Sorry, missed that above. Thanks. Overall, I always feel they spoil the best cards in the articles...
Framsburg
This is awesome! Thanks everyone for your contributions! Very exciting to see the upcoming cards!
I think Man the Wall it's still quite good, especially in multiplayer of course. [It could also be interesting in solo if used in combination with effects that let you play allies outside the Planning Phase (like Hirgon or Thranduil) since you will then ignore the drawback that they cannot quest.] Ignore this, I didn't notice it's a Planning Action.
Edited by Alonewolf871 hour ago, Rouxxor said:Thanks for all those cards!
For all that says the new guarded card is so poweful I disagree. Guarded is a mechanic with many drawback. You have to deal with another encounter cards, and that is a really big deal to me. They aren't good beginning cards, since it is usually already difficult to dealt with the encounter cards of the setup and the turn 1 while you play only a few ally/equipment. So a global powerful effect (like necklace of girion) seem more powerful to me that a simple untap. But, still to me, none of them are good cards that must be played in many decks.
Partially true but not always. Cards like duneadain hunter or pathfinder see play because the extra card is not always so unmanageable. Not a turn 1 card clear but still good and if you can use it as both resource acceleration and readying effect the potential to be strong card at mid game a is there.
According to the UK Asmodee site the Framburg scenario is out this coming week.
9 minutes ago, Halberto said:Partially true but not always. Cards like duneadain hunter or pathfinder see play because the extra card is not always so unmanageable. Not a turn 1 card clear but still good and if you can use it as both resource acceleration and readying effect the potential to be strong card at mid game a is there.
They look the same but aren't. You will not have to face their threat, you know how to deal with them (you "choose" enemy or location), have some kind of choice many times, have a direct access to the rewards (do not need to defeat them to get the ally. But the reward is also weaker. But I also think those 2 aren't good cards for decks made to face difficults scenarios.
I am so far more lenient toward the Hunter and Pathfinder than toward the guarded. You can more easily combine them with your strengths as you know whether it is an enemy or location.
True. I don't think guarded cards are universal but they provide a lot of benefits if played well. Combined with scrying you can use them to get rid of nasty treacheries like a pocket Eleanor, discard horrible encounter side quests or avoiding when revealed effect on encounter cards. True you have to deal with an additional cards but if you don't play them blind they can bring a lot of benefits. Necklace of Girion is basically an additional hero (2 willpower and 1 resources x round) without ability and threat.
Not cards for alla decks or quests but very useful in the right context.
55 minutes ago, silverthorn said:According to the UK Asmodee site the Framburg scenario is out this coming week.
Saw on site that Fire in the Night is coming out this week but not Framsburg?
Thanks for the spoilers LordBird.
Yeah in regards to pathfinder and hunter they actually benefit you, as the hunter in a dunedain deck you want enemies engaged and pathfinder helps with haldan decks that need locations to put attachments on.
3 hours ago, Rouxxor said:For all that says the new guarded card is so poweful I disagree. Guarded is a mechanic with many drawback. You have to deal with another encounter cards, and that is a really big deal to me. They aren't good beginning cards, since it is usually already difficult to dealt with the encounter cards of the setup and the turn 1 while you play only a few ally/equipment. So a global powerful effect (like necklace of girion) seem more powerful to me that a simple untap. But, still to me, none of them are good cards that must be played in many decks.
Yep, "Guarded" is a cost. But it's a very hard sell to suggest that the cost here is greater than the payoff. If you're seeing the ring as "a simple untap," I assure you that is not what makes the ring powerful.
The ring should read "exhaust this ring to play an attachment for free. And if you feel like it, ready the attached hero also, I guess."
You will put this in a deck which knows what card is on top of the deck. Gandalf, Imladris Stargazer, Gildor. Or, you will just fill your deck with 75% attachments.
Then, you will get a free attachment nearly every round. Let's say you get a minimum of 5 within a single game (assuming you are putting this card into a deck which makes sense, which you ARE doing, because you understand deckbuilding). That's minimum of 5 resources, assuming you're paying for 1-cost attachments, or 10 to 15 resources, if you're paying for 2- and 3-cost attachments. If you're putting fewer than 5 attachments into play over the course of the game, you didn't build the right deck for this ring.
All that for the cost of 1 location or enemy-- definitely worth it!
And I guess the ring also readies your attached dwarf or something, whatever.
Edited by GrandSpleenI say "this card is not good because there is only few decks who want to play it". You respond "This card is awesome because few decks want to play it". We think mostly the same about this card, but we just did not express it the same way.
For more details untap or equipment feeding share a common point: to be interesting enough you must use it many turns in a row. Having it on the late game would not be really efficient. To be good (and worth to build part of your deck around it) you must have it early. And at this point the investment to make it work on the early game will be huge. And I think that this card, and the decks that want to play it, aren't made for playing against the most complicate quest. Most people don't care, but I'm looking for card and mechanic able to do that so I'm pointing it.
