with the general opportunity spendings, you can "establish" stuff, ie: with water you can "establish" a piece of terrain.
anybody have an idea how that is suppose to play out ?the player basically says "ok, this terrain is now entangling, GM do you agree?"
this seems nut to me and will often end up in debates around the table if the GM should or should not allow it.
and the fire example "notice the absence of shoes at the door meaning nobody is home", like... a player can establish that? totally doesn't make sense to me.
and air... establish a detail on an npc. like... what ? "mr.GM, that NPC is missing an arm, do you agree?" this will never end....
sure. the earth and void ones make sense that the player can invent something, but air, water and fire.. feels like it should be the GM who gives an extra info to the player (about the terrain, about a detail on an npc, about a something missing or off)
opinions ?
edit: my opinion here is that you can establish anything if it isnt related to Gm's stuff (terrain, npcs etc). so its not like i am inflexible as i would TOTALLY allow an earth opportunity so the player take out his rope that he never had originally because it would have made sense for the charact3er to have had a rope in the situation.
but when it comes down to "establish a fact about an NPC or a terrain" I feel this is a bit going into dangerous territories of long debates around the table.
Edited by Avatar111