15 minutes ago, Captain Lackwit said:Bingo! That's also why we can tell a Sienar or Kuat design a mile away!
AT-TE...
15 minutes ago, Captain Lackwit said:Bingo! That's also why we can tell a Sienar or Kuat design a mile away!
AT-TE...
1 hour ago, Hiemfire said:AT-TE...
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Venator tho.
Wouldn't anything New Republic go into the Resistance?
6 hours ago, Captain Lackwit said:The T-Wing is such a good example of bad expanded universe writing. Because as an idea, it's good.
But of course it couldn't be better than the A-Wing, which actually existed, unlike anything in the EU.
So they had to make it the worst thing ever.
That's not what happened.
The T-Wing was just a generic design conceived for TIE Fighter so that they could give the Rebels some easy cannon fodder ships that the player stood a chance of killing several of in a basic TIE Fighter, and due to the limitations on model count (either due to the engine or design time) they also wanted something that could double as a pirate ship and be used by other enemies in the game.
It was only later that someone came along and tried to retroactively justify two things: 1) that the Rebels used them and 2) that we never see the Rebels used them anywhere else.
The failed prototype idea actually covers both of those pretty well. The idea that they were trialling something they hoped would improve on one of their ships, but abandoned quickly when it was obvious the performance wasn't up to spec does make a lot of sense, and isn't without precedence in the real world.
The T-Wing isn't automatically worse than the A-Wing because the A-Wing is a special snowflake movie ship, it's because they never used it anywhere else and there had to be a reason for it.
However . I do agree that's not the only story they could have gone with. The simpler solution would have just been to say that it was an existing ship design already popular with pilots that the Rebels tried for a bit, but didn't find satisfactory. There's no need to tie it to the A-Wing so directly.
The wookieepedia article is really bad at citing its sources, so I don't know where all the A-Wing guff comes from. It definitely wasn't in TIE Fighter or XWA, which is the only place I know the ship from. My guess is the Rebellion Era Campaign guide, which would make sense as the D20 RPG was not particularly creative or imaginative on the world building front.
4 hours ago, Captain Lackwit said:And yet bizarrely the R-60 looks exactly like an Incom design.
It does look very Incom-y in TIE Fighter and X-Wing Alliance, I agree.
Though I'd bear in mind the limitations of games of that era. To make the new ships look Star Wars-y, they had to heavily reference familiar designs while working with such low poly count.
Personally, I think it actually looks really similar to the R-41. I also really like that they didn't make them Incom designs. I get what you're saying about each company having its own distinct look, but I don't think it's necessarily more interesting to group every single similar looking ship together just because they look similar. Function often dictates aesthetic too, and it shouldn't be a surprise that similar role ships might look similar.
Given that Hoersch-Kessel don't have a huge product line, I like the idea that their starfighters at least are basically knock-off Incoms. A little bit like how the MiG 29 and Su-27 are knock offs of the F-15. Given the similar stat line in the games, that would make the T-Wing a 'Russian' Z-95 rather than a failed A-Wing, and I really like that. Guess that would also make the R-41 a 'Russian' Y-Wing.
6 hours ago, Captain Lackwit said:And yet bizarrely the R-60 looks exactly like an Incom design.
That was because some of Incom Engeneers were sent to Kessel. There they were bought by H&K who used them as slave worker (same history of the developing of ME.262 in WWII) until they were freed by Alliance Commandos and joined the Rebellion. They gave the design of T60 to the Rebels then joined the ranks of Freitek to produce the E-wing
15 hours ago, Forgottenlore said:He doesn’t. He’s asking if it looks like it SHOULD have been. It’s been commented on before that the hwk has no Corellian design elements
Eh, the HWK has some themes in common with the YV-666, which is
also
a Corellian design.
HWK, YV, and YT are all freighter series from the Corellian Engeneering Corporation.
13 hours ago, mazz0 said:Wouldn't anything New Republic go into the Resistance?
Canon New Republic, yes. (like the X-Wing T-85)
But Legends New Republic = Rebel. (at least until now, with the E-Wing and K-Wing)
Another possible Rebel release (Is there anything else in SW:G that they haven't released?)
Would this be a reasonable ship to have a forward 2, and two separate turret arcs? It's got six frigging turrets.
Edited by CaptainIxidorJust now, CaptainIxidor said:Another possible Rebel release (Is there anything else in SW:G that they haven't released?)
AEG-77 Vigo, M22-T Krayt, , Dunelizard, R60 T-Wing, Naboo N-1, Ixiyen, Rihkxyrk, Vaksai (now that the title has gone bye bye maybe they'll put the actual ship in...), YE-4 Gunship, TIE Oppressor, Gallo.. Yah know what.. Here's the link to the SW:G wiki ships page... :
39 minutes ago, Hiemfire said:AEG-77 Vigo, M22-T Krayt, , Dunelizard, R60 T-Wing, Naboo N-1, Ixiyen, Rihkxyrk, Vaksai (now that the title has gone bye bye maybe they'll put the actual ship in...), YE-4 Gunship, TIE Oppressor , Gallo.. Yah know what.. Here's the link to the SW:G wiki ships page... :
I should have known not to ask! Nice.
2 hours ago, Hiemfire said:AEG-77 Vigo, M22-T Krayt, , Dunelizard, R60 T-Wing, Naboo N-1, Ixiyen, Rihkxyrk, Vaksai (now that the title has gone bye bye maybe they'll put the actual ship in...), YE-4 Gunship, TIE Oppressor, Gallo.. Yah know what.. Here's the link to the SW:G wiki ships page... :
The Vigo, krayt, Dunelizard, Ixiyen, Rihkxyrk, Vaksai, are all shoo-ins for Scum.
