Rebel Falcon: Lando or Han?

By hargleblarg, in X-Wing

I've been toying around with the Rebel Falcon and I've found it's actually pretty good. Being able to clear arcs via large-base boosts makes up for the extra ship's worth of points you give up by sheer nature of taking this 100+ point behemoth. If anything, the biggest thing holding it back is the lack of a high ps rebel Ace to fly alongside it. Wedge and Luke do all right, but they can't escape arcs well and ultimately perish, leaving the Falcon to flounder as it tries to take on an entire list alone.

But I digress.

I'm struggling to decide which pilot to focus on. Lando has the better pilot ability with Nien Numb stapled to him, allowing him to double action and utilizing that red boost without worrying too much about stress. Likewise, crits are less severe because he's got the actiom economy to flip them. This has been huge for me especially in conjunction with R2D2 crew.

However, dodging arcs is vital to the survival of this 1 agi ship, and ps5 is a contentious place to stay. Having a strong bid is difficult when the falcon takes up half your list, and if you run light to have a giant bid, Soontir, Vader, and Fenn eat you alive.

So then there's Han. His ability is useful, but less reliable than Lando and using that boost to escape arcs leaves your shots with a single, inelegant mod at best compared to Lando's nigh-guaranteed focus. But ps6 puts him in a wonderful arc-dodging category shared by very few currently.

I think Lando is ultimately stronger, but I'm open to being wrong. So I wanted to hear your thoughts on the matter. Thanks.

Well, much like 1.0, the answer is still generally always to go with the highest PS.

Especially because, as you note, there's a lot of ships in the I5 bin right now, which makes Han's I6 very valuable (especially if he wants to bid, because there's a lot of I6 too).


Honestly, Lando's ability is great, but I've found most capable opponents can do a pretty good job of blocking the Falcon and taking away Lando's free action enough times during a game to really make it a bit more underwhelming in practice than it seems. Even if Han gets blocked, he's still getting lots of rerolls as long as he's in the obstacle field.

I'm hoping to run a Lando list tomorrow, so I should be able to give a more detailed answer then.

I think, at the moment, Lando wins out for me because I think you can do more with him for much less investment.

I'm going to be flying him with nothing more than Trick Shot, Nien Nunb and the title. And I'm not even sure it needs the title.

There's a lot of blue on that dial with Nien, which both drives Lando's ability and means you can basically ignore the fact the boost is red. I'm planning to lock the guns to the sides and basically fly around the board edge, boosting when I can dodge arcs, cutting in and changing the approach when I can't or when I'm getting too predictable and tokening up when I can't do either of those.

With that build, he's cheap enough to run two named pilots with. I'm going with Wedge and Arvel for an Endor squad leaders theme, but they're both pretty light and a couple of cheaper I5s like Norra and Thane or Jan might make more sense. The plan is for Lando to hog both actions for himself most of the time, but his ability going out to range 3 is huge and if I can use it to get either of his escorts double modded, I will.

I'm still not expecting to do great with him. If nothing else because I've yet to fly a large base ship in 2e. I'm also taking Arvel because I'm determined to make him work, while deep down knowing that Sabine for a point cheaper is the better choice by far.

The points I've got currently spent on Wedge's upgrades, and the extra point on Intimidation on Arvel over Sabine could be used to give Lando Cluster Missiles to shore up a third firing arc. It's a real debate for me at the moment.

I prefer a Fat Lando. Pair him with Roark and you can shoot at I7. Twice if you have Han Gunner (apply the Roark shot first, cause Han is a bonus shot and won't work the other way around).

My conundrum is whether to have Gonk or Perceptive Co-pilot as the other crew member. Gonk can recover shields very easily w/ Lando's ability (just make sure you leave your arc pointed at the enemy while you run away to lick your wounds). From what my peers tell me, Lando can flip the Gonk charge with one action and use the second to flip the shield, so... limitless regen.

And P.Cop is handy if you're running Jyn crew on Roark. The Hawk is a very capable ship nowadays.

Roark Garnet (38)
Juke (4)
Jyn Erso (2)
Hull Upgrade (5)
Shield Upgrade (6)
Moldy Crow (12)

Lando Calrissian (92)
Trick Shot (1)
Cluster Missiles (5)
Han Solo (12)
GNK “Gonk” Droid (10)
Nien Nunb (5)
Shield Upgrade (4)
Deadman’s Switch (2)

Total: 198

View in Yet Another Squad Builder 2.0

Han with Lando crew.

Han, Trick Shot, Lando, Kanan. I think that's 112 and it's all you need to spend on the Falcon.

Edited by SOTL

I didnt know which one to fly either so i flew both.

Han, trick shot, engine upgrade (102)

Lando, trick shot, nien nunb (98)

During my match i had a hard time figuring out which ship was better. I have a feeling Lando is better but if I were up against Boba, guri, luke, deathrain, whisper... i would much prefer han for his ps kills and arc dodging.

