Infiltrate shenanigans

By Jabby, in Star Wars: Legion

On 11/20/2018 at 1:59 PM, Derrault said:

One is Range 1-4; Impact 1, Ion 1...probably taps.

The Other is Range 1-4 and appears to carbon copy the traits from the specialist: Courage+1, inspire, leader of the unit

I’m hoping the one with Impact and Ion doesn’t tap since it is unique, so you can have only one in your army anyway.

A unit that is placed too close to the enemy army without proper (or any) backup, is not going to last long and so probably won’t do what you were hoping for, unless you get really lucky. That means that placing a unit by itself sandwiched between the main enemy force and an advanced unit, will just cause it to die.

That being said, if you could place three of these units in that position and use a few Recon Intels as well as Leia’s No Time For Sorrows on your main forces for proper support, you may be able to give such an unexpected thrust with your full force that you could cause heavy enemy losses on turn one or two. Most players are still just trying to get stuff in place on turn one, but if your full force is already there, some of the enemy could even be out of place and not able to support each other with fire.

This would be an aggressive plan and you’d have to be all in, or nothing and could work, even against an army larger than yours, but you would have to keep all your units close and not spread out for better overlapping fire.

Just an aggressive thought.

8 hours ago, JediPartisan said:

A unit that is placed too close to the enemy army without proper (or any) backup, is not going to last long and so probably won’t do what you were hoping for, unless you get really lucky. That means that placing a unit by itself sandwiched between the main enemy force and an advanced unit, will just cause it to die.

That being said, if you could place three of these units in that position and use a few Recon Intels as well as Leia’s No Time For Sorrows on your main forces for proper support, you may be able to give such an unexpected thrust with your full force that you could cause heavy enemy losses on turn one or two. Most players are still just trying to get stuff in place on turn one, but if your full force is already there, some of the enemy could even be out of place and not able to support each other with fire.

This would be an aggressive plan and you’d have to be all in, or nothing and could work, even against an army larger than yours, but you would have to keep all your units close and not spread out for better overlapping fire.

Just an aggressive thought.

Combine with the deployment card that gives scout and kinda pincer from one side -ish.

As previously mentioned, I think the best use for Infiltrate could be an easy way to get on top/inside of some advantageous terrain, either for the LoS advantage or because it has an objective squirreled away.

Edited by Turan