Hi All,
After reading all the discussions about the card. Is there a way around it for Leo Anderson or William Yorick?
My though is to draw doomed and they get rid of Accursed Fate via Key of Ys. Am I correct?
Thank you.
G.
Hi All,
After reading all the discussions about the card. Is there a way around it for Leo Anderson or William Yorick?
My though is to draw doomed and they get rid of Accursed Fate via Key of Ys. Am I correct?
Thank you.
G.
If you mean "I intend to add Accursed Fate to my deck, then use Key of Ys to discard my deck so that Accursed Fate isn't in my deck at the end of the game, so that I don't have to keep Accursed Fate in my deck for the rest of the campaign and have thereby dodged the weakness", it doesn't work. If a weakness is added to your deck at any point during a scenario, you have earned it and keep it for the rest of the campaign, until a game effect explicitly removes it from your deck.
2 hours ago, Allonym said:If a weakness is added to your deck at any point during a scenario, you have earned it and keep it for the rest of the campaign, until a game effect explicitly removes it from your deck.
That's correct. If you want the exact rule it is the fifth bullet point under "Weakness" in the Rules Reference: "If a weakness is added to a player’s deck, hand, or threat area during the play of a scenario, that weakness remains a part of that investigator's deck for the rest of the campaign. (Unless it is removed from the campaign by a card ability or scenario resolution.)"
Thank you very much.
So, no hope for Leo or William if they draw "doomed"...
49 minutes ago, Gamer2018 said:Thank you very much.
So, no hope for Leo or William if they draw "doomed"...
Why those 2 specifically? It would affect any Investigator equally.
Well, a mystic can use Scrying or Alyssa Graham to avoid weaknesses. Mark is probably the worst affected by Doomed, as he has no countermeasures, gets hit very hard by horror, and draws lots of cards. Plus guardians have thinner decks than usual if they use Stick to the Plan.
The most common solution to Doomed is to remove it from the pool of basic weaknesses...
I played a deck with Doomed.
What I did was slow play the deck during the game, eg never draw cards. I eventually got to the point where I realized that I couldn't be killed during the game (as long as I didn't get to the bottom of the deck). This freed me up a lot and let me not worry about it during the last two scenarios. You need a bit of luck and/or some deck manipulation to make this work. It also helps to be defeated in a few scenarios when its convenient for the group to do so if you haven't drawn anything from the chain yet.
You can also go all in and just burn your character down hard, taking bigger risks on your character. Who cares if you have a few traumas if you are already doomed? You want your character to go down, enjoy the ride.
In summation, the choices are to either try to manage your play to make it through the campaign or to try to burn through Doomed as quick as possible, so you can a new starting character early on in the campaign. Having to start a new character after scenario 4, puts you behind the curve. Having to do so after scenario 7 is a huge hit for the team.
22 hours ago, Jobu said:I played a deck with Doomed.
What I did was slow play the deck during the game, eg never draw cards. I eventually got to the point where I realized that I couldn't be killed during the game (as long as I didn't get to the bottom of the deck)...
Wait. What do you think happens when you get to the bottom of your deck?
11 minutes ago, Duciris said:Wait. What do you think happens when you get to the bottom of your deck?
All the new cards that replace their predecessor in the doomed chain goto the bottom of the deck. As a result, its possible to advance twice in the progression during a single scenario if you get to the bottom of your deck (or even worse, reshuffle).
Aah. I forgot that.