Anybody know if this will be possible? I'm in a rather out of the way country so the player count may be irregular, if I can take my decks onine that would extend their lifetime immensely.
Keyforge. Online?
I believe that people were using table top simulator to play this game before the main release. Webcams may also make it possible.
The TTS Mod has been taken down due to a DMCA notice. The Crucible is still online.
Edited by blinkinglineFixed link, fixed typo.
I would expect a device based version of the game to be released within the next 6 months as long as sales continue to go well.
I hope you're right
9 minutes ago, Andreman said:I hope you're right
I think they've gone out of their way to make sure a player can take their turn and pass until the other player takes their turn. For me, this indicates that playability on devices was important in the planning stage.
I really want a digital version. I'd be perfectly happy if it were one in which you must use a registered live deck. I'd prefer it in fact. I have friends that are too far to come by for a quick game, but would like to play them on-line
I'm hoping for digital to. I like the game but won't see much play with the physical.
Hard to get anyone to play something other than Magic around here.
I’m pretty sure it’ll be coming between the dmca on tts and how everything is barcoded.
On 11/16/2018 at 10:30 AM, TechnoGolem said:I'm hoping for digital to. I like the game but won't see much play with the physical.
Hard to get anyone to play something other than Magic around here.
TL;DR - You might talk to your FLGS (if they are friendly) and try to start converting some of your community. The more Magic players see the game, the more curious they'll become.
Our store did some really smart things before the prerelease to get players into the community. They had starter boxes going nonstop teaching anyone and everyone in the store who walked by at all times. This roused interest in the early adopters, and so they would hang around the demo boxes to teach—because they just wanted to keep playing.
At the KeyForge events they had giveaways, with additional store credit prize money, and several drawings throughout the day for store credit. I played one learning game, sleeved up—if you paid the $15 entry fee you got your random deck—and played blind in the prerelease tournament. I was fortunate to take second place in the tournament, and ended up with enough credit to buy two decks. The winner, a friend who I've still never beaten in a CCG, got one of the starter kits plus store credit. Both of us are/have been MtG players and long time hobby players. I think the latter gave us a heuristic advantage because we didn't just approach it through the lens of Magic or Hearthstone.
KeyForge's barrier to entry is much lower, and you don't have to know all the hidden stuff in Magic: Magic the Gathering, Magic: The Stack, Magic: The Complete 100 page Ruleset, Magic the Deckbuilding, Magic the Aftermarket, and Magic the Netdecking, and Magic: The Geographical Meta. Obviously, this an unfair comparison since KF just released and MtG has been out for longer than most of their player base's lives.
Magic has been bread, butter, knife, toaster, and plate for most game stores out there. But when Walmart stock is all you buy, and it's kept you well fed the past fifteen years, it can be scary to make room to diversify.
On 11/22/2018 at 6:22 AM, debiant said:TL;DR - You might talk to your FLGS (if they are friendly) and try to start converting some of your community. The more Magic players see the game, the more curious they'll become.
Sadly my FLGS is a 60 mile drive. I get to it once every few months if I'm lucky. I play with friends and none of them want to spend money on anything but Magic and\or Heroclix.
Most of them spent good money on various ccgs only to watch them die shortly after that in the 90's.
Edit: I was able to get a little interest going in L5R since it was around for 15+ years. Unfortunately AEG sold it to FF a few months later. They want nothing to do with either version now.
Edited by TechnoGolem@TechnoGolem KeyForge seems like the easiest game out there to buy in for both sides. With the lack of deck building you can literally just pony up $20 and just hand a deck to your friend to play against you with. I picked up four, just to try. I ended up spending all day today playing them with my brother. The game is right in the sweet spot of simple but with a lot of potential strategy. I can imagine there are some unlucky decks out there that are turkeys but all four of the decks I have feel like they give you some options to play with.
I would be interested to see if they release a digital version.
https://www.thecrucible.online/ has been updated. You can now build a library of any registered decks for use in digital play. I put my decks in and it works pretty well. There is nothing stopping you from loading other registered decks in as well. I'd kind of prefer that only decks owned by the player be allowed, but we'll need an official FFG version for that, since that is the only way to confirm a player's list. But in the mean time the crucible is a great stop gap solution to on-line play
3 hours ago, xbeaker said:https://www.thecrucible.online/ has been updated. You can now build a library of any registered decks for use in digital play. I put my decks in and it works pretty well. There is nothing stopping you from loading other registered decks in as well. I'd kind of prefer that only decks owned by the player be allowed, but we'll need an official FFG version for that, since that is the only way to confirm a player's list. But in the mean time the crucible is a great stop gap solution to on-line play
Since “someone” hit the TTS mod with a DMCA takedown request I would expect the crucible to be next.
How long did it take for LotR to go digital?
3 minutes ago, WonderWAAAGH said:How long did it take for LotR to go digital?
It never went digital, but a coop digital lotr ccg using same art as original came out 7 years after the original game.
Is it really a CCG? I thought it was just a port of their LCG. Hmm.
1 hour ago, WonderWAAAGH said:Is it really a CCG? I thought it was just a port of their LCG. Hmm.
It’s a port of the LCG but apparently quite different than the physical game. I haven’t played either one so I couldn’t give you the details.
I played it once. Actually not a bad game, but I seldom do cooperative. I want to match wits with another human being, not an AI deck.
16 hours ago, BigBadAndy said:Since “someone” hit the TTS mod with a DMCA takedown request I would expect the crucible to be next.
Maybe, but it is up for now, and the reason I only got a few hours sleep last night!
1 hour ago, xbeaker said:Maybe, but it is up for now, and the reason I only got a few hours sleep last night!
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Are you sure it wasn't because you're thinking about the implications of diving in too deep, and possible the complications?
There was an interview by GameBoyGeek with Richard Garfield where he expressed interest on his part and the part of FFG in making the game into an app. I could play tournaments from the comfort of my own home. Or LAN it up at my FLGS without ever having to talk to anyone. It's my dream.
I found out recently that the app does not prevent decks from being registered to multiple accounts. So there is no way to determine who actually holds the physical deck if they were to create an official digital edition. So no remote tournaments it seems.