heya,
what do we think of the Bayushi rank 6 ability ? doesn't it seem like "it will only ever be useful if the GM agrees to fall into the trap" ? meaning it isn't really a power in the player's hands more like the GM choose when it happens. I find that weird. thoughts?
also, the Soshi rank 6 ability... I, think I understand how it works, but anybody wants to take a shot at it ? what can you use that for ?
and lastly, since most games will end around rank 6 (more or less if you ever get a post rank 6 title, but most of the time rank 6 is "endgame") do you think that it is a bit late to get the final school ability?
are these abilities SO strong that they couldn't be given when you attain rank 4, for example ? so you could play like 2 ranks with them ? After reading most of them, some are really good but I don't think anything is particularly game breaking strong.
mirumoto rank 6 ability seems to be the only one that is too strong to have at rank 4, all others seems "ok", thoughts ?