Easy Es

By icephreaq, in X-Wing Squad Lists

E-wing - Rogue Squadron Escort - 74
Rogue Squadron Escort - (63)
Proton Torpedoes (9)
R4 Astromech (2)

E-wing - Rogue Squadron Escort - 74
Rogue Squadron Escort - (63)
Proton Torpedoes (9)
R4 Astromech (2)

HWK-290 Light Freighter - •Roark Garnet - 51
•Roark Garnet - Good-Hearted Smuggler (38)
•“Zeb” Orrelios (1)
Moldy Crow (12)

Total: 199/200

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Been wanting to put my rarely used E-Wings on the table. What do y'all think?

1 hour ago, icephreaq said:

Been wanting to put my rarely used E-Wings on the table. What do y'all think?

I feel like I don't quite understand the HWK in this list. Just that Init 7 attacks and HWK token stacking are good enough? In a lot of ways, HWKs and E-Wings are an odd mix. They don't really need more focus tokens from Kyle Katarn (well, it would let one Evade instead of Focus). They don't really "need" init 7 attacks, or at least they can't do any tricks with them. I guess there are ways they could use an extra attack die from a Jan Ors, but only if they're not Torpedo E-Wings.

If you could fly two E-Wings with either Torkil Mux or Palob Godalhi, that'd be wicked sweet. Steal tokens or zap enemy Init down to 0 (so that all three ships, rather than just 1 ship) would shoot first. But the Rebel HWKs don't seem to pair as well. This is just me musing and wondering and trying to learn and think about the list, more than advice.

But I guess the HWK is just a solid ship.

Anyhow, I don't like Zeb. There's a pretty select number of ships I think he's good on, usually with Intimidation, and ususally on someone who is tough enough to not care about eating range 0-1 shots. Someone like a Hera with a Reinforce token, or a Norra Wexley ARC. A HWK like Roark? I'd prefer to not shoot and avoid being shot-at.

So cut Zeb, and there are potentially two points. Trick Shot is always decent on ships with other-than-front arcs. Jyn Erso is another decent option; since the HWK will ideally have a stack of two tokens rolling in, the option to take an Evade for safety is pretty nice.

Another thought: swap R4 for R3 Astromechs. R4 is better for close-in knife fighting. R3 makes it a lot harder for an opponent to out-fly Experimental Sensors. Maybe your opponent just runs with the locked ship, and you'll have to chase them through the rest of the squad. Two locks gives you more options, and if you're lucky enough to pop someone early, you'll be able to switch to a second target.