I'm trying to get some friends into the game, but they're super casual board game players and I think they might find one on one standard death matches hard work. I played a game with them over the weekend where we had three players (with a ship each) vs two players (one with one ship, one with a small block of cheap TIES), and to make it more interesting we had an objective - something that the two of us who were experienced players very quickly came up with on the fly.
I think the newbies really enjoyed it, particularly the co-operative play side of things and the fact that everyone focusing on the objective kept all of us in the game, rather than a death match wiping someone out early doors.
Problem was that the objective we devised sucked. The Imperials (the team of two) had to protect a shuttle moving 1 forward each turn from their corner of the board to the opposite corner, that couldn't attack or perform actions. Despite making an absolute hash of most of their maneuvers, bumping, missing shots, gunning for Rexler out the gate instead of just focusing on the shuttle, Rebels still managed to kill the shuttle when it was only just past the halfway point with no losses. So obviously we misjudged the balance of shuttle health vs fair number of turns until it escaped.
Rather than try and fix it myself and get it wrong the other way this time, for next time I can convince them to play I was hoping for a similar scenario that (in theory) has been playtested and is a bit more balanced.
I had a look at the mission that comes with the 1e Lambda, and actually it looks pretty much perfect for what I'm after.
I'm just curious if anyone has played any of these missions in the 2e environment and found they still hold up without being too broken.
I'd probably be looking to keep it to Rebels and Imperials, and focus on movie ships if it helps. While the X-Wing has obviously been significantly buffed, and many things are cheaper, I don't see anything that's obviously going to break the points balancing other than maybe the TIE Bomber. But I can always just ban barrage rockets.
If they don't work for whatever reason, has anyone attempted to rebalance some of them with positive results?