I have looked around the forums for this, but have only found that the rules seemed to have changed but no answer as to why. So here is my question:
In the Arkham Horror rulebook, during final battle, when an accumulated number of hits has reached the point to remove a doom token, any hits beyond that are reset to zero. This means that no one investigator could ever remove more than one doom token off of an ancient one. So in a 4-player game, if player 1 gives three hits, then the most player two can do is one hit to remove the token. Any beyond that are wasted because the tally is reset to zero. If he hits for two, the extra is not carried over, just as if he hits for 5, a second doom token is not removed.
Now, according to the FAQ on this site as well as the updated rules in Dunwich Horror and elsewhere, this accumulation reset is no longer part of the rule structure. It simply says the total accumulated hits needed is # of players x numbers of doom tokens. So if the 4 players do a total of 9 hits, then 2 doom tokens are removed with an extra hit carrying over to the next round. Although the final battle will still be difficult, this seems to make it quite a bit easier to remove tokens.
Was there ever any word on to why this was changed? In theory, a bigger group of investigators should have an easier time fighting an ancient one than a single investigator, but this rule change seems to make it the opposite. Since a lot of AO's make you discard or lose items, clues, trophies, etc., one well-equipped lone investigator could take down an AO in a few rounds at only one hit per doom token with no doom token cap per round. With the previous ruling of one doom token of damage max per investigator per round, a single investigator would have a very difficult, if not impossible, time beating an AO. Whereas a larger group could do more doom tokens of damage per round and succeed more easily which makes sense when you figure strength in numbers. But the new rule makes it just as easy or easier (when you figure the resources would be spread more thin amongst a larger group) for a lone investigator to beat an AO.
Just wondering if there was any official word on why this was changed or what the thoughts are for long time players. I myself have just recently got the game, but have been going over all the rules on the Wiki for about a month now in anticipation of playing and this is really the only thing that struck me as an odd change.
), so the FAQ clarified things. IIRC, it was meant to be X times Y, with successes carrying over from the get-go.
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Congratulations on excavating out the BIGGEST debate from Arkham Horror's initial release years ago. I was there. There were many words and bodies.