain types of mission objectives (like they count for breakthrough, but not for repair/sabotage). I think it might have more to do with FFG wanting the focus of an Emplacement Trooper to be their role: that is acting as support weapon in providing long range fire power and area denial, rather than grabbing objectives.

8 minutes ago, jocke01 said:

So are we getting some errata versions of key positions cards in the furtute or are we just fudged without the rule reference

In X-Wing the only time an errata-ed card was released, that I recall, was when they released a new M3-A Scyk Interceptor model with the C-ROC ship.

Unless FFG decides to release another expansion similar to Priority Supplies I doubt we'll see an updated Key Positions card.

Looking at the addition for the Emplacement Troopers, it says they cannot use the "claim" ability (nor the repair/sabotage ability). I believe the only time there is the "claim" ability is Priority Supplies, so Emplacement Troopers cannot pick up the supplies (again likely for the reason I mention above). Given this, they can still be used to score other types of objectives.

Also, I noted that Emplacement Troopers now provide light cover to units behind them (like ground vehicles currently do).

11 minutes ago, jocke01 said:

So are we getting some errata versions of key positions cards in the furtute or are we just fudged without the rule reference

Any reprintings will have the corrected text.

1 minute ago, NeonWolf said:

In X-Wing the only time an errata-ed card was released, that I recall, was when they released a new M3-A Scyk Interceptor model with the C-ROC ship.

Unless FFG decides to release another expansion similar to Priority Supplies I doubt we'll see an updated Key Positions card.

Lame

1 hour ago, Zrob314 said:

Maybe it's the cold I caught at the tournament this weekend but I am really not understanding the caveats put down for repair and treat....help?

For Treat, Y is the number of times you can perform the action throughout the whole game. Every time you perform it, you choose either wounds or minis. X is the number of wounds you remove, or the number of minis you bring back. Any minis you bring back have 1 hitpoint remaining, instead of being fully healed.

49 minutes ago, jocke01 said:

So are we getting some errata versions of key positions cards in the furtute or are we just fudged without the rule reference

FFG will sometimes use tournament reward cards as a way to create paper versions of their major errattas.

39 minutes ago, NeonWolf said:

In X-Wing the only time an errata-ed card was released, that I recall, was when they released a new M3-A Scyk Interceptor model with the C-ROC ship.

Unless FFG decides to release another expansion similar to Priority Supplies I doubt we'll see an updated Key Positions card.

37 minutes ago, jocke01 said:

Lame

However, in Imperial Assault, they commonly release errata cards as prize support.

Just now, FSD said:

However, in Imperial Assault, they commonly release errata cards as prize support.

I was just thinking that might be an option. Maybe they'll drop some in the next Ground Assault Kit in 2019

9 minutes ago, NeonWolf said:

I was just thinking that might be an option. Maybe they'll drop some in the next Ground Assault Kit in 2019

May as well give us an alt art Force Choke as well.