Framsburg

By player1683311, in The Lord of the Rings: The Card Game

Yes please, spoil us.

And yes guys, you are probably right. I mean, I myself was thinking 2 would be too good, and pretty much an auto-include to any ally deck with Leadership. With 1, I will probably be disappointed though. The coop makes sense but in solo, Wealth or Strength are less restricted in use and timing.

Wealth and Strength have restrictions of their own. Wealth of Gondor just gives you the resource, but requires a Gondor hero; better in solo if you have one, but useless if you don't. Gaining Strength requires discarding two resources to gain three, that can be a severe practical restriction. Neither gets better in multiplayer. But as I typically don't put either in my solo decks, this card will likely have the same fate.

But even 1 cost reduction in 3-4 players can be very usefull especially in early game. Not an auto include but a serious candidate to be considered.

At 2 cost reduction would be OP.

Not sure I really would like it to be honest.

And that is sort of the problem, I am not saying that at 1 it will be a clearly worse card than Wealth or Strength, but I hardly ever play those, the latter I find good in Erestor and Arwen hero line-up (once Cirdan has Narya). The former is clearly better for all decks Gondor but I still hardly have it in them...

But again, after proxying it as 2 I definitely agree it would be among the strongest out there... probably ready for a quick errata soon after.

Has someone tried Swift and Strong? Seems just the card missing in my Haldir decks where he wants to hit twice in a round and there are not many natural readying effects within Lore and Tactics...

Got the Phantom of Framsburg french deck this morning. There are 3 copies of each the 10 players cards. Get your translators out. Here are the first 2 of 4 new cards

New1of4.jpg

New2of4.jpg

I'm pretty sure I got this:

Soldier of Erebor, leadership ally, dwarf, warrior, 5/0/3/3/3

Action: Discard the top 3 cards of your deck to ready Soldier of Erebor. (Limit once per round).

Familiar Lands, lore event, 1

Action: Each location with a player attachment loses 2 threat until the end of the phase.

Edited by Gizlivadi

Next 2 are

Descendant of Girion, Spirit, Ally. Cost 4 (2WP, 2A, 2D, 2H) -- Dale

Reduce by 1 the cost to play attachment on Descendant of Girion

Thror's Ring, Neutral, Cost 1

Guarded (enemy or location) Attach to Dwarf Hero. Exhaust Ring and discard the first card of your deck to ready attached hero. If discarded card is an attachment, put in play.

Edited by LordBird
2 minutes ago, Gizlivadi said:

I'm pretty sure I got this:

Soldier of Erebor, leadership ally, dwarf, warrior, 5/0/3/3/3

Action: Discard the top 3 cards of your deck to ready Soldier of Erebor. (Limit once per round).

Familiar Lands, lore event, 1

Action: Each location with a player attachment loses 2 threat until the end of the phase.

Good guess, I translated the last 2.

On 11/30/2018 at 12:19 PM, player3351457 said:

I went ahead and built a key for us all... Keep me updated folks! Whatever you can find! We should be waiting on one spirit, one leadership, one lore, and one neutral. Most likely one of those mentioned is guarded, if the pattern continues.

Dain Ironfoot -- Spirit, Hero. 11Threat (1WP, 2A, 3D, 5H) -- Dwarf, Noble, Warrior

While Dain Ironfoot is defending, he gains Action: Discard the top card of your deck to give Dain Ironfoot +1D for this attack (Limit 3 times per phase)

Valiant Determination -- Spirit, Attachment, 2 Cost --Condition

Attach to an ally. Attached ally does not exhaust to quest.

Mirkwood Hunter -- Lore, Ally, 4 Cost (2WP, 2A, 2D, 3H) --Woodman, Ranger

Ranged. Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.


Man the Walls -- Leadership, Event, 0 Cost

Play only if no other copies of Man the Walls have been played this round. Planning Action: Reduce the cost of the next ally played by each player this phase by ___. Those allies cannot quest this round.


Warrior Sword -- Tactics, Attachment, 1 Cost -- Item, Weapon

Attach to a tactics or Warrior character. Restricted. Limit 1 per character. Attached character gets +1A for each enemy engaged with you (Limit +3A).


Swift and Strong -- Tactics, Event, 1 Cost -- Song

Response: After a character you control attacks and destroys an enemy, exhaust a weapon attached to that character to ready that character and give it +2A for its next attack this phase.

Man the Walls - reduce the cost of the next ally.... by 1

4 minutes ago, LordBird said:

Next 2 are

Descendant of Girion, Spirit, Ally. Cost 4 (2WP, 2A, 2D, 2H) -- Dale

Reduce by 1 the cost to play attachment on Descendant of Girion

Thror's Ring, Neutral, Cost 1

Attach to Dwarf Hero. Exhaust Ring and discard the first card of your deck to ready attached hero. If discarded card is an attachment, put in play.

Would you please post picturesof those last 2? I'm a huge fan of artifacts in this game and have been advocating and clamoring for them for a long time. Thror's Ring being in this game is huge to me.

New4of4.jpg

What the.. Thror's Ring, wow. That's a powerful effect. I would call that the most powerful guarded attachment yet, although it needs to be in the right deck. Thank you for spoiling these!

Edited by GrandSpleen

New3of4.jpg

3 minutes ago, GrandSpleen said:

What the.. Thror's Ring, wow. That's a powerful effect. I would call that the most powerful guarded attachment yet, although it needs to be in the right deck. Thank you for spoiling these!

Actually not much of a spoiler. There on shelves here!

We're just about to get Fire in the Night here, and probably a couple of months away from Framsburg still... So we thank you!

Just now, GrandSpleen said:

We're just about to get Fire in the Night here, and probably a couple of months away from Framsburg still... So we thank you!

I could have bought french version of Fire in the night (also on the shelves here) but since the english version is supposedly no more than a couple of weeks away, I passed.

The ring is absurd. Discard a card to ready an hero AND put in play the discarded card if it is an attachemt????? Crazy. With a minimum of deck scrying this attachemt is both readyng effect and resources acceleration/ smoothing. it allow to play off sphere attachemnet (steward without leadership or citadel plate free and without tactic). One the most powerful effect in the game with minimum of building requirement.

Gandalf + an hero dwarf would be fun...

Edited by Halberto

Thank you for spoiling!

No limit on the ring? You boost up a dwarf and defend/clear out a swarm!

Thanks for all those cards!

For all that says the new guarded card is so poweful I disagree. Guarded is a mechanic with many drawback. You have to deal with another encounter cards, and that is a really big deal to me. They aren't good beginning cards, since it is usually already difficult to dealt with the encounter cards of the setup and the turn 1 while you play only a few ally/equipment. So a global powerful effect (like necklace of girion) seem more powerful to me that a simple untap. But, still to me, none of them are good cards that must be played in many decks.

7 minutes ago, player3351457 said:

Thank you for spoiling!

No limit on the ring? You boost up a dwarf and defend/clear out a swarm!

Well since you have to exhaust the ring is basically once per round.

And Man the Walls, 1?

Thanks a lot by the way

3 minutes ago, Alonewolf87 said:

Well since you have to exhaust the ring is basically once per round.

Ah, got too excited. Still a pretty good deal.

1 minute ago, lleimmoen said:

And Man the Walls, 1?

Yes, it is confirmed at 1.