Is there any ship you're using that you think is good, but is probably not due for a point adjustment in January?

By Biophysical, in X-Wing

There have been a lot of justified complaints about ships like Redline, Boba Fett, and Whisper. These are ships with easily accessed and stacked dice modification, which tends to cut down on the number of hard decisions they have to make in a game. This makes them underpriced for their capabilities.

However, not every ship that's good falls into this category. Soontir Fel, for example, is quite good, but has to have a few things go right to him to have the same effectiveness as the tier in the paragraph above. If there are complaints about his power level, they haven't reached my ears.

What are some other ships that seem solid for their points? Good enough to hang with the top tier if you play them well, but ships that require consistent good decisions to get good results from them. I.e., ships that probably aren't cruising for a points bump come January.

For my part, it won't surprise a lot of you to know that I'm quickly growing into a fan of Saber Squadron pilots. They're cheap enough to be expendable, maneuverable enough to avoid shots, with enough Initiaitve to act as a pocket ace against a lot of the field. Even then, they're fragile and need good maneuver decisions.

Anybody else have anything like this?

I'm mainly only using the busted undercosted stuff. I think the Strikers are in a nice place. I'd like to see the TIE Bombers uplifted in cost so that we Strikers more often.

Han Falcon and Captain Nym/Trajectory Simulator. It'd be a shame to see any of those change much in price.

I think there are a few ships/pilots that are good, but people still cry for a cost reduction because they’re not the same level of good as other things.

I do think they’ll mostly just increase good stuff a couple points, maybe decrease a few large bases (which aren’t in quite as terrible a spot as people have been saying. Not until we actually see more swarms). Most ships are fairly balanced. We just see the overly good stuff and feel bad for our favorite ship that’s costed appropriately.

I'm happy with my Lambda s at the moment.

Image result for quadjumper gif

LEAVE MY BABY ALONE

(this isn't really true. I think it's due for a small points increase, along with a slight decrease for the scyks and a-wings that are inexplicably more expensive.)

Honestly, not expecting ffg to do much work adjusting points

I mean, I'd be happily surprised, but even with the app we have a history of them being SLOW ******* buggers when it comes to this sort of thing

But, let's see...

Definitely Mux. Overshadowed by Palob but his ability is glorious

I think fangs and Guri are about the only appropriately costed (not rebel or large base) I 5+s

Huge fan of the r5p8 kimoglia

Kavil is really good, buy if ffg don't nerf gunner Han...well, we got cheap *** coordinate and gunner Dengar

Edited by ficklegreendice

There is alot that falls into that category, including some big base turrets.

For me though it begins and ends with Fang Fighters and Strikers.

Those two ships are in every 1 of my lists at this point because I am banking on them surviving every format and pt adjustment.

They reward good play and punish mistakes real quick.

Edited by Boom Owl

Yeah, Fel feels about bang on to me.

I can only see him changing if things around him change in certain ways. It pains me to admit it, but I also think he should be a hair cheaper than Wedge. His ability is probably better, his ship ability is definitely better, his action bar is better and his agility is better but the HP gulf and lack of astros or sensor and torps or missiles are big factors. If Wedge stays at 52, I feel like Fel should drop that tiny bit down to 51.

Y-wings feel about right too. Horton should maybe be cheaper, because his ability straight sucks but Norra and Dutch feel like they fit into lists pretty nicely. TIE Fighters, as ever, are the basic yardstick and I don't think they're any less nailed on in terms of points than 1e. Howlrunner + Inferno + Wampa just fitting together in a squad feels very deliberate. Howlrunner and Iden being way out at 40 points also feels right. They're expensive for the chassis, but definitely worth it.

The TIE Phantoms are hard to place. They feel about right naked, but the Whisper/Juke/Vader/Collision Detector feels very strong. I just can't work out where the points rebalance needs to go. All those upgrades feel like they're costed fairly too. Maybe it's too direct a nerf to say that Collision Detector should be more expensive only on ships that have the cloak action, but that does feel like the breaking point. The pre-movement 2 speed barrel roll onto a rock is nuts, and it's so obviously worth more than Collision Detector on anything with a normal barrel roll. I don't know. I don't really like targeted fixes like that because it's kinda saying 'okay, you can have the sensor slot but *only* for Advanced Sensors unless you want to also pay for Krennic or pay extra for CD'.

TIE Defenders are weird. Ryad feels right, but Rexler feels too cheap and Vessery too expensive. Which kinda suggests they should all be the same cost, and you pick solely for abilities/initiative. That would be a really weird place to be in for named pilots.

I'm just going to keep flying until I see the Point Adjustment Light come on, then I'll take it in for service.