Currently i feel both these ships are not good. Theyre too expensive, you need more room to add defensive mods; title, r2d2, cp30. There is also kanan which could let u drop engine upgrade and a few decent gunners i wish i had room for too.

5 hours ago, Force Majeure said:

I prefer a Fat Lando. Pair him with Roark and you can shoot at I7. Twice if you have Han Gunner (apply the Roark shot first, cause Han is a bonus shot and won't work the other way around).

My conundrum is whether to have Gonk or Perceptive Co-pilot as the other crew member. Gonk can recover shields very easily w/ Lando's ability (just make sure you leave your arc pointed at the enemy while you run away to lick your wounds). From what my peers tell me, Lando can flip the Gonk charge with one action and use the second to flip the shield, so... limitless regen.

And P.Cop is handy if you're running Jyn crew on Roark. The Hawk is a very capable ship nowadays.

Roark Garnet (38)
Juke (4)
Jyn Erso (2)
Hull Upgrade (5)
Shield Upgrade (6)
Moldy Crow (12)

Lando Calrissian (92)
Trick Shot (1)
Cluster Missiles (5)
Han Solo (12)
GNK “Gonk” Droid (10)
Nien Nunb (5)
Shield Upgrade (4)
Deadman’s Switch (2)

Total: 198

View in Yet Another Squad Builder 2.0

Have you considered going for Engine Upgrade on Roark instead of Hull or Shield? Turning that red boost into a white one for only three points is one of the best value buys in the game, and pairs well with Lando. Pull a blue maneuver, and pass that free action to Roark to let him pull off an unexpected boost at IN5.

Han. Lando is far too easy to block, and Han is i6

Han every time.

1. You spend much of the game hanging near asteroids anyway. His reroll plus TL is exceptionally potent.

2. As a traditionalist I'd always choose Han over Lando. If you want an interesting and thematic twist - Chewie pilot, Han Gunner - 96 pts. Lando flying the Falcon better than Han is wrong! Who was it that negotiated an asteroid field? Don't mention the DS2, Lando broke the Radar dish so that doesn't count (plus I bet Nein Numb was the real pilot that day). At 47 years old, no matter how uncompetitive it might be, I just cannot feel happy about chosing Lando over Han. :)

Edited by Gallanteer
13 hours ago, PhantomFO said:

Have you considered going for Engine Upgrade on Roark instead of Hull or Shield? Turning that red boost into a white one for only three points is one of the best value buys in the game, and pairs well with Lando. Pull a blue maneuver, and pass that free action to Roark to let him pull off an unexpected boost at IN5.

I've tried that with other lists. It comes in handy at clutch moments.

Having Squad Leader+Tac Officer is really handy too for a white coordinate when Lando gets blocked.

Edited by Force Majeure

Ummm, BOTH.

I personally prefer Lando with a couple X-wings, but it really depends on the rest of the list. What position is the Falcon going to hold in the list? Is it a fat ace? Then Han. Is it a fat ace with some support possibility? Then Lando. So, if you plan on the other list elements operating independently then Han is the better solo ace. Lando actually fills a leadership role better, so he works well with friends.

Then there's always the double falcon list, where you literally fly both, though that's a tad harder these days, but still doable.

Han is probably better but i like that lando can get 2 actions.

3 minutes ago, Blademaster72 said:

Han is probably better but i like that lando can get 2 actions.

Han with Lando crew and all his rerolls can easily get the equivalent of 2,3,4,5 actions quite easily without being tied to the blue moves on his dial.

On 11/21/2018 at 1:18 AM, gadwag said:

Han. Lando is far too easy to block, and Han is i6

On 11/20/2018 at 8:52 PM, SOTL said:

Han with Lando crew.

Han, Trick Shot, Lando, Kanan. I think that's 112 and it's all you need to spend on the Falcon.

So, yeah. Gonna agree with these fellas.

I flew Lando last night with Nien, Trick Shot and title and it just... wasn't good. Bear in mind I'm crap at actually playing X-Wing, it was my first time with the list and I made a bunch of mistakes but I think even then there are things you can just sort of... tell.

Lando is just too easy to block, and when he's blocked he's useless. Nien opens up his dial a bunch, but with that big base he's still super predictable. You don't really need to even call the speed right - if you can see a bank coming, you just park yourself in the middle and either the front touches on the 1 bank, he totally overlaps on 2 or the back overlaps on 3.

He didn't feel fun to fly. The one cool trick he can do - effectively co-ordinate Wedge into a focus - > linked boost before opening foils on his maneuver, performing a blue and taking a lock - didn't happen because the one time I needed it, Wedge was already stressed. For the rest of the game he felt slow, and never really got to use both actions to do something about his cold red dice. I didn't evade once either, so for 6 points the title felt like bloat.

It really felt like Han's re-rolls would have come in much more useful. Han with Lando crew will be the next Falcon I run, though I suspect that won't be for a while.