So we've seen how to maneuver the formation in Beam Defense. Now what do you do if you're out of position?
In some ways, returning to formation in X-Wing is easier than it would be for real aircraft. In real life, aircraft are limited by drag, acceleration and deceleration, and other aerodynamic forces. Even in space there's limits in how a craft can move that in some ways provides X-Wing greater control. As already demonstrated with the Range 3 Tac Turn and Range 2 and 3 coordinated turns, the simplest correction to make when one ship is lagging behind is to simply stagger their speeds; have the trailing craft move faster than the one out in front.
However there is an alternative which is used in real life for small adjustments: The Check Turn.
The most important thing to be aware of when using the Check Turn is the concept called Angle Off Tail. Angle Off Tail is, simply put, the angle in which one craft is from the tail of the other, and ranges from 0 (directly astern) to 180 (directly ahead). Our Beam Defense position has an Angle Off Tail of 90. The image above shows an Angle Off Tail of 45 degrees, that is, the trailing fighter is stepped back 45 degrees off the lead ship's tail. This angle is significant because it's what determines how you will need to maneuver the ship in order to return to formation.
With this positioning, returning to formation is actually rather easy, because the X-Wing bank templates measure a 45 degree arc. All you need to do is have both craft execute a bank of the same speed to the inside, (towards the trailing craft) and they'll return to formation:
Now, because of the nature of the templates, it does give us one problem in that the formation will end up wider than it started. This can be corrected with a Barrel Roll in those craft capable of it if you wish to maintain the original spacing.
You can also use the Check Turn to correct for positioning in smaller distances:
In this case, the trailing ship was behind by about a ship length (Angle Off Tail of approximately 64 degrees). The trailing ship executes a 1 Bank, the lead ship a 3 Bank, returning to formation again. From this position, we don't even need to worry about recovering our spacing. As long as the spread between each member of the formation is correct, the Check Turn can be used to correct a stepped-back formation anywhere between 45-64 degrees Angle Off Tail. If the angle is greater than 64, or less than 45, you'll want to use the staggered forward movement to correct.
So what do you do if your formation is too wide or too close? This is where X-Wing makes regaining formation somewhat more difficult, since you're unable to make the sort of fine adjustments a craft can make in real life.
As we've already seen, the most efficient method is to use the Barrel Roll to reposition.
Simply have one (or both) craft roll to the inside or outside to adjust the spacing. This can be done both to correct your spacing after a maneuver if your ships are too close, or simply because you wish to change your spread (IE to concentrate your forward firepower if attacking a target, or to prevent an enemy from being able to target both ships at once).
Another alternative to using the Barrel Roll is to Boost instead:
One (or both) ship banks to the inside or outside, and then boosts the opposite direction to return to the original heading. However this method will be much more limiting unless you're having both craft reposition, since the nature of the templates will restrict what speed maneuver each ship can use in order to retain formation. A variation of this is to simply make two banks:
In addition to being a less efficient movement, this method will be significantly limited by the templates unless you're having both craft repositioning. It may also result in one craft lagging behind and needing to adjust position further.
There's another method by which the spacing can be adjusted, but that will be covered next time, as we begin to look at using Beam Defense to defend from an attack from behind.