Increasing Special Ability Value

By andrasea, in Star Wars: Destiny

I know this has been discussed before, but I think it came to the wrong conclusion.

If you were to increase the original value of a special ability die from (0) to a value of (2) or more, I think you should be able to trigger the corresponding Special Ability more than once.

My thinking is that when you roll a die showing a face of (2, 3, 4...) ‘Focus’ for example, the result is that you can trigger a “turn die”, when resolving that die, equal to the value of that Focus die.

Similarly, when you resolve a Special Ability die with a value of (0), it triggers the corresponding card’s ability once.

With that being said, if you were to Resolve a Special Ablility die thats Value was increased by 2 or more (for example Luminar Unduli’s special ability is used to increase one of Yoda’s Special Ability die by +2) when Yoda’s modified Special is Resolved, it should trigger his ability equal to the value of the die; just as a die showing (2) focus enables you to do up to two (2) “die turns”, the result of resolving a (2) resource die triggers the response of gaining 2 resources; likewise resolving a special ability die with a value of 2 or more should trigger that ability equal to the value.

I think this is a logical conclusion unless there’s something specifically prohibiting this in the rule book or on SW Destiny DB that states,”When a 1 Special Ability Die is resolved, it can only trigger the corresponding ability once, regardless of the value of the resolved Special Ability Die.”,

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The RRG is really clear on this. Specials always have a value of 0, and cannot be increased or otherwise changed. Ever. It's not really a matter of coming to the wrong conclusion, it's just clearly spelled out in the RRG.