I just finished a 2-handed solo game of The Woodland Realm. I randomized the quest cards and the encounter sets, using the Quick Build rules. The stage 3 quest card that I got was The Forest of Great Fear, which reads:
"When Revealed: The opposing team searches the encounter deck and discard pile or an enemy, adds it to the staging area, then places a resource on an enemy in play with cost 2 or higher. While this stage is in play, the enemy with a resource gets +2attack, +2defense, and is immune to player card effects."
In my encounter deck, there no enemies with cost 2 or higher. They are all cost 0 or 1. For reference, the encounter sets in my deck are: 3, 4, 5, 7, 1, 12, 13.
So... no enemy gets a resource, I guess? Is it intended that this build is possible?
I ended up giving a resource to a 1 cost enemy, choosing the warg that can retreat to the staging area, because it would be the most annoying. And it was (although he only retreated once).
By the way, while the randomization idea is an excellent idea, in practice this creates many encounter deck "nonbos." For example, you could end up with Chieftain Uthak, who puts an orc into play when you engage him, but 0 other orcs in the encounter deck. So, a whiff. Or, you could get a location into play which adds +1 threat to all Spiders, but have only 3 spiders in the whole deck (the ones that come in the encounter set which includes that location). That sort of thing. If you want to be able to build a really easy quest, this is great. However, it also means that if you want a challenging experience, randomization is pretty much not an option.
Oh and one side-question: Thror's Key CAN be attached to unique locations, right? Somehow I thought not, but when I wanted to do that during my game, I noticed there is no text preventing it. So I did! I thought maybe there had been an errata, but I looked and didn't see one. So, legal play yes?
Thanks for responses!
Edited by GrandSpleen