CV I think you should be able to make some sort of script so that every time a new day starts that you automatically just put your vote back on me.
A Tactical Malfunction [MAFIA]
I'd wager there's a scum amongst ebon/mad/cal/gnip just can't pinpoint who...
Certainly feels like this is stuttering too much for the 5 of us to be a town block..
13 minutes ago, PodRacer said:I'd wager there's a scum amongst ebon/mad/cal/gnip just can't pinpoint who...
Certainly feels like this is stuttering too much for the 5 of us to be a town block..
++Re-analysis: project possibility of potential scumdroid trio?++
++working...++
17 minutes ago, PodRacer said:I'd wager there's a scum amongst ebon/mad/cal/gnip just can't pinpoint who...
Certainly feels like this is stuttering too much for the 5 of us to be a town block..
That said it could be you and gnips then... taking out one of me/cal/mad if it was would be a pretty nice move for you as scum?
Chances there's a mad/cal
I know I'm not part of a scum team with them..
also chances scum could be in the other half of players who haven't said too much and are just watching town twiddle our thumbs thinking the game though...
not sure on a
gnip/mad
gnip/cal
would have to reread their games in that context
23 minutes ago, PodRacer said:I'd wager there's a scum amongst ebon/mad/cal/gnip just can't pinpoint who...
Certainly feels like this is stuttering too much for the 5 of us to be a town block..
I'd agree chances are high of at least one vet in the scum though..
20 minutes ago, EbonHawk said:I'd agree chances are high of at least one vet in the scum though..
~~STATEMENT: this unit admits confusion if Matt unit termination conducted by veteran unit(s)~~
I have little to add. Those who doubt me are welcome to try and vote me again.
There are twelve remaining. I estimate 3 scoundrels. I’m effectively confirmed town (though the GM did not confirm that explicitly).
So that is 3/11 chances of finding a bad guy - not bad odds at this point. The problem with all of you is that the veterans are very good at looking town, while the newish guys are good at not looking not town.
The big question is: are there investigative roles in the game? Or are we all vanilla townies vs vanilla scum? If the former, perhaps a no vote is our best bet - to give the cops and watchers maximum time to do their thing.
If the latter, we ought to play Pazaak and lynch a random.
The thought that lingers however is the idea of some kind of scum infection from the story fluff - in which case we probably have one scum day one, and two day two ... in which case no one (including me) can be trusted. I hope this is not the case.
Just now, Lord Preyer said:~~STATEMENT: this unit admits confusion if Matt unit termination conducted by veteran unit(s)~~
there isn't just 1 scum.. in a game of 12 players, I'd be surprised if there wasn't one...
given the confusion that seems to have come down on certain players, it could be the scum team wanted just that?
2 minutes ago, LTD said:The big question is: are there investigative roles in the game? Or are we all vanilla townies vs vanilla scum? If the former, perhaps a no vote is our best bet - to give the cops and watchers maximum time to do their thing.
I would imagine so, but you have to hope they pick the right people at night, no point a cop saying this person is town unless they're about to be lynched..
3 minutes ago, LTD said:If the latter, we ought to play Pazaak and lynch a random .
I don't like picking at random, and if we did who are you even suggesting?
3 minutes ago, LTD said:There are twelve remaining. I estimate 3 scoundrels. I’m effectively confirmed town (though the GM did not confirm that explicitly).
I'd go with 3 scum in a 12 man, unless (see below)
4 minutes ago, LTD said:The thought that lingers however is the idea of some kind of scum infection from the story fluff - in which case we probably have one scum day one, and two day two ... in which case no one (including me) can be trusted. I hope this is not the case.
as I've said as well, if it's a cult we're in for a whole different barrel of fish this game
~~ASSERTION: this unit repeats its suspicion of a trio of corrupted scumbots~~
1 hour ago, Caldias said:CV I think you should be able to make some sort of script so that every time a new day starts that you automatically just put your vote back on me.
hahaha yes, even It auto votes when you’re the game mod 😂 👌
I propose we focus our Observation on the LTD train, as pointed out, at least one of the Scum is probably there. And Even if LTD was a one shot lynchproof Scum it's probably that his conspirator knew this and voted for him anyway.
