I've been reading the rules on boarding, and a few questions have come up.
1. Can you attempt as many hit and run attacks as you have PC and NPC actions available?
As far as I can tell there's no rule preventing it, but I'm not sure if the intent is "GM call", "try as often as you like" or "of course you can only try once!".
2. The ship with the higher remaining Hull Integrity gets a bonus during boarding actions (page 215).
Am I right that this bonus should be based on the difference in Hull Integrity, not Crew Population like it says? (Errata?)
3. Am I right that you can still do Hit and Run attacks in the middle of a boarding action?
4. Boarding actions are resolved by opposed Command Tests, and either side can do damage and (if lucky) force the other side to surrender (page 215).
How does that work with regards to defensive measures like the "Prepare to Repel Boarders!" action and the tenebro-maze component? Are they just added to the Command test on both sides (where applicable)? Is there one clear "attacker" and one clear "defender?
6. According to page 244 "the maximum total bonus that can be applied to a test is +60".
Does this include opposed tests for Hit and Run or boarding actions? Once a character has a +60 bonus (from Skill Mastery, talents, ship components, turrets or whatnot) on the Command Test, it doesn't get any better?
7. A crew reclamation facility (page 205) lets you "reduce all losses of Crew Population by 3".
Is this per battle? Per turn? Per attack?
I assume the answer is "per attack", but I'm having a hard time seeing how "grievously wounded" men can be dragged away from the battle, transformed into servitors, and returned to the fight in no more than half an hour or so.