So I've played a bunch of Rebels since 2.0 and release and I havn't found any thing that has been better then ...ok? Looking at what has worked and what hasn't and what rebels have available, I have come to the conclusion that:
- Proton Torps are good, and rebels have lots of ships that can take these
- Rebels have easy access to PS6
- Action economy, like in 1.0 is still king
With those thoughts in mind, I have come to develop a rebel list that works in a meta with Redline, whisper-vader, Boba, escapecraft and Tug boats.
Devil Rebels:
T-65 X-wing - •Wedge Antilles - 64
•Wedge Antilles -
Red Two
(52)
Swarm Tactics (3)
Proton Torpedoes (9)
Servomotor S-foils (Open) (0)
Z-95-AF4 Headhunter - •Airen Cracken - 39
•Airen Cracken -
Intelligence Chief
(36)
Swarm Tactics (3)
BTL-A4 Y-wing - •“Dutch” Vander - 56
•“Dutch” Vander -
Gold Leader
(42)
Swarm Tactics (3)
Proton Torpedoes (9)
R4 Astromech (2)
BTL-A4 Y-wing - Gray Squadron Bomber - 41
Gray Squadron Bomber - (32)
Proton Torpedoes (9)
Total: 200/200
View in the X-Wing Squad Builder
In case you can't see it, this list uses a chain of swarm tactices to give each ship PS6, then Cracken shoots first to give Dutch a TL action, which he can use to give the grey squadron a TL also, so I end up with 3 torps at PS6 with 2 of them fully modded. Playing this I have PS killed ships like redline even before they shoot. This list requires a fairly tight formation on the approach, but afterwards the ships can split up as needed with Dutch handing out Target locks and cracken sometimes actions.