7 year old me who cheered when they blew up the Death Star doesn't let me fly anything but Rebels or Resistance.
I'm also willing to fly Republic, because Jedi are (generally) the goodies too.
Any RPG, gotta play a good guy...
7 year old me who cheered when they blew up the Death Star doesn't let me fly anything but Rebels or Resistance.
I'm also willing to fly Republic, because Jedi are (generally) the goodies too.
Any RPG, gotta play a good guy...
This isn't going to seem helpful but you avoid it by just not doing it. I suggest you set a budget and stick to it and remember that it is okay to NOT spend all the money you've budgeted. That's really all you can ever do with financing your hobbies. Self-discipline is pretty useful.
It remains to be seen what the actual "cross faction" upgrade situation will be but it seems reasonable as long as you're patient you should be able to stick to a single faction as far as having the options to fly "any" squad. You shouldn't need everything to "have" everything. But your own obsessive compulsions are your demons to defeat.
Here are some tactics to help you in battle with them:
You probably don't have time to fly everything anyway.
The more you have the more you have to store.
Your budget has to cover storage supplies and transport options if you'll be playing somewhere other than home and aren't content to just throw stuff in whatever boxes you have at hand. Organizing your stuff isn't just for your benefit. It is for the others you play with so you don't waste their gaming time waiting for you to get your squad on the table.
If you're playing tourneys you might be better off spending all your time with one squad so see the bit above about time to fly.
Less stuff makes it easier to decide what you'll fly.
Less stuff makes it easier to transport and be sure you have what you need when you go somewhere to play.
Less stuff means you don't have to lend stuff and then wonder what happened to whatever thing you had and now can't find.
You don't need the whole wave the moment it comes out.
Set budget.
Stick to budget.
Coming in under budget is as much a victory as collecting them all. (And if you have to bring up purchasing decisions in a committee proper budgeting may allow you to bypass said committee or otherwise have smoother interactions with it on the subject of plastic spaceships.)
May The Force be with you.
4 hours ago, SOTL said:In 1.0 you didn't, you bought them all.
It's not clear yet if it's going to be possible to avoid going across all 7 to get essential upgrades in 2.0. I'm going to try and settle on 3 or 4 factions... quite possibly just ignoring all the Wave 3 factions entirely.
I am going to attempt this as well.
I think I'm going to limit myself to only 7 factions or so. Though I may reevaluate should more factions drop.
I buy all of the factions because I'm a completionist at heart (gotta catch them all). However I follow @Frimmel 's advice:
45 minutes ago, Frimmel said:You don't need the whole wave the moment it comes out.
Set budget.
Stick to budget.
At maximum, I buy one expansion per week, sometimes only 1 every other week. This also allows me a week or two to build and play a list that includes the newly purchased ship before the next new hotness takes my attention.
Before I collected everything.
But I have 0 interest in the Clone Wars stuff. And I'm not feeling conflicted at all. Ships don't pique my interest and their designs have never been my favs. Only one I like is the Arc and I have that already for a faction I already play. Droids are boring as a faction that that's an easy pass. And Jedi are the thing I'm most bored with in Star Wars right now so that's another easy faction pass so...
5 hours ago, Merellin said:So.. Question to all the veterans.. How do you manage to avoid buying every single faction..? Cus I'm new and I just cant decide what side I want to play and want stuff from every side.. xD I like the TIE variants the best, But every faction has ships I realy like the looks of so it is realy hard to pick a single faction..
I used to get at least one of everything. With 2.0 and the faction creep that's coming up, I've stopped cross faction buying. My current approach is to buy what I need to build specific squads, and nothing more.
Edited by Koing907
I just said NO.
In 1st Ed, if there were upgrades I wanted from factions I don't play, I just got them from E-Bay.
In 2nd Ed, I'm only playing Rebels, and I've got all I need.
I have everything released to this point, multiples if I want for certain ships, but I will not be holding that moving forward. I’m likely focusing on Imp/FO/CIS as they get released. I have the ships needed for the resistance conversion kit so I’ll get that as well and give it a shot, but I’m going to skip republic and get picky here shortly.
My X-wing collection looks great on shelves. So, buy models until your shelves are full...or buy more shelves.
But seriously, you have the option now to avoid buying out of faction, though you may have to wait to get everything you want because some cards may drop in one wave for one faction but later for others. If you don't plan on playing competitively you don't even need all the cards.
