Luke wedge Ywing - please help for big event

By ImperialEmperor, in X-Wing Squad Lists

PowerXXYproton

(52) Wedge Antilles
(0) Servomotor S-foils
(9) Proton Torpedoes
(3) Swarm Tactics
(3) R3 Astromech
Points 67

(62) Luke Skywalker
(0) Servomotor S-foils
(9) Proton Torpedoes
(3) R3 Astromech
(2) Instinctive Aim
Points 76

(42) "Dutch" Vander
(9) Proton Torpedoes
(3) R3 Astromech
(3) Swarm Tactics
Points 57

Total points: 200

yes i know that luke has R3 and Aim but i want to max my chance to get best target lock proton action.

Swarm Tactic x2 gives engage 666shoot. This list has 12red dice in first shooting and good ships. If anyone have some thoughts please share. I want to prepare myself for really big event 150-200players.

It's funny how rebels were crying due to imperial alpha strike lists back in the last days of 1.0 .. and now they are the only faction with a ps6 alpha strike possible. ?

But it's not this list.

Try wedge, Airen Cracken, Dutch and a GSP.

U have list?

GSP?

Why this is bad - share your thoughts please ?

Edited by ImperialEmperor

I don't like the Swarm Tactics. 6 points for something that rapidly loses relevance after the first engagement is a bit much, and it forces all ships in range 1 of each other. Instead you could give Dutch a turret and make him much more flexible.

Moreover, Swarm Tactics do not address the biggest issue of Dutch in an Alpha Strike squadron - the reliability of him and the buddy he's supposed to throw a Lock to on coming in Range 3 moving at I4. While unloading the Protons at I6 is indeed frightening, a skilled opponent is unlikely to let you target their Wedge/Luke/Fenn/Boba/Vader/Redline etc. The pilots that serve as powerhouse of their lists. The "Devil Rebels" build on this forum address that by throwing in Airen into the mix.

7 hours ago, ImperialEmperor said:

U have list?

GSP?

Why this is bad - share your thoughts please ?

Grey Squadron Pilot, an Y-Wing generic.

Try out this one:

Wedge, SW and proton torps.

Dutch Vander, SW and Proton Torps

Airen Cracken, SW

Grey Squadron Pilot, Proton Torps.

Two full modded shots, all Ps6 blast.

so u think...this should be better? But hmm i think its easier to set 3 ships together rather than 4and no bump etc. Plus Xwing Kuke has ability, movement.

(42) "Dutch" Vander
(3) Swarm Tactics
(9) Proton Torpedoes
Points 54

(52) Wedge Antilles
(3) Swarm Tactics
(9) Proton Torpedoes
(2) R4 Astromech
(0) Servomotor S-foils
Points 66

(36) Airen Cracken
(3) Swarm Tactics
Points 39

(32) Gray Squadron Bomber
(9) Proton Torpedoes
Points 41

Total points: 200

14 hours ago, Arma Quattro said:

Grey Squadron Pilot, an Y-Wing generic.

If you're going to abbreviate, you might want to be a little more careful to get it right.

When scanning your list, I thought you meant Green Squadron Pilot, as in the A-Wing generic.

It's actually Gray Squadron Bomber now in 2e, so it would be abbreviated GSB.

😉

Today thoughts after your few cents:

(52) Wedge Antilles
(0) Servomotor S-foils
(3) Swarm Tactics
(9) Proton Torpedoes
(3) R3 Astromech
Points 67

(62) Luke Skywalker
(9) Proton Torpedoes
(0) Servomotor S-foils
(3) R3 Astromech
(3) Heightened Perception
Points 77

(50) Braylen Stramm
(4) Squad Leader
Points 54

Total points: 198

Please fast debate... 765 or 766

765CrackProtonR4

(62) Luke Skywalker
(0) Servomotor S-foils
(9) Proton Torpedoes
(2) R4 Astromech
(3) Heightened Perception
Points 76

(52) Wedge Antilles
(9) Proton Torpedoes
(1) Crack Shot
(0) Servomotor S-foils
(2) R4 Astromech
Points 64

(48) Thane Kyrell
(0) Servomotor S-foils
(9) Proton Torpedoes
(1) Crack Shot
(2) R4 Astromech
Points 60

Total points: 200

Or

766CrackProtonR4

(62) Luke Skywalker
(0) Servomotor S-foils
(9) Proton Torpedoes
(2) R4 Astromech
(3) Heightened Perception
Points 76

(52) Wedge Antilles
(9) Proton Torpedoes
(3) Swarm Tactics
(0) Servomotor S-foils
(2) R4 Astromech
Points 66

(48) Thane Kyrell
(0) Servomotor S-foils
(9) Proton Torpedoes
(1) Crack Shot
Points 58

Total points: 200

Drop instinctive aim on Luke. He is PS 5 He will get a target lock on the target he needs to shoot at. Use his force points to modify attack dice. With instinctive aim, your average attack roll is 3 hits with a target lock and the force it is 4

Decission issssss

765CrackProtonR4

(62) Luke Skywalker
(0) Servomotor S-foils
(9) Proton Torpedoes
(2) R4 Astromech
(3) Heightened Perception
Points 76

(52) Wedge Antilles
(9) Proton Torpedoes
(1) Trick Shot
(0) Servomotor S-foils
(2) R4 Astromech
Points 64

(48) Thane Kyrell
(0) Servomotor S-foils
(9) Proton Torpedoes
(1) Trick Shot
(2) R4 Astromech
Points 60

Total points: 200

best and the most flexible choice

Here’s my version, fly Wedge and Dutch together so both can shoot at I6. Luke gets his shot at I7 if necessary with R2D2 for regen.

BTL-A4 Y-wing - •“Dutch” Vander - 51
•“Dutch” Vander - Gold Leader (42)
Proton Torpedoes (9)

T-65 X-wing - •Luke Skywalker - 82
•Luke Skywalker - Red Five (62)
Proton Torpedoes (9)
•R2-D2 (8)
Heightened Perception (3)
Servomotor S-foils (Open) (0)

T-65 X-wing - •Wedge Antilles - 64
•Wedge Antilles - Red Two (52)
Swarm Tactics (3)
Proton Torpedoes (9)
Servomotor S-foils (Open) (0)

Total: 197/200

View in the X-Wing Squad Builder

I Need advice how to fly TripleX

T-65 X-wing - •Luke Skywalker - 89
•Luke Skywalker - Red Five (62)
Proton Torpedoes (9)
R2 Astromech (6)
Supernatural Reflexes (12)
Servomotor S-foils (Open) (0)

T-65 X-wing - •Wedge Antilles - 52
•Wedge Antilles - Red Two (52)
Servomotor S-foils (Open) (0)

UT-60D U-wing - •Benthic Two Tubes - 57
•Benthic Two Tubes - Cavern Angels Marksman (47)
Perceptive Copilot (10)
Pivot Wing (Open) (0)

Total: 198/200

View in the X-Wing Squad Builder

The tubes can pass 1 of his focus after doing a focus action.

On 11/22/2018 at 7:44 AM, ImperialEmperor said:

I Need advice how to fly TripleX

Depends a lot on which ones. Including abilities that go off in Range one, you want to fly them in a box, or a triangle, with a maneuver width distance at setup. If not, I'd disperse them over the whole edge and converge on target.