17 minutes ago, ficklegreendice said:

Honestly, not expecting ffg to do much work adjusting points

I mean, I'd be happily surprised, but even with the app we have a history of them being SLOW ******* buggers when it comes to this sort of thing

Agreed. And they've repeatedly demonstrated that they've no clue how to fix things when they finally decide to try.

18 minutes ago, Boom Owl said:

There is alot that falls into that category, including some big base turrets.

For me though it begins and ends with Fang Fighters and Strikers.

Those two ships are in every 1 of my lists at this point because I am banking on them surviving every format and pt adjustment.

They reward good play and punish mistakes real quick.

Yep. Fangs. They feel pretty much spot on right now.

I don't think we have much to go on when trying to estime how much of an update this will be. Are they going to make fine adjustments to nearly every ship, or just fairly big ones to a few pilots? Lowering points costs to encourage the use of unpopular ships and pilots, or just nerfing the obviously overpowered ones? Personally, I'm hoping for a 4 point price hike (give or take) for Whisper, Redline and Boba, maybe +2 for the Gunrunner. I'd leave the Bomber alone, and decrease the cost of the Aggressor to match. The Scum Headhunter needs to go down a point, as could maybe the Kihraxz and the Scyk. A-Wings, Y-Wings, B-Wings and v1s are borderline cases. Maybe a slight decrease? Nearly all large base ships besides the Lambda and the Scum Falcon could use a price drop, and the non-Vader x1s probably need to drop by 3-4 to be viable.

As for perfectly costed pilots, I think most of the generics are, actually. Barrage Bomber, Alpha Interceptor and Striker all sitting at 34 points seem okay to me. X-Wings finally have a place without, and the TIE Fighter is still fine as the baseline ship of the game. The X-Wing and TIE Fighter aces seem well balanced too. I think Soontir Fel, Echo, the non-Boba Firesprays, Teroch, Fenn, Guri, Sabine, Jake and Dutch are pretty much exactly where they should be. Not entirely sure about Deathrain and Palob, but I like what they bring to the game, and both are reasonably easy to kill if you need to.

Not me using it, but the elite generic Phantom needs at least one extra point, or Juke does.

4 Sigmas with Juke is a list I'm shocked has been so slow catching on it's really, really strong.

Fangs feel pretty good. The burden of execution is on you to fly them well, but it's not the case that all counterplay is eliminated by a skilled pilot.

Actually I'll put one in: Boba Fett. That guy is fine, it's Han Gunner who needs to go up.

1 minute ago, SOTL said:

Actually I'll put one in: Boba Fett. That guy is fine, it's Han Gunner who needs to go up.

and the Maruder title. Boba is okay at 80.

cool to see some folks liking fangs, glad I'm not the only one :)

the new model is gorgeous, so it definitely deserves to play well too

Y-wings are super solid. Drea being the best of the bunch in my opinion (if you build around her). I really don't see them being messed with all that much. Maybe a few of the named pilots for Rebels get tweaked a bit as they aren't quite as good as their scum counterparts. Horton finally gets a talent but talents for him are just as underwhelming as his ability.

17 minutes ago, Cgriffith said:

and the Maruder title. Boba is okay at 80.

I'm not sure I would change the Marauder title either... I'd drop the cost on the other two but leave Marauder where it is. A reroll out of the back arc is a fair price at 3pts.

Flying Slave 1 Boba is such a different experience.

4 x Saber + Gideon feels safe.

10 minutes ago, SOTL said:

I'm not sure I would change the Marauder title either... I'd drop the cost on the other two but leave Marauder where it is. A reroll out of the back arc is a fair price at 3pts.

I think Cgriffith is looking at it as a way to further up the price of the double mod from Han Gunner, in the line of Re-roll + Gunner Slot worth more than 3 pts.

Fangs are good as is, as are Interceptors (including Fel). I'm not worried about generic Phantoms, even Sigmas w/Juke and Collision, but Whisper will probably be going up a fair few points. Y-wings and Kihrazx should be good, so all of my main ships are probably going to be alright.

Did we get a hard confirmation that the points balancing is happening in Jan, or is this just inference?

4 minutes ago, Hiemfire said:

I think Cgriffith is looking at it as a way to further up the price of the double mod from Han Gunner, in the line of Re-roll + Gunner Slot worth more than 3 pts.

This exactly.

6 minutes ago, Hiemfire said:

I think Cgriffith is looking at it as a way to further up the price of the double mod from Han Gunner, in the line of Re-roll + Gunner Slot worth more than 3 pts.

Maybe he is. But the problem is Han gunner not the reroll or the gunner slot. Put the points up where they need to go up, don't piss around meddling with only solving half the problem and leave Han undercosted on Kavil.