5 hours ago, Merellin said:So.. Question to all the veterans.. How do you manage to avoid buying every single faction..? Cus I'm new and I just cant decide what side I want to play and want stuff from every side.. xD I like the TIE variants the best, But every faction has ships I realy like the looks of so it is realy hard to pick a single faction..
It probably helps to try the different factions out. I really like packing more ships into my builds, so Empire was easy to get into. I also wanted agile ships. Now I hate building Rebels because I always feel like I can get more/better ships for my play style with Imperials. TIE variants also look great on the table and many are doing at least okay on the table... except the Aggressor. Just don't buy it, it's not really any good currently.
I've not strictly kept to only Imperial, though. A friend of mine sold out, so I jumped at the opportunity to get Rebel ships that I wanted. So here's the full breakdown for my thinking.
I lie to myself, mainly. The good news is that there were some notable expansions that I skipped, so perhaps it is an effective tactic.
I couldn't do one faction in 1.0 and I already plan on doing 3 in 2.0. Best advice I can give is to go with the faction that you think is coolest. Following just one should be doable now, but if you don't have anything to convert options will be limited on the first 5 factions unless you buy a conversion kit and pick up some 1.0 products to supplement it. Honestly though, if you love Tie's either Empire or FO would be good choices since that's their bread and butter.
In 1.0 I mainly did Rebels and Scum, but had to buy Empire for certain cards, plus a good # of my friends don't own any X-wing stuff so it was cool to have a couple options for each faction when we'd play. In 2.0 I have completely dropped Scum, Empire, and First Order. No plans of going into CIS at all. I converted my Rebels, and will be converting my Resistance. Once we're past Wave 2, I'm gonna start saving a little for wave 3. I have every intention of joining the Republic fleet as well, so that I can run all the heroes. Restricting to one Faction definitely looks a heck of a lot more viable an option in 2.0, but I still can't bring myself to follow only one of them. Thankfully the way the first few waves are structured, allows me to pick up factions slowly instead of all at once. If future waves continue this trend of focusing on one particular timeline this will work fine, otherwise I'll prioritize based on what looks interesting.
Try not to let this game obliterate your budget, it can happen really fast without you realizing it.
Edited by Hippie MoosenSo.. I'v been considering First ORder and Empire because I love TIE ships of all the variants.. But every time I start thinking of TIE ships in X-Wing my thoughts go to the yellow Mining Guild TIE from the Scum and Villainy faction... I dont know why, But I'm obsessing over it when ever I think of the awesome TIE ships.. Is this a sign that I should play Scum..?
3 minutes ago, Merellin said:So.. I'v been considering First ORder and Empire because I love TIE ships of all the variants.. But every time I start thinking of TIE ships in X-Wing my thoughts go to the yellow Mining Guild TIE from the Scum and Villainy faction... I dont know why, But I'm obsessing over it when ever I think of the awesome TIE ships.. Is this a sign that I should play Scum..?
By itself, I don't think so. Scum has a lot of variety, and we don't really know if MG TIEs will be extremely useful. You can always get the MG models, but if you like TIEs you'll be safer with Imperials, perhaps FO.
Or play Scum and Imperial.
Scum and Villainy as first faction.. First Order as second faction.. Cus my most common opponent plays Empire and First Order is a bit diferent from them so we wont run the same lists or faction and will be able to see what ship belongs to who (My first match was 4 X-Wings vs 3 X-Wings and it got realy confusing...)
Be poor!
😅
Honestly although I enjoy fly different lists/factions I am sticking with Empire & Separatists, and you can always borrow some list from a friend to scratch the itch of trying Resistance for example.
I sold my scum and imp factions and bought mostly rebel. Will probably buy into first order and the jedi knights.
Control, control, you must learn control! – Yoda
And as @player3137305 already remarked: diminishing returns. Storage, time needed organising stuff, time needed choosing, time needed to get it from the heap, but especially: time available for play is retricted. The more ships you have the more seldomly the individual ships get fielded.
Proxy first before buying, lend stuff, to see if you really like flying it. The grass on the other side (faction) might look greener, but isn't necessarily greener.
As for new power cards not available for your faction yet: proxy and lend. Do not fall into the trap of buying all, 7 factions is a hilarious amount of money.
1 hour ago, dsul413 said:By itself, I don't think so. Scum has a lot of variety, and we don't really know if MG TIEs will be extremely useful. You can always get the MG models, but if you like TIEs you'll be safer with Imperials, perhaps FO.
Or play Scum and Imperial.
My gut feeling is that only 1 Mining Tie per squad will be useful. More as a support/harass role...as they due to the special ability (ignore asteroids while moving) probably cost more than the Empire TIE ln, but still hit like a wet noodle.
