Hey, i'm fairly new to star wars RPG and don't really know if this is the right forum. Im am going to do a campaign with my friends placed in the empire rebellion time, but as a twist im going to have the ancient Sith be a living thing that went into hiding and will come out of hiding during the campaign. Its very fandom and im not looking to be correct according to cannon, the only issue is I do not have any Sith trooper adversary cards or skills nor do i think any officially exist. I know many Gm's have made there own adversaries to use in there campaign and was wondering if anyone has ran a KoToR campaign or something of that sort were they would have needed sith soldiers and stuff like that. I did find one thread from a year ago or so, that someone had created the base sith trooper, the sith grenadier and the sith commando. On the wookieepedia page though, it talks about, sith Elite gunners, sith heavy troopers, sith wranglers, sith advanced troopers, and sith guardsmen. all of which i would love to use in my campaign, especially the wrangler, because one of my PC's is being a beast tamer. So if anyone has any made up adversary stats or any recommendations on how i could change the following ones i have so far, please post below. all advise welcome!
here is what i got so far from the inactive forum. Made by Kylor238.
Sith Trooper (Minion – Human)
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
3 |
3 |
2 |
2 |
3 |
2 |
Soak |
Wound Threshold |
Defense |
5 |
5 |
1 |
Skills (Group Only): Discipline, Melee, Perception, Ranged (Heavy),
Equipment: Sith Assault Carbine (Ranged [Heavy], Damage 9, Critical 3, Range [Medium], Stun Setting), Sith Laminate Armor (+2 soak, +1 defense), Sith Energy Shield (+1 defense vs energy weapons and sonic weapons [stacks]), Vibro sword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Z2 Stun Baton (Melee, Damage +2, Critical 6, Range [Engaged], Disorient 2, Stun Damage)
Sith Commando (Rival – Human)
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
4 |
3 |
2 |
3 |
3 |
2 |
Soak |
Wound Threshold |
Defense |
6 |
16 |
2 |
Skills: Discipline 1, Melee 2, Perception 1, Ranged (Heavy) 2
Talents: Barrage, Spare Clip, Toughened,
Abilities: Tactical Direction (spend maneuver to direct one Sith Trooper minion group within medium range. The group may perform an immediate free maneuver or add +1 Boost die to their next check)
Equipment: Sith Light Repeating Blaster (Ranged [Heavy], Damage 11, Critical 3, Range [Long], Auto-fire, Cumbersome 4, Pierce 1), Vibrosword (Melee, Damage +2, Critical 2, Range [Engaged], Defensive 1, Pierce 2, Vicious 1), Sith Heavy Armor (+2 soak, +2 defense, +1 lightsaber soak and defense), Sith Energy Shield (+1 defense vs energy and sonic weapons)
Sith Grenadiers (Minion – Human)
Brawn |
Agility |
Intellect |
Cunning |
Willpower |
Presence |
3 |
3 |
2 |
2 |
3 |
2 |
Soak |
Wound Threshold |
Defense |
5 |
5 |
1 |
Skills (Group Only): Athletics, Discipline, Ranged (Light), Resilience,
Equipment: Sith Blaster Pistol (Ranged [Light], Damage 6, Critical 3, Range [Medium], Stun Setting), 2 Frag Grenades (Ranged [Light], Damage 8, Critical 4, Range [Short], Blast 6, Limited Ammo 1), 2 Concussive Granades (Ranged [Light], Damage 10, Critical 5, Range [Short], Blast 8, Concussive 2, Disorient 5, Limited Ammo), 1 Thermal Detonator (Ranged [Light], Damage 20, Critical 2, Range [Short], Blast 15, Breach 1, Vicious 4, Limited Ammo 1), Sith Laminate Armor (+2 soak, +1 defense), Sith Energy Shield (+1 defense vs energy and sonic weapons)
Edited by Coalbeach
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