My bad, I seem to be suffering a mental block as far as this cycle goes.
So this ring works pretty well in a dale deck, what with attachment heavy tricks. What dwarf do you think fits well with that? I figure you go Brand and bard for the dale, leadership and spirit. Any ideas? Maybe this dain?
Playing against nightmare quests directly affects the cost of Guarded player cards (or Dunedain Hunter/Pathfinder), because the average strength of the cost is likely to be higher, potentially *much* higher. I don't play nightmare, so the cost is much lower for me while the benefits remain the same.
1 hour ago, player3351457 said:So this ring works pretty well in a dale deck, what with attachment heavy tricks. What dwarf do you think fits well with that? I figure you go Brand and bard for the dale, leadership and spirit. Any ideas? Maybe this dain?
Dwarven Kings are quite strong contenders for this ring, after all they are the rightful heirs. You could ready Thorin Oakenshield to use both his willpower and attack, or attack twice in a round. You could ready Dáin Ironfoot after defending to buff your allies when they attack (and try to discard Ancestral Armor). Thorin Stonehelm could attack twice for four damage.
Pretty much every other dwarven hero with at least 2 willpower and 2 attack benefits from readying, as well as Thalin because he can quest and attack for 2 afterwards. Gimli and Glóin of course want their free citadel plates. Come to think of it, you could even include cards like Scroll of Isildur in non-mono sphere decks.
15 minutes ago, Amicus Draconis said:Dwarven Kings are quite strong contenders for this ring, after all they are the rightful heirs. You could ready Thorin Oakenshield to use both his willpower and attack, or attack twice in a round. You could ready Dáin Ironfoot after defending to buff your allies when they attack (and try to discard Ancestral Armor). Thorin Stonehelm could attack twice for four damage.
Pretty much every other dwarven hero with at least 2 willpower and 2 attack benefits from readying, as well as Thalin because he can quest and attack for 2 afterwards. Gimli and Glóin of course want their free citadel plates. Come to think of it, you could even include cards like Scroll of Isildur in non-mono sphere decks.
I can imagine splashing in a dwarf to an attachment-heavy deck (not necessarily Dale) in order to able to include the ring. Splashable dwarves are Balin, Bifur... not really heroes who are worth readying, for the most part. But the ready would not really be the reason I'd include the card in a deck. Leadership Gimli is an interesting idea, as it allows you to put attachments on him that tend to be hard to justify otherwise (Dwarven Shield for example). Thalin would work, since his ability requires him to quest, which he is not built for. At least you could use his attack.
Edited by GrandSpleenThror's Ring looks amazing. I love when a single card comes out that has the potential to create a whole new archetype.
2 hours ago, Rouxxor said:I say "this card is not good because there is only few decks who want to play it".
This seems like a very narrow way to define "good". So Vilya is not a "good" card because it only works in a specific deck type? And Caldara is also not good...
Seastan beat me to it, this is like Vilya for attachments. Where Vilya is powerful because of it's resource acceleration, the same goes for Thror's ring. Both are putting things into play free, both are restrictive for who can wield them, Thrors ring can be seen as a in hindsight card. If they were to design Vilya now they would probably nerf it in the same way. Having a guarded card limits hiw quickly you can put it in play, as you must deal with the card guarding it. It is amazingly powerful but I would agree with both philosophies, guarded is dangerous, and can be a steep cost, or it can be bent and used as a benefit.
Thror's Ring would work very nicely with Vilya, imagine both of those cards putting attachments and allies into play...
1 hour ago, GrandSpleen said:I can imagine splashing in a dwarf to an attachment-heavy deck (not necessarily Dale) in order to able to include the ring. Splashable dwarves are Balin, Bifur... not really heroes who are worth readying, for the most part. But the ready would not really be the reason I'd include the card in a deck. Leadership Gimli is an interesting idea, as it allows you to put attachments on him that tend to be hard to justify otherwise (Dwarven Shield for example). Thalin would work, since his ability requires him to quest, which he is not built for. At least you could use his attack.
Well, at least we have different reasons for including Thror's Ring. And it does not raise threat like Magic Ring does.
I am always torn with Guarded cards. So far they are very strong cards, but I wonder who would play one of those against a nightmare adventure
11 minutes ago, Yepesnopes said:I am always torn with Guarded cards. So far they are very strong cards, but I wonder who would play one of those against a nightmare adventure
I actually had a deck that wasn't able to beat the nightmare version The Lonely Mountain (one of the tougher nightmare quests) until I put The Arkenstone into my deck.
20 minutes ago, Seastan said:I actually had a deck that wasn't able to beat the nightmare version The Lonely Mountain (one of the tougher nightmare quests) until I put The Arkenstone into my deck.
I would have never thought that precisely that guarded card would make any difference
may be in a deck heavy with uniques...