There have been a lot of justified complaints about ships like Redline, Boba Fett, and Whisper. These are ships with easily accessed and stacked dice modification, which tends to cut down on the number of hard decisions they have to make in a game. This makes them underpriced for their capabilities.
However, not every ship that's good falls into this category. Soontir Fel, for example, is quite good, but has to have a few things go right to him to have the same effectiveness as the tier in the paragraph above. If there are complaints about his power level, they haven't reached my ears.
What are some other ships that seem solid for their points? Good enough to hang with the top tier if you play them well, but ships that require consistent good decisions to get good results from them. I.e., ships that probably aren't cruising for a points bump come January.
For my part, it won't surprise a lot of you to know that I'm quickly growing into a fan of Saber Squadron pilots. They're cheap enough to be expendable, maneuverable enough to avoid shots, with enough Initiaitve to act as a pocket ace against a lot of the field. Even then, they're fragile and need good maneuver decisions.
Anybody else have anything like this?