Just wondering what's the general view on this guy in 2.0? He's changed playstyle alot compared to the previous edition for sure, doing what his ships dial is really good at now being a close up and personal knife fighter (suits the character imo). In my games thus far he's been an absurdly useful end game pilot. If he's the highest initiative left he is really hard to pin down. Early game a Prockets attack is a nice little alpha, and then he just cleans up with super natural reflexes and 3 dice attacks.
Other than the obvious initiative 6 or 5 with a bigger bid, what are some solid checks to this pilot, or even straight counters?