Just now, Captain Lackwit said:The Vigo, krayt, Dunelizard, Ixiyen, Rihkxyrk, Vaksai, are all shoo-ins for Scum.
If they ever get added at all. At a minimum they'd allow for a better subfaction focus for those that would like to list build that way. Right now it is a mix and match of groups that were often shooting at each other as well as at what ever major group thought it was running things.
18 hours ago, mazz0 said:Wouldn't anything New Republic go into the Resistance?
4 hours ago, Odanan said:Canon New Republic, yes. (like the X-Wing T-85)
But Legends New Republic = Rebel. (at least until now, with the E-Wing and K-Wing)
Not necessarily. The later New Republic stuff would natural go to the Resistance but the bulk of what the New Republic had prior to that period would fall under the Rebel Alliance since it is the same faction but in its final form.
Anyway as I said, if The Mandalorian series delves into the New Republic it should potentially be a new source for Rebel ships. Its doesn’t make sense to me if anything from that show goes to the Resistance, since they would not have existed yet.
3 hours ago, CaptainIxidor said:Another possible Rebel release (Is there anything else in SW:G that they haven't released?)
Would this be a reasonable ship to have a forward 2, and two separate turret arcs? It's got six frigging turrets.
Good catch! I completely missed this one. According to canon a handful of them were at the Battle of Endor so that counts. Looks like a medium ship to me.
1 minute ago, Wraithdt said:Looks like a medium ship to me
It is roughly the size of a YT-1300. 28m long, 35m wide, 12m tall... Large base.
7 hours ago, Wraithdt said:Not necessarily. The later New Republic stuff would natural go to the Resistance but the bulk of what the New Republic had prior to that period would fall under the Rebel Alliance since it is the same faction but in its final form.
Yes, the later New Republic stuff (from Disney canon) would go to the Resistance.
7 hours ago, Wraithdt said:Anyway as I said, if The Mandalorian series delves into the New Republic it should potentially be a new source for Rebel ships. Its doesn’t make sense to me if anything from that show goes to the Resistance, since they would not have existed yet.
If the Mandalorian series is closer to the OT than the ST (before the existance of the Resistance), sure, the New Republic ships should be Rebel. Anyway, I suppose this series will be a greater source for Scum ships.
On 11/18/2018 at 9:44 PM, Hiemfire said:This and the R-60 T-Wing if ever added would probably end up multifaction. Interestingly, while the Rebels used them, free agents and Outer Rim militias did more often (IE Scum...)
I'm probably late to the party here, but the T-Wing was shown in the background of one of the Thrawn Comics. I believe it was #3 or #4
13 hours ago, Captain Lackwit said:The Vigo, krayt, Dunelizard, Ixiyen, Rihkxyrk, Vaksai, are all shoo-ins for Scum.
Yeah all the ships that get you a sore throat are Scum, like alphabet ships are Rebels it seems.
I hope that they’d bring the R-41 before considering the T-Wing, as it’s really a lot less fugly...
I feel The Mandalorian will provide plenty of Scum ships, but rarely Rebs. The Andor series will likely have more Reb ships, maybe. Andor (ya ever notice his name is and/or?) will probably have his own ship (not a U-wing) that'll be worthy of a model. Probably will have friends too.
23 hours ago, Hiemfire said:R60 T-Wing, Naboo N-1, Rihkxyrk, Vaksai (now that the title has gone bye bye maybe they'll put the actual ship in...)
Those. ^
On 11/18/2018 at 11:18 PM, Hiemfire said:a really stupid way to set up weapons and engines in my opinion, especially for space craft that need to be maneuverable and still hit their target
Keep in mind distribution of mass. The X-wing's main engines are quite large, and that much mass combined with the accelerative forces out on the ends of the foils would generate a lot of stress. You'd basically need something that looks like the Starfury with very thick fixed wings to support the mass and acceleration. And honestly, you don't NEED the main engines out that far, anyway. I once tested the X-wing's engine configuration in Orbiter, and found it was able to get CONSIDERABLE rotation around the pitch and yaw axes from differential thrust alone (in fact TOO much. Hope my virtual pilot packed a barf bag, lol!).
2 minutes ago, Ambaryerno said:I once tested the X-wing's engine configuration in Orbiter, and found it was able to get CONSIDERABLE rotation around the pitch and yaw axes from differential thrust alone (in fact TOO much. Hope my virtual pilot packed a barf bag, lol!
Interesting. So coupled with an internal gyro of sufficient power for roll control the engine positions on the X-Wing work fine. Good to know. Doesn't change the
idiocy
extreme artistic license of the weapons being on the wing tips for something that wants to hit something while doing those maneuvers.
On 11/19/2018 at 6:18 AM, Hiemfire said:(a really stupid way to set up weapons and engines in my opinion, especially for space craft that need to be maneuverable and still hit their target)
Are you trying to apply science and engineering to Star Wars, a universe in which spaceships fly like WWII fighters? Real spaceship fighters would have engines facing all directions, allowing for pivot rotation instead of banking and turning.
I'm a little out of my element with the background... but would it be reasonable to use ships from before or after? They already have the arc 70 even though it was from an earlier time. Why not have clone war ships as ones dredged up from storage to fill roles (possibly add in some kind of rules for them being so old.... not as maneuverable or not have as many upgrade options and prototype versions of later ships that are still being developed (same effects as with older ones but for different reasons).