I can rule out several out of seven factions that game has/will have just by personal taste. I don't like the new movies and most of rebel ships, including most things about rebellion, so 2/7 out. I started by the time TFA core set arrived. And in 1.0 TIE/SF and Omega Leader were just too good to pass on. Now? I just don't need them and FO as a faction does not appeal to me as much (FO interceptor and future ships might get me in. 3/7 out. I'm not really a scum player, I have a few ships but most scum ships just don't do i t for me. Yet I'm willing to buy the nice ones. (3/7 out, 1/7 in). Empire has been my main faction and well, I'm not really satisfied with it now, but as it is Empire I'm going to go on. It just won't get many new releases. (3 out, 2 in). CIS, except for Infiltrator just meh. (4 out, 2 in). And then.... Republic. As I see it, it is the only faction I'm really interested in playing. Then 4 out, 3 in, considering that Empire is not going to get many new releases and I just don't care about most scum ships... then I'm just stuck with buying Republic as the only faction.
13 minutes ago, Managarmr said:My gut feeling is that only 1 Mining Tie per squad will be useful. More as a support/harass role...as they due to the special ability (ignore asteroids while moving) probably cost more than the Empire TIE ln, but still hit like a wet noodle.
Right now this guy is looking to fill that role really well.
:
The problem was at 1st there was only 2 factions. Then there became 3. Now there are 5 and soon 7.
Back in 1.0, I collected every ship that came out for a long while. And through winning tournaments and such I had a lot of store credit and prize ships, so ended up with crazy stuff like four CR90s, 13 T-65s, and the like. I loved Epic more than the next guy, but even then there was no way I could get all my ships onto the table in any meaningful way to justify their existence. It also helped that I was happy to sell most of my prizes (dice, cards, tokens) and racked up a few grand doing so over the course of 1.0, which made X-Wing a Cash-Positive (but Time-Negative) hobby.
What I realized after several years was that I was having far less and less fun with the game, that most of the most fun friends I had gotten to know in the early years were similarly leaving the game, and that I wasn't playing it nearly enough, and that even when I did play I almost always ended up flying Rebels in tournaments anyways. The overwhelming majority of my collection had probably seen less than a couple of games table-time. So as 1.0 started to wane, I stopped buying every expansion and began skipping lots of ships. This helped prep me for 2.0, by which point I realized it was a great time to just purge down my stuff and focus on a single faction with just enough of a second to be able to tinker around or play games in-house with just my own stuff. But I unloaded everything else, and sold all the excess ships that the conversion kits I picked up wouldn't cover.
And I don't miss being multi-factioned, not even in the least. It actually feels good having a much smaller collection, much more shelf space, and all the extra cash from unloading the bulk.
The moral of the story is that even when the game was three factions, the vast majority of my ships were baically unused. With seven factions... someone would have to play
a ton
of X-Wing to really explore all seven of those factions. Going seven factions is a trap... and probably going anymore than three is going to be overkill for the vast majority of players who aren't going to get the game onto the table enough to really make those factions worthwhile.
14 hours ago, Praetorate of the Empire said:It probably helps to try the different factions out. I really like packing more ships into my builds, so Empire was easy to get into. I also wanted agile ships. Now I hate building Rebels because I always feel like I can get more/better ships for my play style with Imperials. TIE variants also look great on the table and many are doing at least okay on the table... except the Aggressor. Just don't buy it, it's not really any good currently.
I've not strictly kept to only Imperial, though. A friend of mine sold out, so I jumped at the opportunity to get Rebel ships that I wanted. So here's the full breakdown for my thinking.
- Go hard on one faction. It's your go-to. It's what you can list build in your head. You potentially have multiples of certain ships for strong breadth and depth in squad building. [I'm gung-ho Empire. I don't really even consider fielding anything else for competitive play.
This! When 2.0 has been announced, I decided I go just one faction hard And that is Resistence. I sold everything else, only keeping my HWKs (because Kyle Katarn...) and until I got Resistence Conversion Kit, I fly the x-wing from starter, with my HWKs and Falcon. I am generally not interested in any other faction.
20 hours ago, Merellin said:So.. Question to all the veterans.. How do you manage to avoid buying every single faction..? Cus I'm new and I just cant decide what side I want to play and want stuff from every side.. xD I like the TIE variants the best, But every faction has ships I realy like the looks of so it is realy hard to pick a single faction..
Why would I want to avoid this?