Okay. This really isn't the most competitive of lists and I'm fully aware of that. I know everybody is going to tell me to drop Horton Salm because he's crap and to run Sabine instead of Arvel.
The purpose of this list is simply for me to test out these pilots and get a feel myself for just how good/bad they really are. So I'd like to keep the pilots as they are. What I'm looking for advice on is the distribution of upgrades. If I lose, I lose. I just get the sense people are dismissing Horton because his ability looks bad on paper so no one is even taking him to the tables. Here's the list I have currently:
Wedge Antilles (52)
- Predator (2)
- Servomotor s-foils (0)
Total 54
Norra Wexley (43)
- Adv Proton Torpedoes (6)
- Proton Bombs (5)
Total 54
Horton Salm (38)
- Ion Cannon Turret (6)
- Proton Torpedoes (9)
Total 53
Arvel Crynyd (36)
- Intimidation (3)
Total 39
List total: 200
It's the sort of convoluted synergy I know usually doesn't work past the first engagement, but one of the purposes of the list is to help me practice getting my first three turns better: setup, first engagement, retreat/pursuit
The aim is to try and get Arvel to bump, Norra to range 1 and for Wedge and Horton to benefit from both. The only problem I have is that none of the upgrades feel right. Proton torps on Horton feel like a mistake given his built in re-rolls, but if I put them on Wedge he sticks out like a sore thumb as the priority target. Adv. Torpedoes are a lot of work to trigger for potentially little gain, though I do like that Norra wants to get range 1 anyway, can set the lock up in an earlier turn and can reload the torps if I really, really need to.
I also like proton bombs on Norra. It's one of the few elements of the list I've already tried and seen do well. A proton bomb at the right time is just fantastic, especially if your opponent forgets about them. I'll sacrifice them if someone has a better use for the points, but for now they're the last upgrade I want to lose.
The ICT on Horton is basically to give him a range 1 option. I know that's not optimum, but I want Horton to be balanced in points, if possible.
I'm wondering about dropping the torps on him and giving him proton bombs and Selfless. Maybe selfless on Norra too to help spread fire, given her solid ability to tank.
I feel like Horton, Wedge and Norra are all sub-optimum at the moment, but I don't know a better way to spend those points.
Any ideas?