FYI I'm heading to South Carolina so won't be super responsive. Stay alive everyone! Well, unless you are scum.
On reflection, would a cult group be able to night kill as well? And if they can add a person a night and town can only kill one, how could town ever win?
Doubt the cult could night kill, but we may have started with say one cultist (now two) & one serial killer.
On 11/16/2018 at 11:13 AM, The Jabbawookie said:1. clontroper5
2. Caldias
3. LTD
4. Madaghmire
5. Herowannabe
6. GNiPs
7. Ebonhawk
8. Matt3142 DEAD
9. Bertie Wooster
10. Podracer
11. Constantine Valdor
12. Lord Preyer
Of the 11 that remain I have no preferences. Clearly Mad and Cal and GNIP are the most dangerous, both as town and scum. The fact that none of them was first night kill is telling.
Cal also indicated day one he had a claim, so there’s that. Perhaps we should vote him to make him claim?
Bertie is more Bertie than Jeeves, and therefore ok in my book.
Herowannabe is new, and seems to enjoy his flavour - which is nice.
CV is probably the one closest to being both expendable and scum at this point in my mind.
++Libary computer - access: granted++
<Declassify: Cult Files>
37 minutes ago, LTD said:On reflection, would a cult group be able to night kill as well? And if they can add a person a night and town can only kill one, how could town ever win?
No, unless we had a scum/plus cult, eg 2 scum 1 cult.. but as we had the night kill, I'd have to say I'm leaning more towards just scum now thinking about it
24 minutes ago, LTD said:
Cal also indicated day one he had a claim, so there’s that. Perhaps we should vote him to make him claim?
He was eager to use it to stay alive. That means two things
1. He is scum using it as insurance and thinks he has a good chance see Jabba last game
2. He is important to town and would want us to know before removing him
32 minutes ago, LTD said:Clearly Mad and Cal and GNIP are the most dangerous, both as town and scum. The fact that none of them was first night kill is telling.
I never thought to see the day I was ranked beside those two in the category of skill level.
9 minutes ago, GhostofNobodyInParticular said:I never thought to see the day I was ranked beside those two in the category of skill level.
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You're **** good, man, usually have good reads as town and are very sneaky as scum. Hard to peg you usually.
8 minutes ago, Caldias said:You're **** good, man, usually have good reads as town and are very sneaky as scum. Hard to peg you usually.
~~STATEMENT: Concurs.~~
~~QUERY @GhostofNobodyInParticular : if CIS is indeed facing 3 scumbots and you had to target them for Zapping immedietly which would you choose?~~
If there is a cult leader there's most likely just two scum
2 minutes ago, Lord Preyer said:~~STATEMENT: Concurs.~~
~~QUERY @GhostofNobodyInParticular : if CIS is indeed facing 3 scumbots and you had to target them for Zapping immedietly which would you choose?~~
One would be Caldias, definitely. I am unsure about the other two, but they might be CV and Bertie.
The reasons are thus:
Bertie isn't normally this eager to vote, as I recall. This could be, as I believe Ebon pointed out, because he is seeking to excusably join an 'easy' train.
CV is generally hard for me to read. Thus, he is on the list. I could replace him with Hero or you for all the certainty I have, though. I haven't had the time to thoroughly review any of your three games, but Hero and yourself are lower on my list than CV.
I think clon is acting sensibly, but hasn't posted enough to have enough material for a good read. LTD is seeming town due to his survival of the lynch. Ebon, Mad, and Pod all seem to be acting normally, though that isn't saying much. I haven't much reads on anybody else of sufficient strength to vote them.