1 hour ago, HappyDaze said:Back in college (the first time, early 90s), I played in some club-run RPGs that had revolving GMs. They had this exact problem too. I despised them.
We did revolving with our old SR group. At peak we had around 6 switching GMs, but we used a Forum to exchange on the long term related stuff and when someone wanted to do more of those things he chose one or two GM(s) and engaged the big plot relevant tasks when one of those was running the job at hand.
It felt like a series without a main plot but worked quite ok for a long time.
@ the thing Disney did with the "GM who sold his books" i don't like what they did with 7 and 8 also. And 8 is the main reason i haven't watched Solo by now as i was somewhat angry when it came out (also some of the stuff that was thrown around social media from officials after 8 was part of that). But i plan to take a shot at it when i mostly forgot about 8 but just before 9 to give it a real chance
But i would never quit the whole thing, even if they manage to dig an even deeper hole with 9. It can never ruin 4,5 and 6 to a degreee that i would do more than pretend 7,8, and 9 never happened and treat everything else that comes as it was EU stuff where i pick what i like for my own game. At my table there is a reason we play between 4 and 5
At least 7,8 and maybe 9 do one thing for me: i like 1,2 and 3 more than before.